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市場調查報告書

娛樂機器人的全球市場 (2016∼2020年)

Global Entertainment Robots Market 2016-2020

出版商 TechNavio (Infiniti Research Ltd.) 商品編碼 361476
出版日期 內容資訊 英文 54 Pages
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娛樂機器人的全球市場 (2016∼2020年) Global Entertainment Robots Market 2016-2020
出版日期: 2016年06月10日 內容資訊: 英文 54 Pages
簡介

娛樂機器人,是為了在室內安慰、娛樂人們 - 特別是孩子、老人、客人、患者等 - ,所製作的實用的機器人。裝備麥克風和相機,聽出來人的自然嗓音,可辨別臉孔。還有可對話和移動,唱歌,也能跳舞等,進行交流。同時,也開發了透過機器人的設計、製作、組裝、操作,讓兒童掌握寫程式和科學技術、數學等知識和技術的機器人套件。全球娛樂機器人市場,預計2016∼2020年以20.09%的年複合成長率成長。

本報告提供全球娛樂機器人的市場相關分析,產品、技術概要和市場基本結構,市場規模趨勢 (今後5年的預測值),各產品、各地區的詳細趨勢,推動、阻礙市場要素與其影響力,主要企業簡介,今後的市場機會等調查評估。

第1章 摘要整理

  • 分析結果的概要

第2章 分析範圍

  • 分析概要
  • 大供應商的主要產品
  • 其他卓越供應商

第3章 市場分析技術

  • 分析方法
  • 經濟指標

第4章 簡介

  • 市場趨勢的概要

第5章 市場環境

  • 波特的五力分析

第6章 各產品的市場區隔

  • 機器人玩具市場
  • 教育用機器人市場
  • 寵物機器人市場

第7章 市場區隔

  • 歐洲、中東、非洲各國 (EMEA) 市場
  • 亞太地區市場
  • 南北美洲市場

第8章 推動市場要素

第9章 推動因素的影響力

第10章 市場課題

第11章 推動因素、課題的影響力

第12章 市場趨勢

第13章 供應商環境

  • 市場競爭概況
  • 主要企業分析
  • 主要企業的財務成果
  • 近幾年趨勢

第14章 附錄

  • 簡稱集

第15章 關於Technavio

圖表一覽

目錄
Product Code: IRTNTR8853

About the Entertainment Robots Market

Entertainment robots are developed for utilitarian purpose in domestic settings to entertain humans, especially children, elderly, guests, or clients. These robots are equipped with microphones, and can recognize voices and cameras to avoid obstacles and identify faces. They can converse, move, sing, dance, and interact with people.

Manufacturers are developing robotic kits that enhance children's knowledge and skills in subjects such as programming, science, and mathematics through design, creation, assembly, and operation of the robots.

Technavio's analysts forecast the global entertainment robot market to grow at a CAGR of 20.09 % during the period 2016-2020.

Covered in this report

The report covers the present scenario and the growth prospects of the global entertainment robots for 2016-2020. To calculate the market size, the report considers the revenue generated from sales and aftermarket services of entertainment robots.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA

Technavio's report, Global Entertainment Robots Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

  • Hasbro
  • Lego
  • Mattel
  • Sphero
  • WowWee

Other Prominent Vendors

  • Aldebaran
  • Bluefrog Robotics
  • Modular Robotics
  • Robobuilder
  • Robotis
  • Toshiba Machines

Market driver

  • Boosting STEAM skills in kids
  • For a full, detailed list, view our report

Market challenge

  • High upfront initial investment for vendors
  • For a full, detailed list, view our report

Market trend

  • Development of entertainment robots with high AI
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2020 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

Table of Contents

PART 01: Executive summary

  • Highlights

PART 02: Scope of the report

  • Market overview
  • Top-vendor offerings
  • Other prominent vendors

PART 03: Market research methodology

  • Research methodology
  • Economic indicators

PART 04: Introduction

  • Key market highlights

PART 05: Market landscape

  • Five forces analysis

PART 06: Market segmentation by product

  • Global entertainment robots market by robotic toys
  • Global entertainment robots market by educational robots
  • Global entertainment robots market by robotic companion pets

PART 07: Geographical segmentation

  • Entertainment robots market in EMEA
  • Entertainment robots market in APAC
  • Entertainment robots market in the Americas

PART 08: Market drivers

PART 09: Impact of drivers

PART 10: Market challenges

PART 11: Impact of drivers and challenges

PART 12: Market trends

PART 13: Vendor landscape

  • Competition business overview
  • Competition analysis
  • Competition financials
  • Recent developments

PART 14: Appendix

  • List of abbreviations

PART 15: Explore Technavio

List of Exhibits

  • Exhibit 01: Market split: Based on robot types
  • Exhibit 02: Market spit: Based on geography
  • Exhibit 03: Product offerings
  • Exhibit 04: Other prominent vendors
  • Exhibit 05: Global entertainment robots market 2016-2020 (millions of units)
  • Exhibit 06: Five forces analysis
  • Exhibit 07: Global entertainment robots market by types 2015 (thousands of units)
  • Exhibit 08: Global entertainment robots market by types 2020 (thousands of units)
  • Exhibit 09: Global entertainment robots market by robotic toys 2015-2020 (millions of units)
  • Exhibit 10: Major producers of robotic toys
  • Exhibit 11: Global entertainment robots market by educational robots 2015-2020 (thousands of units)
  • Exhibit 12: Major producers of educational robots
  • Exhibit 13: Global entertainment robots market by robotic companion pets 2015-2020 (thousands of units)
  • Exhibit 14: Major vendors of pet robotics
  • Exhibit 15: Global entertainment robots market by geographic segmentation 2015
  • Exhibit 16: Global entertainment robots market by geographic segmentation 2020
  • Exhibit 17: Entertainment robots market in EMEA 2015-2020 (millions of units)
  • Exhibit 18: Entertainment robots market in APAC 2015-2020 (millions of units)
  • Exhibit 19: Entertainment robots market in the Americas 2015-2020 (thousands of units)
  • Exhibit 20: Impact of drivers
  • Exhibit 21: Impact of drivers and challenges
  • Exhibit 22: Historic VC funding in connected toys 2010-2015 ($ millions)
  • Exhibit 23: Average VC funding to start-up companies by category 2010-2015
  • Exhibit 24: Historic VC funding in robotic toys start-ups 2010-2015 ($ millions)
  • Exhibit 25: Historic VC funding in education and programmable robots
  • Exhibit 26: Mattel: Geographic sales revenues 2014
  • Exhibit 27: Aldebaran Robots: Product portfolio
  • Exhibit 28: Competition financials
  • Exhibit 29: Recent developments
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