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市場調查報告書

公司內部活動(企業娛樂)的全球市場

Global Corporate Entertainment Market 2017-2021

出版商 TechNavio (Infiniti Research Ltd.) 商品編碼 544274
出版日期 內容資訊 英文 75 Pages
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公司內部活動(企業娛樂)的全球市場 Global Corporate Entertainment Market 2017-2021
出版日期: 2017年08月10日 內容資訊: 英文 75 Pages
簡介

企業娛樂是指為組織的員工舉辦的娛樂活動。這些活動主要包括會議,聚會,假日派對,私人音樂會和休閒活動。組織企業舉辦的企業娛樂活動在團隊建設中發揮著關鍵作用。組織這些活動是為了激勵員工,積極影響員工的工作效率和生產力。公司活動也用於營銷和促銷,並提高組織的知名度。全球公司內部活動市場在2017年到2021年間預測將以7.06%的年複合成長率(CAGR)擴大。

本報告提供公司內部活動的全球市場調查,提供整體市場趨勢,各活動類型·年齡層·地區別詳細趨勢,市場規模及成長率的變化與預測,推動市場要素以及課題分析,競爭情形,主要供應商簡介等系統性資訊。

第1章 摘要整理

第2章 調查範圍

第3章 調查手法

第4章 簡介

第5章 市場概要

  • 市場概況
  • 市場規模與預測

第6章 波特的五力分析

第7章 市場區隔:各類型

  • 公司內部活動的全球市場:各活動類型
  • 會議
  • 進修
  • 公司內部聚會
  • 其他

第8章 市場區隔:各年齡層

  • 公司內部活動的全球市場:各年齡層
  • 25歲以下
  • 26歲以上55歲以下
  • 56歲以上

第9章 地區區分

  • 公司內部活動的全球市場:各地區
  • 南北美洲
  • 歐洲·中東·非洲
  • 亞太地區

第10章 市場魅力分析

  • 各活動類型
  • 各年齡層
  • 各地區

第11章 市場牽引國

  • 美國
  • 德國
  • 英國

第12章 購買標準

第13章 意志決策架構

第14章 市場的推動要素與課題

  • 推動因素
  • 課題

第15章 市場趨勢

第16章 供應商概要

  • 競爭情形
  • 主要供應商
  • 其他的供應商

第17章 附錄

圖表一覽

目錄
Product Code: IRTNTR14205

About Corporate Entertainment

Corporate entertainment refers to recreational events held for the employees of an organization. These events mainly include conferences, conventions, holiday parties, private concerts, and retreats. Corporate entertainment events held by organizations and enterprises play a crucial role in team building. These events are organized to motivate the employees, which positively affect their efficiency and productivity. Corporate events are also used for marketing and promotions, and to increase the visibility of organizations.

Technavio's analysts forecast the global corporate entertainment market to grow at a CAGR of 7.06% during the period 2017-2021.

Covered in this report

The report covers the present scenario and the growth prospects of the global corporate entertainment market for 2017-2021. To calculate the market size, the report considers the total amount of money spent by organizations on corporate entertainment.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA

Technavio's report, Global Corporate Entertainment Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

  • Cvent
  • DNA Entertainment Networks
  • Eventive Marketing
  • Quintessentially Events
  • WPP

Other Prominent Vendors

  • Bassett Events
  • BERKELEY CITY CLUB
  • Eventbrite
  • XING
  • Wizcraft

Market driver

  • Growing popularity of interactive videos
  • For a full, detailed list, view our report

Market challenge

  • Fluctuating consumer demands
  • For a full, detailed list, view our report

Market trend

  • Growing popularity of crowd-streaming
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2020 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

Table of Contents

PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction

  • Market outline

PART 05: Market landscape

  • Market overview
  • Market size and forecast

PART 06: Five forces analysis

PART 07: Market segmentation by type

  • Global corporate entertainment market by type
  • Global corporate entertainment market by conventions
  • Global corporate entertainment market by retreats
  • Global corporate entertainment market by office parties
  • Global corporate entertainment market by others

