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市場調查報告書

各種網路中的數位著作權管理(DRM)市場

Wireline and Wireless Digital Rights Management: Securing Content Distribution 2007 - 2012

出版商 The Insight Research Corporation
出版日期 2007年03月 商品編碼 49349
內容資訊 英文 188 PAGES
價格
US $ 3995 Hard Copy
US $ 4695 PDF by E-mail (Single User License)
US $ 6995 PDF By E-mail (6 User License)
US $ 10000 PDF by E-mail (Corporate Use License)


各種網路中的數位著作權管理(DRM)市場 是由出版商The Insight Research Corporation在2007年03月所出版的。 這份英文市場調查報告書包含188 PAGES 價格從美金3995起跳。

簡介

專門提供通訊產業領域相關高可信度資訊的 The Insight Research Corporation ,針對各種網路中的數位著作權管理(DRM)市場進行相關調查分析及預測,並出版報告書 "Wireline and Wireless Digital Rights Management: Securing Content Distribution 2007 - 2012" 。

本報告書內容包括:內容發送市場中DRM的安裝型態及消費者區分別的安裝趨勢、安裝對象架構面 DRM解決方案的侷限、安裝DRM的個案研究、DRM企業的動向、DRM收益預測等。內容綱要摘記如下:

第1章 實施概要

  • 數位著作權管理(DRM)
  • DRM的動作
  • DRM市場概要

第2章 市場及應用

  • DRM
  • 定義
  • DRM至今的發展經過
  • 最終消費者區分
    • 有線零售消費者
    • 無線零售消費者
    • TV及HEN消費者
    • 應用軟體零售消費者
    • 應用軟體企業消費者
    • DRM智慧財產消費者
  • 安裝在目標應用系統中的方法
  • 促進及阻礙市場發展因素

第3章 DRM技術與網路的關聯性

  • 概要
  • DRM的建置區塊
  • Rights Expression Language(REL)
  • DRM與網路服務提供業者
  • DRM安裝方案
    • 微處理器
    • 有線DRM
    • 無線設備・機器
    • TV'HEN
    • 軟體DRM
  • 相互運用性相關作為
    • IPMP-X
    • DReaM
    • The Coral Consortium
    • Marlin
  • DRM安裝:個案研究
    • CinemaNow
    • Vodafone Live!

第4章 DRM企業的狀況

  • DRM企業
  • 成為企業核心事業的DRM
  • DRM企業所處的環境

第5章 收益預測

  • 預測方法
    • 價值鏈
  • DRM預測
    • DRM收益
    • 影響預測因素
    • 有線DRM
    • 無線DRM收益
    • TV'HEN內容
    • 企業&零售應用軟體

附錄

圖表

目錄

Abstract

Digital Rights Management, or DRM, is the tool of choice for preventing the theft of digital content and thus for ensuring a fair deal for content providers, network operations, and the paying public. With broadband becoming increasingly pervasive, telecom operators are pumping ever increasing amounts of content into customer' s set-top boxes, PDAs, I-pods, and mobile phones in the quest to ensure customer loyalty. In many cases, the end-user equipment, such as the set-top box or the mobile phone, itself acts as the medium for buying, playing, and registering the content. Theft of content nonetheless remains a serious problem.

DRM is caught in the cross-currents of conflicting interests: content owners want to maximize royalties, service providers want to enhance margins during content delivery, and the paying customer wants a hassle-free mechanism that takes care of their rights of fair use. Several critical issues surrounding DRM continue to confound the industry as it attempts to meet the needs of all the interested parties, including the lack of interoperability between various formats and the ongoing tussle between content providers and operators over royalties.

In this study, Insight examines the content distribution market by enumerating the factors that retard or advance DRM. The report details the architectural constraints imposed on current DRM solutions by wireline, wireless, and Internet distribution schemes and quantifies the losses due to theft by peering networks, piracy, and lack of interoperability.

