行動電話及金融應用程式 - 全球市場:2009-2014年 是由出版商The Insight Research Corporation在2009年04月所出版的。
這份英文市場調查報告書價格從美金3995起跳。
資訊通訊主體的金融應用程式成為許多使用者必要功能的同時,行動通訊業者也開始矚目成為收益擴大契機的行動金融應用程式。
本報告書內容包括:全球行動金融應用程式市場之各種角度分析、銀行交易、信用卡、點對點(P2P)交易、內容利用費用之付款、條碼、無線付款系統/近距付款卡、股票交易、認證、零售、遊戲/賭博、購票等應用。內容綱要摘記如下:
第1章 實施概要
- 主要銀行交易解決方案及行動電話
- 因應行動電話的金融應用程式
- 因應行動電話的金融應用程式收益預測
第2章 行動金融應用程式的分類法
- 行動電話的主要機能
- 行動電話世代
- 行動電話及金融應用程式
- 重要概念
- 行動銀行交易
- 行動股票交易
- 行動電話的近距付款卡
- 行動零售應用程式
- 行動信用卡
- 行動條碼
- 行動P2P
- 行動遊戲/賭博
第3章 個案研究
- 行動銀行交易:香港的Chinese Construction Bank
- 行動股票交易:Alawsat Mobile
- 行動電話的近距付款卡機能:印度的全國農村雇用保障制度(NREGS)
- 行動零售應用程式:荷蘭的超市C1000
- 行動信用卡:台灣的Chunghwa Telecom、日本的NTT DoCoMo
- 行動條碼:瑞典的Protaurius AB
- 行動P2P:肯亞的M-Pesa
- 行動遊戲/賭博:Victor Chandler、Gibraltar
第4章 銷售企業分析
- 進入市場企業分類
- 主要進入市場企業
- ALittleWorld (ALW)
- Camclic
- C-SAM
- CPNI
- Financial Technologies
- hSenid Software International
- Infosys Technologies
- LogicaCMG
- MasterCard Worldwide
- Motorola
- Nokia
- NTT DoCoMo
- NXP
- Obopay
- Oracle Financial Services Software Limited (舊i-flex Solutions)
- SmartCell
- Visa
第4章 定量分析
- 介紹
- 調查方法
- 資源
- 市場整體定量分析
- 行動銀行交易
- 行動股票交易
- 行動近距付款卡/零售
- 行動信用卡
- 行動條碼
- 行動P2P
- 行動遊戲
- 行動賭博
- 結論
圖表
Abstract
The evolution of mobile phone technology and markets has gone hand in hand
with the perennial quest of wireless carriers to improve their margins. While
video applications are grabbing headlines, it is far easier to imagine
data-driven financial applications a “must have” utility for
consumers for many years to come. Moreover, there are several key attributes
of mobile financial applications that promise to make this class of services
particularly attractive to carriers, including the diversity of potential
uses; dependence on transactional data; the ability to involve multiple
stakeholders to distribute risk; and the likelihood of continual product
innovation.
The report will analyze the leading mobile phone financial applications from
the point of view of the major stakeholders and will cover key applications
areas including banking, credit cards, peer-to-peer payments, payment for
content, bar coding, RF payment systems/proximity cards, stock trading,
authentication, retail applications, gaming and gambling, and ticketing.
Table of Contents
Chapter I
- EXECUTIVE SUMMARY
- 1.1 Core Banking Solutions and Mobile Phones
- 1.2 Financial Applications for Mobile Phones
- 1.3 Revenue Potential of Financial Applications for Mobile Phones
Chapter II
- TAXONOMY OF MOBILE FINANCIAL APPLICATIONS
- 2.1 About Mobile Phone Functional Blocks
- 2.2 Mobile Phone Generations
- 2.3 Mobile Phones and Financial Applications
- 2.4 Important Concepts
- 2.4.1 Basel II
- 2.4.2 Bluetooth
- 2.4.3 Near Field Communications
- 2.4.4 Java
- 2.4.5 Wireless Application Protocol 15
- 2.4.6 Application Server
- 2.5 Mobile Banking
- 2.5.1 Introduction
- 2.5.2 Drivers
- 2.5.3 Modus Operandi
- 2.5.4 Challenges to Mobile Banking
- 2.5.5 Summary
- 2.6 Mobile Stock Trading
- 2.6.1 Introduction
- 2.6.2 Drivers
- 2.6.3 Modus Operandi
- 2.6.4 Challenges
- 2.6.5 Summary
- 2.7 Mobile Proximity
- 2.7.1 Introduction
- 2.7.2 Drivers
- 2.7.3 Modus Operandi
- 2.7.4 Challenges
- 2.7.5 Summary
- 2.8 Mobile Retail
- 2.8.1 Introduction
- 2.8.2 Drivers
- 2.8.3 Modus Operandi
- 2.8.4 Challenges
- 2.8.5 Summary
- 2.9 Mobile Credit Cards
- 2.9.1 Introduction
- 2.9.2 Drivers
- 2.9.3 Modus Operandi
- 2.9.4 Challenges
- 2.9.5 Summary
- 2.10 Mobile Barcoding
- 2.10.1 Introduction
- 2.10.2 Drivers
- 2.10.3 Modus Operandi
- 2.10.4 Challenges
- 2.10.5 Summary
- 2.11 Mobile P2P
- 2.11.1 Introduction
- 2.11.2 Drivers
- 2.11.3 Modus Operandi
- 2.11.4 Challenges
