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市場調查報告書

數位家庭市場

Digital Home

出版商 IDATE
出版日期 2010年02月 商品編碼 114235
內容資訊 英文 80 pages
價格
本報告書已不再販售

本報告已在2011年11月23日停止出版。

簡介

連結設備市場預計2013年會達1490億歐元。

本報告書內容包括:變化中的數位家庭市場的情勢和連結設備市場展望的分析、數位家庭的中期性藍圖、革新性應用、膝上型PC、TV、PC、家庭用閘道器、STB之中內容設備中心所負責的設備、收費TV供應商、網路企業、電視遊戲機廠商、通訊業者、機器標記等主要市場加入企業的課題分析、內容綱要摘記如下:

第1章 實施摘要

  • 主要調查結果
  • 數位家庭的主要構成因素
  • 企業策略
  • 數位家庭的差異見解
  • 數位家庭的藍圖
  • 歐洲的數位家庭設備

第2章 數位家庭的構成因素

  • 數位內容市場的成長
    • 全球的寬頻市場
    • 全球的TV市場
    • 全球的電視遊戲市場
    • 全球的音樂市場
  • 數位家庭的支柱
    • 網路和家庭網路
    • 使用者介面:統一性和拘束性
    • 家庭網路應用程式處理能力
  • 數位家庭開發的技術性條件
    • 介面規格
    • 互相運用性的相同意見
    • 數位家庭内部的寬頻問題
    • 成熟的無線技術的增加
  • 設備中心的數位家庭
    • 數位家庭設備的分類
    • 數位家庭設備的特徴
  • 數位家庭的内部結構
    • 數位家庭介面所控制的智慧電話
    • 數位家庭管理設備的TV
    • 連結家庭內所保存的內容的智慧電話、等

第3章 組織・産業策略

  • 數位家庭市場的加入企業:概要
  • 數位家庭市場加入的企業間的動向
    • 家電
    • 收費TV企業
    • 遊戲機廠商
    • 媒體盒廠商
    • IT部門
    • ISP
    • 家庭自動化
    • 技術促進發展
  • 數位家庭的開發發展情境
    • 數位家庭的5個見解
    • 數位家庭的藍圖
    • 各數位家庭市場加入企業的優缺點、等

第4章 數位家庭設備市場預測

  • 調查方法
  • 市場展望
    • 連結設備銷售額預測:美國
    • 連結設備銷售額預測:歐洲
    • 連結設備銷售額預測:日本

圖表

目錄

Abstract

The digital home, which is incorporating the latest innovations in devices and networks at an ever increasing pace, is now one of the main focal points for all industry players. This report examines the changing shape of this sector and the outlook for the connected devices market, which will be worth 149 billion EUR in 2013.

Key questions

  • What is the medium-term roadmap for the digital home?
  • Interoperability: are international consortia achieving their objectives?
  • What innovative applications are taking shape in and around the digital home?
  • Which device offers the greatest guarantees for taking hold as the central content delivery component: tablet, TV, computer, home gateway, STB (set-top box)?
  • Connected or browser-based user interfaces, the key to winning over consumers?
  • What are the most likely development scenarios for the digital home, in terms of content and technical configuration?
  • What are the central issues for the key market players: pay-TV providers, Internet giants, video game console makers, telcos, equipment manufacturers?
  • What are the most promising business models?
  • Database (Excel): Europe, the United States & Japan
  • Connected device markets, 2009-2013:
    • TV display, Cable STB, Satellite STB, Terrestrial STB, IPTV STB
    • DMA, DVD components, DVR, Computers, Home consoles
    • Audio components, Other nomadic devices, Smartphones,

Table of Contents

1. Executive Summary

  • 1.1. Main findings
  • 1.2. Key components of the digital home
  • 1.3. Player strategies
  • 1.4. Different views of the digital home
  • 1.5. The digital home roadmap
  • 1.6. The digital home devices market in Europe

2. Components of the digital home

  • 2.1. Growth of the digital content market
    • 2.1.1. The world broadband market
    • 2.1.2. World TV market
    • 2.1.3. World video game market
    • 2.1.4. World music market
  • 2.2. The pillars of the digital home
    • 2.2.1. Internet and the home network
      • More and more Internet-ready CE devices
      • Network technologies unifying the home network
    • 2.2.2. User interface: uniformity and convergence
      • Circulating content indoors
      • Web content adapting to the devices
    • 2.2.3. Processing power serving home network applications
  • 2.3. The technical conditions for the development of the digital home
    • 2.3.1. Interface standardisation
      • Project Canvas, the limits of a proprietary solution
      • HbbTV, convergence through open standards
    • 2.3.2. Consensus on interoperability
      • DLNA, a benchmark standard for interoperability
      • Open IPTV Forum, open source for unifying TV over IP
      • SoftAtHome, a proprietary solution
      • UPnP, simplifying network creation
    • 2.3.3. The issue of bandwidth inside the digital home
    • 2.3.4. Increasingly mature wireless technologies
      • Wi-Fi 8.11n
      • WiGig Alliance
      • WHDI
  • 2.4. The device-centric digital home
    • 2.4.1. Digital home device classification
      • Digital Media Server (DMS)
      • Digital Media Player (DMP)
      • Digital Media Renderer (DMR)
      • Digital Media Controller (DMC)
      • Digital Media Printer (DMPr)
    • 2.4.2. Features of digital home devices
  • 2.5. Inner workings of the digital home
    • 2.5.1. The smartphone as the control interface for the digital home
    • 2.5.2. The TV as digital home management device
    • 2.5.3. The smartphone for accessing content stored at home
    • 2.5.4. The Internet for storing digital home content
    • 2.5.5. The touch-screen tablet as universal remote control
    • 2.5.6. The connected STB as digital home control centre
    • 2.5.7. The multimedia GPS for controlling digital home content