Table of Contents

Chapter I

EXECUTIVE SUMMARY

  • 1.1 Digital Rights Management (DRM)
    • 1.1.1 Wireline Networks
    • 1.1.2 Wireless Networks
    • 1.1.3 TV ' Home Entertainment Networks (HEN)
    • 1.1.4 Software DRM
    • 1.1.5 Microprocessor DRM
  • 1.2 How DRM Works
  • 1.3 DRM Market Summary

Chapter II

MARKETS AND APPLICATIONS

  • 2.1 Digital Rights Management (DRM)
  • 2.2 Definitions
  • 2.3 DRM Historical Antecedents
    • 2.3.1 The Generations of DRM
  • 2.4 DRM End-User Market Segments
    • 2.4.1 Wireline Retail Users
    • 2.4.2 Wireless Retail Users
    • 2.4.3 TV and Home Entertainment Network (HEN) Users
    • 2.4.4 Software Application Retail Users
    • 2.4.5 Software Application Corporate Users
    • 2.4.6 DRM Intellectual Property Users
  • 2.5 DRM Target Application Implementation Methodologies
    • 2.5.1 Wireline DRM Implementations
    • 2.5.2 Wireless DRM
    • 2.5.3 TV' HEN DRM
    • 2.5.4 Software DRM
    • 2.5.5 Microprocessor DRM
  • 2.6 Impact of Drivers and Challenges on Market Segments
    • 2.6.1 Drivers
      • 2.6.1.1 Content Owner Business Models
      • 2.6.1.2 The Internet
      • 2.6.1.3 Piracy and P2P Applications
      • 2.6.1.4 Regulatory Requirements
      • 2.6.1.5 Broadband
      • 2.6.1.6 Intelligent End-User Equipment
    • 2.6.2 Challenges
      • 2.6.2.1 DRM versus Fair Use
      • 2.6.2.2 Multiplicity of Standards

Chapter III

TECHNOLOGY AND NETWORK INTERRELATIONSHIP

  • 3.1 Overview
  • 3.2 DRM Building Blocks
    • 3.2.1 Content Block
      • 3.2.1.1 Content Provider Head-end
      • 3.2.1.2 The Policy Block
    • 3.2.2 Transport Block
    • 3.2.3 Consumption Block
  • 3.3 Rights Expression Language (REL)
  • 3.4 The DRM / Network Service Provider Rel
    • 3.4.1 Service Provider Responsibilities
  • 3.5 DRM Implementation Scenarios
    • 3.5.1 Microprocessors
      • 3.5.1.1 Trusted Computing Group (TCG)
    • 3.5.2 Wireline DRM
      • 3.5.2.1 Apple FairPlay
      • 3.5.2.2 Windows Media DRM (WMDRM)
    • 3.5.3 Wireless Devices and Equipment
      • 3.5.3.1 MediaFLO Distribution System (MDS)
      • 3.5.3.2 Open Mobile Alliance (OMA) DRM
    • 3.5.4 TV' HEN
      • 3.5.4.1 Content Protection for Prerecorded/Recordable Media
      • 3.5.4.2 Digital Transmission Content Protection (DTCP)
      • 3.5.4.3 High Bandwidth Digital Content Protection (HDCP)
    • 3.5.5 Software DRM
      • 3.5.5.1 Adobe
      • 3.5.5.2 Aladdin Hardware Against Software Piracy (HASP)
      • 3.5.5.3 Authentica Active Rights Management (ARM)
  • 3.6 Interoperability Initiatives
    • 3.6.1 Intellectual Property Mgmt and Protection eXtension (IPMP-X)
    • 3.6.2 DReaM
    • 3.6.3 The Coral Consortium
    • 3.6.4 Marlin
  • 3.7 DRM Implementation Case-Studies
    • 3.7.1 CinemaNow
    • 3.7.2 Vodafone Live!

Chapter IV

DRM VENDOR LANDSCAPE

  • 4.1 DRM Vendors
  • 4.2 Analysis Criterion 1: DRM in Core Business of the Vendors
    • 4.2.1 The DRM Intellectual Property Owners
    • 4.2.2 The Security Experts
    • 4.2.3 Proprietary DRM Proponents
    • 4.2.4 The CAS and Digital TV Specialists
    • 4.2.5 The Semiconductor Intellectual Property Licensing Specialists
    • 4.2.6 Wireless Domain Leaders
    • 4.2.7 DRM-Only Domain Experts
  • 4.3 Analysis Criterion 2: DRM Vendor Landscape
    • 4.3.1 DRM Vendor Activity Summary
      • 4.3.1.1 Adobe
      • 4.3.1.2 Aladdin
      • 4.3.1.3 Apple
      • 4.3.1.4 ARM
      • 4.3.1.5 Authentica
      • 4.3.1.6 BeepScience
      • 4.3.1.7 ContentGuard
      • 4.3.1.8 CoreMedia
      • 4.3.1.9 Discretix 1
      • 4.3.1.10 Elliptic
      • 4.3.1.11 Entrust
      • 4.3.1.12 Intertrust
      • 4.3.1.13 Irdeto
      • 4.3.1.14 LockLizard
      • 4.3.1.15 Microsoft
      • 4.3.1.16 Nagravision
      • 4.3.1.17 NDS
      • 4.3.1.18 Protexis
      • 4.3.1.19 Qualcomm
      • 4.3.1.20 RSA Security
      • 4.3.1.21 SDC
      • 4.3.1.22 SealedMedia
      • 4.3.1.23 Symbian
      • 4.3.1.24 Verisign
      • 4.3.1.25 Viaccess