- 2.11.5 Summary
- 2.12 Mobile Gaming and Gambling
- 2.12.1 Introduction
- 2.12.2 Drivers
- 2.12.3 Modus Operandi
- 2.12.4 Challenges
- 2.12.5 Summary
Chapter III
- ILLUSTRATIVE CASE STUDIES
- 3.1 Mobile Banking: Chinese Construction Bank, Hong Kong
- 3.1.1 Introduction
- 3.1.2 Components of the Solution
- 3.1.3 Perspective
- 3.2 Mobile Stock Trading: Alawsat Mobile
- 3.2.1 Introduction
- 3.2.2 Components of the Solution
- 3.2.3 Perspective
- 3.4 Mobile Proximity: NREGS, India
- 3.4.1 Introduction
- 3.4.2 Components of the Solution
- 3.4.3 Perspective
- 3.5 Mobile Retail: C1000 Supermarkets, The Netherlands
- 3.5.2 Introduction
- 3.5.3 Components of the Solution
- 3.5.4 Perspective
- 3.6 Mobile Credit Cards: Chunghwa Telecom, Taiwan
- 3.7 Mobile Credit Cards: NTT DoCoMo, Japan
- 3.7.2 Introduction
- 3.7.3 Components of the Solution
- 3.7.4 Perspective
- 3.8 Mobile Barcoding: Protaurius AB, Sweden
- 3.8.2 Introduction
- 3.8.3 Components of the Solution
- 3.8.4 Perspective
- 3.9 Mobile P2P: M-Pesa, Kenya
- 3.9.2 Introduction
- 3.9.3 Components of the Solution
- 3.9.4 Perspective
- 3.10 Mobile Gaming and Gambling Case Study: Victor Chandler, Gibraltar
- 3.10.2 Introduction
- 3.10.3 Components of the Solution
- 3.10.4 Perspective
Chapter IV
- VENDOR ANALYSIS
- 4.1 Classification of Stakeholders
- 4.1.1 Traditional Powerhouses
- 4.1.2 New Entrants
- 4.2 Stakeholder Summary
- 4.2.1 ALittleWorld (ALW)
- 4.2.2 Camclic
- 4.2.3 C-SAM
- 4.2.4 CPNI Inc
- 4.2.5 Financial Technologies
- 4.2.6 hSenid Software International
- 4.2.7 Infosys Technologies
- 4.2.8 LogicaCMG
- 4.2.9 MasterCard Worldwide
- 4.2.10 Motorola
- 4.2.11 Nokia
- 4.2.12 NTT DoCoMo
- 4.2.13 NXP
- 4.2.14 Obopay
- 4.2.15 Oracle Financial Services Software Limited (Formerly i-flex
Solutions)
- 4.2.16 SmartCell
- 4.2.17 Visa Inc.
Chapter V
- QUANTITATIVE ANALYSIS
- 5.1 Introduction
- 5.2 Research Methodology
- 5.3 Resources
- 5.4 Overall Quantitative Analysis
- 5.5 Mobile Banking
- 5.6 Mobile Stock Trading
- 5.7 Mobile Proximity and Retail
- 5.8 Mobile Credit Cards
- 5.9 Mobile Barcoding
- 5.10 Mobile P2P
- 5.10.1 Regional Breakdown
- 5.11 Mobile Gaming
- 5.11.1 Regional Breakdown
- 5.12 Mobile Gambling
- 5.12.1 Regional Breakdown
- 5.13 Conclusions
Table of Figures
Chapter I
- I-1 Global Mobile Financial Application Revenue, 2008-2013
Chapter II
- II-1 Schematic of the SMS, USSD and WAP-based Mobile Banking Solution
- II-2 The Kabu Ketai 920SH YK: The Mobile Stock Trading Friendly Phone
- II-3 Nokia Handset with iWin Stock Broking Client
- II-4 Schematic of Mobile Payment Infrastructure
- II-5 Front and Back Views of Mobile Phone Card Readers
- II-6 Working of Mobile Bar Code
- II-7 Advantage of Two Dimensional QR-code over One Dimensional Bar Code
- II-8 Shotcode
- II-9 Mobile P2P Solution Offered by Obopay
- II-10 PATSend WAP-based Mobile P2P Interface
- II-11 Nokia N81 Handset with Gaming Applications
- II-12 Infrastructure for Mobile Gaming
Chapter III
- III-1 Screen Shots of Alawsat Mobile Stock Trading Interface
- III-2 Felica Use Cases
- III-3 Connection Between Felica and I-Mode
- III-4 Roles of Client, Agent and Operator in M-Pesa
- III-5 VC Mobile Screen Shot
Chapter IV
- IV-1 Schematic of the MTP Ecosystem Offered by C-SAM
- IV-2 The Nokia6131 NFC-Enabled Handset
- IV-3 The MIFARE4 Mobile Ecosystem
Chapter V
- V-1 Global Subscriber Base for Mobile Financial Applications, 2008-2013
- V-2 Global Mobile Financial App. Rev., 2008-2013
- V-3 Reg. Share of Global Mobile Financial App. Subscribers, 2008-2013
- V-4 Reg. Share of Global Mobile Financial App. Rev., 2008-2013
