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市場調查報告書

遊戲用週邊設備的全球市場:2017年∼2021年

Global Gaming Peripheral Market 2017-2021

出版商 TechNavio (Infiniti Research Ltd.) 商品編碼 345168
出版日期 內容資訊 英文 99 Pages
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遊戲用週邊設備的全球市場:2017年∼2021年 Global Gaming Peripheral Market 2017-2021
出版日期: 2017年08月09日 內容資訊: 英文 99 Pages
簡介

「遊戲」市場從單純的桌游和大型遊戲機,成長為巨大的市場。由於PC等電子設備的登場和人氣擴大、網際網路的普及,遊戲開發、商業利用有所發展。接著遊戲專用的電子設備也登場,直接導致遊戲用 (gaming) 週邊設備市場成長。全球遊戲用週邊設備市場,預計2017∼2021年以12.75%的年複合成長率成長。

本報告提供全球遊戲用週邊設備的市場相關分析,裝訂概要和市場結構,市場規模趨勢 (今後5年的預測值),各產品種類、各技術 (連接類型) 、各地區的詳細趨勢,推動、市場的阻礙要素與其影響力,主要企業簡介,今後的市場機會等調查評估。

第1章 摘要整理

第2章 分析範圍

第3章 調查方法

第4章 簡介

  • 市場趨勢的概要

第5章 市場環境

  • 市場概要
  • 市場規模與其預測
  • 波特的五力分析

第6章 遊戲用週邊設備的全球市場:各種類的市場區隔

  • 各種類的市場區隔
  • 控制器市場
  • 頭戴裝置市場
  • 鍵盤市場
  • 滑鼠市場
  • 滑鼠墊市場
  • 各部門比較分析

第7章 遊戲用週邊設備的全球市場:各技術的市場區隔

  • 全球遊戲用週邊設備市場:各技術
  • 有線式週邊設備市場
  • 無線式週邊設備市場
  • 各部門比較分析

第8章 遊戲用週邊設備的全球市場:遊戲用鍵盤的市場區隔

  • 遊戲用鍵盤的市場區隔
  • 全球機械 (機器式) 鍵盤市場
  • 全球鍵盤市場:各背光
  • 全球鍵盤市場:交換器的各製造廠商

第9章 遊戲用週邊設備的全球市場:地區區分

  • 全球遊戲用週邊設備市場:各地區的明細
  • 南北美洲市場
  • 亞太地區市場
  • 歐洲、中東、非洲地區 (EMEA) 市場
  • 各地區的比較分析

第10章 主要國家市場

  • 美國
  • 中國
  • 日本
  • 德國

第11章 決策結構

第12章 市場成長的推動要素與課題

第13章 市場趨勢

第14章 供應商環境

  • 競爭方案
  • Corsair
  • Logitech
  • Razer
  • SteelSeries
  • 其他卓越供應商

第15章 附錄

  • 簡稱一覽

圖表

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目錄
Product Code: IRTNTR13654

About Gaming Peripheral

Gaming peripherals refer to auxiliary devices, such as controllers, keyboards, and gaming mice, which connect to computers or gaming consoles to offer easy game playing. The gaming industry has evolved from simple video games and board games. Video games have gained high popularity among the gaming enthusiasts across the world. Introduction and popularity of the Internet, electronic devices, PCs, and rapid advances in software and hardware have led to the development and commercialization of the gaming industry.

Technavio's analysts forecast the global gaming peripheral market to decline at a CAGR of (12.75%) during the period 2017-2021.

Covered in this report

The report covers the present scenario and the growth prospects of the global gaming peripheral market for 2017-2021. To calculate the market size, the report considers the revenue generated from the sales of gaming peripherals.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA

Technavio's report, Global Gaming Peripheral Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

  • Corsair,
  • Logitech,
  • Razer,
  • SteelSeries

Other Prominent Vendors

  • Cooler Master Technology
  • Creative Technology
  • Gioteck
  • Jabra
  • Kingston Technology
  • Microsoft
  • Plantronics
  • ROCCAT Studios
  • Sennheiser electronic
  • Sentey
  • Sharkoon Technologies
  • Shure
  • Skullcandy
  • Sony
  • Thrustmaster
  • Thermaltake
  • Turtle Beach

Market driver

  • Rising popularity of e-sports
  • For a full, detailed list, view our report

Market challenge

  • High price of gaming peripherals
  • For a full, detailed list, view our report

Market trend

  • Increasing emergence of haptics gaming peripherals
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2021 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

Table of Contents

PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction

  • Market outline

PART 05: Market landscape

  • Market overview
  • Market size and forecast
  • Five forces analysis

PART 06: Market segmentation by type

  • Global gaming peripheral market by type
  • Global gaming peripheral market by controllers
  • Global gaming peripheral market by headsets
  • Global gaming peripheral market by keyboards
  • Global gaming peripheral market by gaming mice
  • Global gaming peripheral market by mousepads
  • Segmentation comparison analysis

PART 07: Market segmentation by technology

  • Global gaming peripheral market by technology
  • Global wired gaming peripheral market
  • Global wireless gaming peripheral market
  • Segment comparison analysis