Chapter V

REVENUE FORECAST AND PROJECTIONS

  • 5.1 Forecast Methodology
    • 5.1.1 Value Chain
      • 5.1.1.1 Wireline DRM
      • 5.1.1.2 Wireless DRM
      • 5.1.1.3 TV' HEN DRM
      • 5.1.1.4 Software DRM
  • 5.2 DRM Forecasts
    • 5.2.1 Overall DRM Revenue
    • 5.2.2 Factors Impacting Forecasts
      • 5.2.2.1 Broadband Penetration
      • 5.2.2.2 Lack of Interoperability
      • 5.2.2.3 Intelligent End-User Equipment
      • 5.2.2.4 The Internet
      • 5.2.2.5 Piracy
    • 5.2.3 Wireline DRM
    • 5.2.4 Wireless DRM Revenues
    • 5.2.5 TV' HEN Content
    • 5.2.6 Corporate and Retail Software Applications

Appendix

GLOSSARY

Table of Figures

Chapter I

  • I-1 DRM Building Blocks
  • I-2 Overall DRM Revenue Growth, 2007-2012

Chapter III

  • III-1 DRM Building Blocks
  • III-2 TSS-TPM Interrelationship
  • III-3 Functional Representation of TNC
  • III-4 iTunes Music Store Home Page
  • III-5 Qualcomm' s MediaFLO Program Guide
  • III-6 OMA DRM 2.0 Functional Architecture
  • III-7 Steps in Basic Download for OMA DRM 2.0
  • III-8 Aladdin HASP Devices
  • III-9 Authentica ARM Policy Management Screen
  • III-10 Component Interrelationship in DReaM
  • III-11 Components of Coral Core Architecture
  • III-12 Ecosystem-A Framework
  • III-13 Vodafone Live! Portal
  • III-14 CoreMedia DRM Platform

Chapter V

  • V-1 Wireline DRM Value Chain
  • V-2 Wireless DRM Value Chain
  • V-3 TV' HEN DRM Value Chain
  • V-4 Software DRM Value Chain
  • V-5 Global DRM Revenue Growth, 2007-2012
  • V-6 Breakdown of DRM Implementation Revenue by Global Region
  • V-7 Relationship of Broadband Penetration to DRM Revenue Worldwide
  • V-8 Distribution of Wireline DRM Implementation Revenue by Global Region
  • V-9 Global Wireline Content Revenue
  • V-10 Audio/Video (non-IPTV) Streaming Revenue by Global Region 163
  • V-11 Online Music and Video Download Revenue by Global Region 164
  • V-12 Wireline Broadband Subscribers, 2007-2012
  • V-13 Wireline Broadband Subscribers by Global Region, 2007-2012
  • V-14 Wireless DRM Implementation Revenue by Global Region, 2007-2012
  • V-15 Revenue Contribution of Wireless DRM by Component, 2007-2012
  • V-16 Share of Component Contribution, 2007 & 2012
  • V-17 Wireless DRM Server Implementation Revenue by Global Region
  • V-18 Wireless DRM One-Time Client Implementation Revenue by Global Region
  • V-19 Wireless DRM Content-Based Royalties Revenue by Global Region,
  • V-20 Wireless Content Revenue, 2007-2012 ($Millions)
  • V-21 Wireless DRM Content Revenue by Global Regions, 2007-2012
  • V-22 3G Subscriber Growth, 2007-2012 (Millions)
  • V-23 Distribution of 3GSM Subscribers by Global Region, 2007-2012
  • V-24 Distribution of EV-DO Subscribers by Global Region, 2007-2012
  • V-25 TV' HEN DRM Implementation Revenue by Global Region, 2007-2012
  • V-26 TV' HEN DRM Revenue by Type, 2007-2012 ($Millions)
  • V-27 IPTV Content Revenue, 2007-2012 ($Millions)
  • V-28 IPTV Content Revenue by Global Region, 2007-2012
  • V-29 IPTV Paying Subscribers, 2007-2012 (Millions)
  • V-30 Corporate and Retail Software Applications DRM Revenue
  • V-31 Software DRM Revenue by Application Type, 2007-2012
  • V-32 Distribution of Software Copy Protection DRM Impl Rev
  • V-33 Distribution of E-DRM Implementation Revenue
  • V-34 Worldwide Software Sale Revenue, 2007-2012