- V-5 Global Mobile Banking Subscribers, 2008-2013
- V-6 Global Mobile Banking App. Rev., 2008-2013
- V-7 Reg. Share of Global Mobile Banking Subscribers, 2008-2013
- V-8 Reg. Share of Global Mobile Banking App. Rev., 2008-2013
- V-9 Global Mobile Stock Trading Subscribers, 2008-2013
- V-10 Global Mobile Stock Trading App. Rev., 2008-2013
- V-11 Reg. Share of Global Mobile Stock Trading Subscribers, 2008-2013
- V-12 Reg. Share of Global Mobile Stock Trading App. Rev., 2008-2013
- V-13 Global Mobile Proximity and Retail Subscribers, 2008-2013
- V-14 Global Mobile Proximity and Retail App. Rev., 2008-2013
- V-15 Reg. Share of Global Mobile Proximity and Retail Subscribers,
2008-2013
- V-16 Reg. Share of Global Mobile Proximity and Retail App. Rev., 2008-2013
- V-17 Global Mobile Credit Card Subscribers, 2008-2013
- V-18 Global Mobile Credit Card App. Rev., 2008-2013
- V-19 Reg. Share of Global Mobile Credit Cards Subscribers, 2008-2013
- V-20 Reg. Share of Global Mobile Credit Card App. Rev., 2008-2013
- V-21 Global Mobile Barcoding Subscribers, 2008-2013
- V-22 Global Mobile Barcoding App. Rev., 2008-2013
- V-23 Reg. Share of Global Mobile Barcoding Subscribers, 2008-2013
- V-24 Reg. Share of Global Mobile Barcoding App. Rev., 2008-2013
- V-25 Global Mobile P2P Subscribers, 2008-2013
- V-26 Global Mobile P2P App. Rev., 2008-2013
- V-27 Reg. Share of Global Mobile P2P Subscribers, 2008-2013
- V-28 Reg. Share of Global Mobile P2P App. Rev., 2008-2013
- V-29 Global Mobile Gaming Subscribers, 2008-2013
- V-30 Global Mobile Gaming App. Rev., 2008-2013
- V-31 Reg. Share of Global Mobile Gaming Subscribers, 2008-2013
- V-32 Reg. Share of Global Mobile Gaming App. Rev., 2008-2013
- V-33 Global Mobile Gambling Subscribers, 2008-2013
- V-34 Global Mobile Gambling App. Rev., 2008-2013
- V-35 Reg. Share of Global Mobile Gambling Subscribers, 2008-2013
- V-36 Reg. Share of Global Mobile Gambling App. Rev., 2008-2013
Table of Tables
Chapter I
- I-1 Worldwide Mobile Revenue by Application, 2008-2013
Chapter II
- II-1 Mobile Banking: Key Facts
- II-2 Mobile Stock Trading: Key Facts
- II-3 Mobile Proximity: Key Facts
- II-4 Mobile Retail: Key Facts
- II-5 Mobile Credit Cards: Key Facts
- II-6 Mobile Barcoding: Key Facts
- II-7 Mobile P2P: Key Facts
- II-8 Mobile Gaming & Gambling: Key Facts
Chapter III
- III-1 M-Pesa Agent Commission Rates
Chapter IV
- IV-1 Stakeholder Classification Summary
Chapter V
- V-1 Reg. Dist. of Global Mobile Financial Application Subscribers
- V-2 Reg. Dist. of Global Mobile Financial Application Revenue
- V-3 Reg. Dist. of Global Mobile Banking Subscribers
- V-4 Reg. Dist. of Global Mobile Banking Application Revenue
- V-5 Reg. Dist. of Global Mobile Stock Trading Subscribers
- V-6 Reg. Dist. of Global Mobile Stock Trading Application Revenue
- V-7 Reg. Dist. of Global Mobile Proximity and Retail Subscribers
- V-8 Reg. Dist. of Global Mobile Proximity and Retail Application Revenue
- V-9 Reg. Dist. of Global Mobile Credit Cards Subscribers
- V-10 Reg. Dist. of Global Mobile Credit Card Application Revenue
- V-11 Reg. Dist. of Global Mobile Barcoding Subscribers
- V-12 Reg. Dist. of Global Mobile Barcoding Application Revenue
- V-13 Reg. Dist. of Global Mobile P2P Subscribers
- V-14 Reg. Dist. of Global Mobile P2P Application Revenue
- V-15 Reg. Dist. of Global Mobile Gaming Subscribers
- V-16 Reg. Dist. of Global Mobile Gaming Application Revenue
- V-17 Reg. Dist. of Global Mobile Gambling Subscribers
- V-18 Reg. Dist. of Global Mobile Gambling Application Revenue
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