3. Organisation & industry strategies

  • 3.1. Digital home market players: an overview
  • 3.2. Trends amongst digital home market players
    • 3.2.1. Consumer electronics: develop interconnection between products and integrate content services into the devices
    • 3.2.2. Pay-TV operators: fleshing out their offer with OTT content and services to maintain control the TV environment
    • 3.2.3. Game console manufacturers: integrate services and transform the console into a media centre
    • 3.2.4. Multimedia box manufacturers: integrated box + content offer
    • 3.2.5. IT sector: promote the multimedia server
    • 3.2.6. ISPs: integrate the digital home functions
    • 3.2.7. Home automation: integrate multimedia into home automation networks
    • 3.2.8. Technical facilitators: impose a Web-oriented OS on devices
      • Functionalities offered by Kadoo
  • 3.3. Digital home development scenarios
    • 3.3.1. The five views of the digital home
    • 3.3.2. Key factors that will shape the way the digital home is organized
      • Where to store the content?
      • What type of controller for digital home solutions?
      • TV or box?
      • Proprietary content?
      • Direct or indirect business models
    • 3.3.3. The digital home roadmap
    • 3.3.4. Strengths and weaknesses of the different digital home market players
    • 3.3.5. Specific effects on the content industry
    • 3.3.6. Specific effects on the telecom industry

4. Digital home device market estimates

  • 4.1. Methodology
    • Market segments for which estimates are provided
    • Estimate methodology
    • Countries and regions
  • 4.2. Market outlook
    • 4.2.1. Connected device sales forecasts for the United States
    • 4.2.2. Connected device sales forecasts for Europe
    • 4.2.3. Connected device sales forecasts for Japan

Tables

  • Table 1: Sales of connected devices to retailers in Europe, 2009-2013
  • Table 2: Penetration rate in French households for various types of equipment
  • Table 3: Fixed broadband subscribers, by region
  • Table 4: Internet market revenue, by region
  • Table 5: Television market, by region
  • Table 6: Fixed and handheld console market, by region
  • Table 7: Music market, by region
  • Table 8: The main 802.11 Wi-Fi standards
  • Table 9: Device features
  • Table 10: CE industry players' views and goals
  • Table 11: Examples of brand universes
  • Table 12: Examples of services integrated with devices
  • Table 13: Pay-TV operators' view of the market and goals
  • Table 14: Game console manufacturers' view of the market and goals
  • Table 15: Services incorporated into consoles' online solutions
  • Table 16: Features of the different views of the digital home
  • Table 17: Sales of connected devices to retailers in the United States, 2009-2013
  • Table 18: Sales of connected devices to retailers in the United States, 2009-2013
  • Table 19: Sales of connected devices to retailers in Europe, 2009-2013
  • Table 20: Sales of connected devices to retailers in Europe, 2009-2013
  • Table 21: Sales of connected devices to retailers in Japan, 2009-2013
  • Table 22: Sales of connected devices to retailers in Japan, 2009-2013

Figures

  • Figure 1: Breakdown of music sales by medium
  • Figure 2: 4HomeMedia user interface
  • Figure 3: Toshiba' s JournE Touch tablet
  • Figure 4: Neotion Pocket Recorder card
  • Figure 5: Dailymotion' s TV home page
  • Figure 6: Screenshot of a Transpond application
  • Figure 7: The BBC' s iPlayer interface
  • Figure 8: How HbbTV works
  • Figure 9: The digital home according to the DLNA
  • Figure 10: The Awox VoD Box
  • Figure 11: Netgem' s Netbox 8160
  • Figure 12: The digital home according to SoftAtHome
  • Figure 13: The ZvBox 150
  • Figure 14: Graphic rendering on a PC from the Spawn HD-720
  • Figure 15: Orange Tabbee
  • Figure 16: Archos 5 Internet Tablet
  • Figure 17: Overview of the industries involved in the digital home market
  • Figure 18: Multimedia box manufacturers' view of the market and goals
  • Figure 19: Examples of device-service combos
  • Figure 20: IT industry players' view of the market and goals
  • Figure 21: Telecom industry players' view of the market and goals
  • Figure 22: Home automation players' view of the market and goals
  • Figure 23: Technical facilitators' view of the market and goals
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