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市場調查報告書

美國的行動教育市場:2016-2020年

M-education Market in the US 2016-2020

出版商 TechNavio (Infiniti Research Ltd.) 商品編碼 357719
出版日期 內容資訊 英文 71 Pages
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美國的行動教育市場:2016-2020年 M-education Market in the US 2016-2020
出版日期: 2016年05月03日 內容資訊: 英文 71 Pages
簡介

行動教育,透過使用無線行動技術單體或加上其他的資訊通訊技術(ICT),實現何時何地都可學習。因此產生更以學生為中心的教育系統,在這個系統,學習者透過控制學習流程可進行更大量得參與。透過使用行動技術,學習者可選擇學習的時間,地方及手法,學習的過程變得更方便。美國的行動教育市場,預計從2016年到2020年以CAGR(年複合成長率)18.10%成長。

本報告以美國的行動教育市場為主題,提供市場概要,市場發展推動因素,市場上課題與其影響,各產品、各終端用戶的市場現況與展望相關調查分析,主要的供應商簡介彙整。

第1章 摘要整理

第2章 調查範圍

  • 市場概要
  • 主要供應商的提供品

第3章 市場調查手法

  • 調查手法
  • 經濟指標

第4章 簡介

  • 市場的主要特徵
  • 從數位學習(電子學習)轉換到行動教育
  • 市場規模、預測
  • 波特的五力分析

第5章 各市場區隔,產品

  • 美國的行動教育市場,各產品
  • 美國的行動教育市場,各內容
  • 美國的行動教育市場,各編寫工具(開發工具)
  • 美國的行動教育市場,各遊戲、模擬工具
  • 美國的行動教育市場,其他各種類

第6章 市場區隔,各終端用戶

  • 美國的行動教育市場,終端用戶分類
  • 美國的行動教育市場,高等教育分類
  • 美國的行動教育市場,K-12分類
  • 美國的行動教育市場,K之前的分類

第7章 市場發展推動因素

  • 行動設備的普及擴大
  • 獲得學習的容易度
  • 降低成本
  • 個人學習的需求擴大

第8章 市場發展推動因素的影響

第9章 市場課題

  • 安全性,隱私及法律問題
  • 著作權的問題
  • 設備的規定
  • 缺乏技術性熟練
  • 社會對行動教育的態度

第10章 市場發展推動因素與課題的影響

第11章 市場趨勢

  • 雲端基礎行動教育
  • 行動為基礎的學習的巨量資料
  • 行動用擴增實境
  • 社群行動學習
  • 行動評估
  • 被遊戲化做了的行動學習

第12章 業者情勢

  • 競爭模式
  • 市場上供應商分析,2015年
  • 其他值得一提的供應商

第13章 主要供應商分析

  • Blackboard
  • D2L
  • LearnCast
  • McGraw-Hill Education
  • Pearson

第14章 其他值得一提的供應商

  • Age of Learning
  • Aptara
  • Articulate
  • BenchPrep
  • DubLabs
  • Edmodo
  • Haiku Learning
  • IXL Learning
  • Saba Software
  • Schoology
  • WizIQ

第15章 附錄

  • 簡稱集

第16章 關於Technavio

圖表清單

目錄
Product Code: IRTNTR8342

About Mobile Education

Mobile education involves the use of wireless mobile technology, either alone or in combination with other information and communication technology (ICT), to enable learning at any time and from any location. This has resulted in a more student-centric education system, in which the learners have more control over the learning process. The process of education has become more convenient with the use of mobile technologies, as learners can decide the time, place, and method of learning.

Technavio's analysts forecast the M-education market in the US to grow at a CAGR of 18.10% during the period 2016-2020.

Covered in this report

The report covers the present scenario and the growth prospects of the M-education market in the US for 2016-2020. To calculate the market size, the report considers the revenue generated from product groups such as content, authoring tools, game and simulation tools, and others.

