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市場調查報告書
醫療業界虛擬實境市場︰ 2008-2012年
Virtual Reality in Healthcare 2008-2012
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醫療業界虛擬實境市場︰ 2008-2012年 是由出版商Infiniti Research Limited在2009年04月所出版的。
這份英文市場調查報告書包含Pages: 22 價格從美金1125起跳。
Abstract
Virtual Reality (VR) is a technology that allows a user to interact with a
computer-simulated environment. A majority of the types of equipment are
generally visual devices, using either a computer screen or special
stereoscopic displays, but there are devices like the head-mounted-display
(HMD), which also provide sound for a wholesome experience. Advanced systems
with haptic devices, which provide force feedback have also been introduced.
VR is commonly associated with its immersive, highly visual, and 3D
environments. It is used in a wide variety of applications ranging from gaming
devices, public entertainment, prototype-creation to military exercises, and
medical equipment. The development of Computer-Aided Design (CAD) software,
graphics hardware acceleration, HMDs, database gloves and miniaturization has
helped in the popularity of this technology. The use of VR in medical
applications provides better training facilities, innovative treatments,
better image manipulation, improved image understanding, and better surgical
planning. Though the potential use of VR and 3D technologies have a wide scope
in healthcare, a majority of the market is held by education and training
devices, and surgical-assistance equipment.
The scope of this report includes the world-wide market for the following VR equipment, accessories, and services:
- VR Surgical Equipment used for pre-planning procedures or practice of
surgeries by surgeons
- VR Equipment used for training and educating medical students and surgeons
- VR Equipment for Rehabilitation and Therapy used by doctors to treat
patients suffering from ailments like fears and
Post-Traumatic-Stress-Disorders (PTSD)
- VR Equipment used for visualization of 3-D medical data
- Software for supporting the above mentioned equipment
- Revenue generated by simulation services which are provided by hospitals
or individual health-centers
- Revenue generated from educating and training medical students and surgeons
Table of Contents
1. Definition
2. Applications
3. Market Size & Forecast
4. Market Trends
5. Categorical Segmentation
6. Geographic Segmentation
- 6.1 VR in Healthcare Market in Americas
- 6.2 VR in Healthcare Market in APAC
- 6.3 VR in Healthcare Market in EMEA
7. Growth Drivers
8. Growth Barriers
9. Trade Shows and Conferences
10. Virtual Reality Vendors for Healthcare Sector
- 10.1 Haptica Ltd
- 10.1.1 Business Overview
- 10.1.2 Key Products & Solutions
- 10.1.3 Corporate Headquarters
- 10.2 Simbionix USA Corp.
- 10.2.1 Business Overview
- 10.2.2 Key Products & Solutions
- 10.2.3 Corporate Headquarters
- 10.3 Surgical Science Sweden AB
- 10.3.1 Business Overview
- 10.3.2 Key Products & Solutions
- 10.3.3 Corporate Headquarters
- 10.4 Virtual Reality Medical Center
- 10.4.1 Business Overview
- 10.4.2 Key Products & Solutions
- 10.4.3 Corporate Headquarters
- 10.5 Virtually Better, Inc
- 10.5.1 Business Overview
- 10.5.2 Key Products & Solutions
- 10.5.3 Corporate Headquarters
List of Exhibits
- Exhibit 3.1: Market Size and Forecast of VR in Healthcare for 2008-2012
(in $ million)
- Exhibit 5.1: Segmentation by Category for VR in Healthcare - 2008
- Exhibit 6.1: Segmentation by Geography for VR in Healthcare - 2008
- Exhibit 6.2: Market Size of VR in Healthcare in Americas for 2008-2012 (in
$ million)
- Exhibit 6.3: Market Size of VR in Healthcare in APAC for 2008-2012 (in $
million)
- Exhibit 6.4: Market Size of VR in Healthcare in EMEA for 2008-2012 (in $
million)
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