Table of Tables

Chapter I

  • I-1 Relationship between DRM Implementation Methodologies and Market Segments

Chapter II

  • II-1 Worldwide Wireline Broadband Subscribers, 2003-2006
  • II-2 Worldwide Wireless Broadband Subscribers, 2003-2006
  • II-3 Worldwide IPTV Subscribers, 2003-2006 (Millions)
  • II-4 Worldwide PC Users 2003-2006 (Millions)
  • II-5 Legal Wireline Music Downloads, 2003-2006 (Millions)
  • II-6 Wireless Content Revenues, 2003-2006 ($Millions)
  • II-7 Wireless Set-Top Box Shipments, 2003-2006 (Millions)
  • II-8 Relationship between DRM Impl Methodologies and Market Segments

Chapter III

  • III-1 Major Right Expression Language Implementations
  • III-2 Trust Computing Group Mobile Working Group Use Cases
  • III-3 Wireline DRM Blocks
  • III-4 FairPlay Operational Parameters
  • III-5 Windows Media DRM Operational Parameters
  • III-6 Wireless DRM Blocks
  • III-7 Qualcomm' s MediaFlo Operational Parameters
  • III-8 Open Mobile Alliance DRM 2.0 Operational Parameters
  • III-9 TV' HEN DRM Blocks
  • III-10 Content Protection for Prerecorded/Recordable Media Operational Parameters
  • III-11 Digital Transmission Content Protection (DTCP) Operational Parameters
  • III-12 High Bandwidth Digital Content Protection Operational Parameters
  • III-13 Software DRM Blocks
  • III-14 LiveCycle Policy Server Operational Parameters
  • III-15 Aladdin HASP Operational Parameters
  • III-16 Authentica Active Rights Management Operational Parameters
  • III-17 CinemaNow Operational Parameters
  • III-18 Vodafone Live! Parameters

Chapter IV

  • IV-1 Relationship between DRM Impl Methodologies and Market Segments

Chapter V

  • V-1 Global DRM Revenue Growth, 2007-2012
  • V-2 Breakdown of DRM Implementation Revenue by Global Region
  • V-3 Global Revenue Impact of Standardization on DRM, 2007-2012
  • V-4 Wireline and Wireless ARPU and Total DRM Revenue Worldwide
  • V-5 Global Internet Content Revenue, 2007-2012 ($Millions)
  • V-6 Global Software Sales and Piracy Losses, 2007-2012 ($Millions)
  • V-7 Distribution of Wireline DRM Implementation Revenue by Global Region
  • V-8 Global Wireline Content Revenue by Type, 2007-2012 ($Millions)
  • V-9 Audio/Video (non-IPTV) Streaming Revenue by Global Region
  • V-10 Online Music and Video Download Revenue by Global Region
  • V-11 Wireline Broadband Subscribers by Global Region, 2007-2012
  • V-12 Wireless DRM Implementation Revenue by Global Region, 2007-2012
  • V-13 Revenue Contribution of Wireless DRM by Component, 2007-2012
  • V-14 Wireless DRM Server Implementation Revenue by Global Region, 2007-2012
  • V-15 Wireless DRM One-Time Client Implementation Revenue by Global Region
  • V-16 Wireless DRM Content-Based Royalties Revenue by Global Region
  • V-17 Wireless DRM Content Revenue by Global Regions, 2007-2012
  • V-18 3G Subscriber Growth, 2007-2012 (Millions)
  • V-19 Distribution of 3GSM Subscribers by Global Region, 2007-2012
  • V-20 Distribution of EV-DO Subscribers by Global Region, 2007-2012
  • V-21 TV' HEN DRM Implementation Revenue by Global Region, 2007-2012
  • V-22 TV' HEN DRM Revenue by Type, 2007-2012
  • V-23 IPTV Content Revenue by Global Region, 2007-2012
  • V-24 Corporate and Retail Software Applications DRM Revenue by Global Region
  • V-25 Software DRM Revenue by Application Type, 2007-2012
  • V-26 Distribution of Software Copy Protection DRM Impl Rev by Global Region
  • V-27 Distribution of E-DRM Implementation Revenue by Global Region
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