Technavio's report, M-education market in the US 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

  • Blackboard
  • D2L
  • LearnCast
  • McGraw-Hill Education
  • Pearson

Other Prominent Vendors

  • Age of Learning
  • Aptara
  • Articulate
  • BenchPrep
  • DubLabs
  • Edmodo
  • Haiku Learning
  • IXL Learning
  • Saba Software
  • Schoology
  • WizIQ

Market driver

  • Increased penetration of mobile devices
  • For a full, detailed list, view our report

Market challenge

  • Security, privacy, and legal issues
  • For a full, detailed list, view our report

Market trend

  • Cloud-based m-learning
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2020 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

Table of Contents

PART 01: Executive summary

  • Highlights

PART 02: Scope of the report

  • Market overview
  • Top-vendor offerings

PART 03: Market research methodology

  • Research methodology
  • Economic indicators

PART 04: Introduction

  • Key market highlights
  • Transformation from e-learning to m-education
  • Market size and forecast
  • Five forces analysis

PART 05: Market segmentation by product

  • M-education market in US by product
  • M-education market in US by content
  • M-education market in US by authoring tools
  • M-education market in US by game and simulation tools
  • M-education market in US by other

PART 06: Market segmentation by end-user

  • M-education market in US by end-user
  • M-education market in US by higher education
  • M-education market in US by K-12
  • M-education market in US by pre-K

PART 07: Market drivers

  • Increased penetration of mobile devices
  • Learning accessibility
  • Cost reduction
  • Increased demand for personalized learning

PART 08: Impact of drivers

PART 09: Market challenges

  • Security, privacy, and legal issues
  • Copyright issues
  • Device limitations
  • Lack of technical skills
  • Social attitudes against m-learning

PART 10: Impact of drivers and challenges

PART 11: Market trends

  • Cloud-based m-learning
  • Big data for mobile-based learning
  • Augmented reality for mobiles
  • Social mobile learning
  • Mobile assessment
  • Gamified mobile learning

PART 12: Vendor landscape

  • Competitive scenario
  • Market vendor analysis 2015
  • Other prominent vendors

PART 13: Key vendor analysis

  • Blackboard
  • D2L
  • LearnCast
  • McGraw-Hill Education
  • Pearson

PART 14: Other prominent vendors

  • Age of Learning
  • Aptara
  • Articulate
  • BenchPrep
  • DubLabs
  • Edmodo
  • Haiku Learning
  • IXL Learning
  • Saba Software
  • Schoology
  • WizIQ

PART 15: Appendix

  • List of abbreviations

PART 16: Explore Technavio

List of Exhibits

  • Exhibit 01: Product offerings
  • Exhibit 02: M-education industry
  • Exhibit 03: M-education market in US 2015-2020 ($ billions)
  • Exhibit 04: Five forces analysis
  • Exhibit 05: M-education market in US by product 2015
  • Exhibit 06: M-education market in US by product 2020
  • Exhibit 07: M-education market in US by product 2015-2020 ($ billions)
  • Exhibit 08: M-education market in US by product 2015-2020
  • Exhibit 09: M-education market in US by content 2015-2020 ($ billions)
  • Exhibit 10: M-education market in US by authoring tools 2015-2020 ($ billions)
  • Exhibit 11: M-education market in US by game and simulation tools 2015-2020 ($ billions)
  • Exhibit 12: M-education market in US by other 2015-2020 ($ millions)
  • Exhibit 13: M-education market in US by end-user 2015
  • Exhibit 14: M-education market in US by end-user 2020
  • Exhibit 15: M-education market in US by end-user 2015-2020 ($ billions)
  • Exhibit 16: M-education market by end-user 2015-2020
  • Exhibit 17: M-education market in US by higher education 2015-2020 ($ billions)
  • Exhibit 18: M-education market in US by K-12 2015-2020 ($ billions)
  • Exhibit 19: M-education market in US by pre-K 2015-2020 ($ billions)
  • Exhibit 20: US mobile device ownership till K-12 2015
  • Exhibit 21: Impact of drivers
  • Exhibit 22: Impact of drivers and challenges
  • Exhibit 23: Business segmentation by revenue 2014
  • Exhibit 24: Pearson: Business segmentation by revenue 2014
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