PART 08: Market segmentation by age group

  • Global corporate entertainment market by age group
  • Global corporate entertainment market by under 25 years segment
  • Global corporate entertainment market by 26-55 years segment
  • Global corporate entertainment market by over 55 years segment

PART 09: Geographical segmentation

  • Global corporate entertainment market by region
  • Corporate entertainment market in Americas
  • Corporate entertainment market in EMEA
  • Corporate entertainment market in APAC

PART 10: Market attractiveness

  • Market attractiveness by type
  • Market attractiveness by age group
  • Market attractiveness by geography

PART 11: Key leading countries

  • Corporate entertainment market in US
  • Corporate entertainment market in Germany
  • Corporate entertainment market in UK

PART 12: Buying criteria

PART 13: Decision framework

PART 14: Drivers and challenges

  • Market drivers
  • Market challenges

PART 15: Market trends

  • Growing popularity of crowd-streaming
  • Increasing demand for virtual activities
  • Rising demand for personalized marketing for corporate events
  • Increase in service offerings

PART 16: Vendor landscape

  • Competitive scenario
  • Key vendors
  • Other prominent vendors

PART 17: Appendix

  • List of abbreviations

List of Exhibits

  • Exhibit 01: Segmentation of global corporate entertainment market
  • Exhibit 02: Global corporate entertainment market 2016-2021 ($ billions)
  • Exhibit 03: Five forces analysis
  • Exhibit 04: Global corporate entertainment market share by type 2016-2021 (% share of revenue)
  • Exhibit 05: Global corporate entertainment market by conventions 2016-2021 ($ billions)
  • Exhibit 06: Global corporate entertainment market by retreats 2016-2021 ($ billions)
  • Exhibit 07: Global corporate entertainment market by office parties 2016-2021 ($ billions)
  • Exhibit 08: Global corporate entertainment market by others 2016-2021 ($ billions)
  • Exhibit 09: Global corporate entertainment market by age group 2016-2021 (% share of revenue)
  • Exhibit 10: Global corporate entertainment market by under 25 years segment 2016-2021 ($ billions)
  • Exhibit 11: Global corporate entertainment market by 26-55 years segment 2016-2021 ($ billions)
  • Exhibit 12: Global corporate entertainment market by over 55 years segment 2016-2021 ($ billions)
  • Exhibit 13: Global corporate entertainment market share by region 2016-2021 (% share of revenue)
  • Exhibit 14: Corporate entertainment market in Americas 2016-2021 ($ billions)
  • Exhibit 15: Corporate entertainment market in EMEA 2016-2021 ($ billions)
  • Exhibit 16: Corporate entertainment market in APAC 2016-2021 ($ billions)
  • Exhibit 17: Market attractiveness by type (%)
  • Exhibit 18: Market attractiveness by age group (%)
  • Exhibit 19: Market attractiveness by geography (%)
  • Exhibit 20: Key leading countries 2016 (% share of revenue)
  • Exhibit 21: Corporate entertainment market in US 2016-2021 ($ billions)
  • Exhibit 22: Corporate entertainment market in Germany 2016-2021 ($ billions)
  • Exhibit 23: Corporate entertainment market in UK 2016-2021 ($ billions)
  • Exhibit 24: Buying criteria
  • Exhibit 25: Global corporate entertainment market: Buying criteria 2016 (% allocation of funds)
  • Exhibit 26: DNA Entertainment Networks: Market segmentation by event type
  • Exhibit 27: Eventive Marketing: Segmentation by services
  • Exhibit 28: Quintessentially Events: Market segmentation by event type
  • Exhibit 29: Quintessentially Events: Recent developments
  • Exhibit 30: WPP: Business segmentation
  • Exhibit 31: Other prominent vendors
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