PART 08: Market segmentation by gaming keyboard

  • Global gaming peripheral market by gaming keyboard
  • Global gaming peripheral market by mechanical keyboard
  • Global gaming keyboard market by backlight
  • Global gaming keyboard market by switch producer

PART 09: Geographical segmentation

  • Global gaming peripheral market by geography
  • Gaming peripheral market in Americas
  • Gaming peripheral market in APAC
  • Gaming peripheral market in EMEA
  • Segment comparison analysis

PART 10: Key leading countries

  • US
  • China
  • Japan
  • Germany

PART 11: Decision framework

PART 12: Drivers and challenges

  • Market drivers
  • Market challenges

PART 13: Market trends

PART 14: Vendor landscape

  • Competitive scenario
  • Corsair
  • Logitech
  • Razer
  • SteelSeries
  • Other prominent vendors

PART 15: Appendix

  • List of abbreviations

List of Exhibits

  • Exhibit 01: Global gaming peripheral market: Overview
  • Exhibit 02: Global gaming peripheral market 2016-2021 ($ billions)
  • Exhibit 03: Five forces analysis
  • Exhibit 04: Global gaming peripheral market by type 2016 and 2021 (revenue share)
  • Exhibit 05: Global gaming peripheral market by controllers 2016-2021 ($ billions)
  • Exhibit 06: Global gaming peripheral market by controllers 2016-2021 (millions of units)
  • Exhibit 07: Global gaming peripheral market by headsets 2016-2021 ($ billions)
  • Exhibit 08: Global gaming peripheral market by headsets 2016-2021 (millions of units)
  • Exhibit 09: Global gaming peripheral market by keyboards 2016-2021 ($ billions)
  • Exhibit 10: Global gaming peripheral market by keyboards 2016-2021 (millions of units)
  • Exhibit 11: Global gaming peripheral market by gaming mice 2016-2021 ($ billions)
  • Exhibit 12: Global gaming peripheral market by gaming mice 2016-2021 (millions of units)
  • Exhibit 13: Global gaming peripheral market by mousepads 2016-2021 ($ billions)
  • Exhibit 14: Global gaming peripheral market by mousepads 2016-2021 (millions of units)
  • Exhibit 15: Global gaming peripheral market by type: Growth rates 2016-2021 ($ billions)
  • Exhibit 16: Global gaming peripheral market by type: CAGR comparison 2016-2021 (% share)
  • Exhibit 17: Global gaming peripheral market by technology 2016 and 2021 (revenue share)
  • Exhibit 18: Global gaming peripheral market by technology 2016-2021 ($ billions)
  • Exhibit 19: Global wired gaming peripheral market 2016-2021 ($ billions)
  • Exhibit 20: Global wireless gaming peripheral market 2016-2021 ($ billions)
  • Exhibit 21: Global gaming peripheral market by technology: Growth rate 2016-2021 ($ billions)
  • Exhibit 22: Global gaming peripheral market by technology: CAGR comparison 2016-2021 (% share)
  • Exhibit 23: Global gaming peripheral market by gaming keyboard 2016 and 2021 (revenue share)
  • Exhibit 24: Global gaming peripheral market by mechanical keyboard 2016-2021 ($ billions)
  • Exhibit 25: Global mechanical keyboard market by switch type 2016-2021 (revenue share)
  • Exhibit 26: Force versus distance traveled by red switches
  • Exhibit 27: Force versus distance traveled by brown switches
  • Exhibit 28: Force versus distance traveled by blue switches
  • Exhibit 29: Force versus distance traveled by green switches
  • Exhibit 30: Force versus distance traveled by black switches
  • Exhibit 31: Comparison of the five mechanical keyboard switches
  • Exhibit 32: Global gaming keyboard market by backlight 2016 (revenue share)
  • Exhibit 33: Global gaming keyboard market by switch producer 2016
  • Exhibit 34: Global gaming peripheral market by geography 2016 and 2021 (revenue share)
  • Exhibit 35: Global gaming peripheral market by geography 2016-2021 ($ billions)
  • Exhibit 36: Gaming peripheral market in Americas 2016-2021 ($ billions)
  • Exhibit 37: Gaming peripheral market in APAC 2016-2021 ($ billions)
  • Exhibit 38: Gaming peripheral market in EMEA 2016-2021 ($ billions)
  • Exhibit 39: Global gaming peripheral market by geography: Growth rates 2016-2021 ($ billions)
  • Exhibit 40: CAGR comparison by geography 2016-2021 (% share)
  • Exhibit 41: Key leading countries 2016 (revenue share)
  • Exhibit 42: Gaming peripheral market in US 2016-2021 ($ billions)
  • Exhibit 43: Gaming peripheral market in China 2016-2021 ($ billions)
  • Exhibit 44: Gaming peripheral market in Japan 2016-2021 ($ billions)
  • Exhibit 45: Gaming peripheral market in Germany 2016-2021 ($ billions)
  • Exhibit 46: Logitech: Product overview
  • Exhibit 47: SteelSeries: Product overview
  • Exhibit 48: Other prominent vendors
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