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市場調查報告書

遊戲用週邊設備的全球市場 (2016∼2020年)

Global Gaming Peripheral Market 2016-2020

出版商 TechNavio (Infiniti Research Ltd.) 商品編碼 345168
出版日期 內容資訊 英文 77 Pages
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遊戲用週邊設備的全球市場 (2016∼2020年) Global Gaming Peripheral Market 2016-2020
出版日期: 2016年07月26日 內容資訊: 英文 77 Pages
簡介

「遊戲」市場從單純的棋盤遊戲和大型遊戲機,成長為巨大的市場。PC等的電子設備的登場和大受歡迎,網際網路的普及,遊戲開發、商業利用有所發展。再加上遊戲專用的電子設備也登場,直接導致遊戲用 (gaming)週邊設備的成長。全球遊戲用週邊設備市場預計2016∼2020年,以13.33%的年複合成長率 (CAGR) 成長。

本報告提供全球遊戲用週邊設備的市場相關分析,裝訂概要和市場結構,市場規模趨勢 (今後5年的預測值),各產品種類、各技術 (連接類型) 、各地區的詳細趨勢,推動、阻礙市場要素與其影響力,主要企業簡介,今後的市場機會等調查評估。

第1章 摘要整理

  • 分析結果的概要

第2章 分析範圍

  • 分析概要
  • 硬核心、遊戲玩家
  • 基準年
  • 供應商的明細
  • 總計錯誤
  • 大供應商的主要產品
  • 分析方法
  • 經濟指標

第3章 簡介

  • 市場趨勢的概要

第4章 市場環境

  • 市場概要
  • 市場規模與其預測
  • 波特的五力分析

第5章 遊戲用週邊設備的全球市場:各種類的市場區隔

  • 各種類的市場區隔
  • 控制器市場
  • 頭戴式耳機市場
  • 鍵盤市場
  • 鼠標市場
  • 鼠標墊市場

第6章 遊戲用週邊設備的全球市場:遊戲用鍵盤的市場區隔

  • 遊戲用鍵盤的市場區隔
  • 全球機械 (機器式) 鍵盤市場
  • 全球機械鍵盤市場:交換器的各類型
  • 全球鍵盤市場:各種背光
  • 全球鍵盤市場:交換器的各製造廠商

第7章 遊戲用週邊設備的全球市場:各技術的市場區隔

  • 全球遊戲用週邊設備市場:各技術
  • 有線式週邊設備市場
  • 無線式週邊設備市場
  • 各部門比較分析

第8章 遊戲用週邊設備的全球市場:地區區分

  • 全球遊戲用週邊設備市場:各地區的明細
  • 南北美洲市場
  • 亞太地區市場
  • 歐洲、中東、非洲地區 (EMEA) 市場
  • 各地區的比較分析

第9章 主要國家市場

  • 全球遊戲用週邊設備市場上主要國家

第10章 遊戲用週邊設備的全球市場:推動因素

第11章 推動因素的影響力

第12章 遊戲用週邊設備的全球市場:課題

第13章 推動因素、課題的影響力

第14章 遊戲用週邊設備的全球市場:趨勢

第15章 供應商環境

  • 競爭方案
  • 其他卓越供應商

第16章 附錄

第17章 關於Technavio

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目錄
Product Code: IRTNTR10186

About Gaming

Gaming has evolved from mere board games and associated video games to a huge industry. The introduction and popularity of PCs and electronic devices, and the rise of the internet have led to the development and commercialization of gaming. It is also being adopted as a profession, which is directly impacting the growth of the global gaming peripheral market.

Technavio's analysts forecast the global gaming peripheral market to grow at a CAGR of 13.33% during the period 2016-2020.

Covered in this report

The report covers the present scenario and the growth prospects of the global gaming peripheral market for 2016-2020. To calculate the market size, the report considers the revenue generated from the global sales of gaming peripherals.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA

Technavio's report, Global Gaming Peripheral Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

  • Corsair Components
  • Logitech International S.A.
  • Mad Catz Interactive Inc.
  • Razer
  • SteelSeries

Other Prominent Vendors

  • Cooler Master
  • Creative
  • Gioteck
  • Kingston
  • Microsoft
  • Plantronics
  • ROCCAT
  • Sennheiser
  • Sentey
  • Sharkoon
  • Skullcandy (ASTRO Gaming)
  • Sony
  • Thrustmaster
  • Tt eSPORTS
  • Turtle Beach

Market driver

  • Easy gameplay
  • For a full, detailed list, view our report

Market challenge

  • High price of gaming-specific peripherals
  • For a full, detailed list, view our report

Market trend

  • Improved noise-cancellation mechanism
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2020 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

Table of Contents

PART 01: Executive summary

  • Highlights

PART 02: Scope of the report

  • Market overview
  • Hard-core gamers
  • Base year
  • Vendor segmentation
  • Summation errors
  • Top-vendor offerings
  • Research methodology
  • Economic indicators

PART 03: Introduction

  • Key market highlights

PART 04: Market landscape

  • Market overview
  • Market size and forecast
  • Five forces analysis

PART 05: Market segmentation by type

  • Global gaming peripheral market by type
  • Global gaming peripheral market by controllers
  • Global gaming peripheral market by headsets
  • Global gaming peripheral market by keyboards
  • Global gaming peripheral market by mouse
  • Global gaming peripheral market by mouse mats
  • Segment comparison analysis

PART 06: Market segmentation of gaming keyboard

  • Market segmentation of gaming keyboard
  • Global mechanical keyboard market
  • Global mechanical keyboard market by switch type
  • Gaming keyboard market by backlight
  • Gaming keyboard market by switch producer

PART 07: Market segmentation by technology

  • Global gaming peripheral market by technology
  • Global wired gaming peripheral market
  • Global wireless gaming peripheral market
  • Segment comparison analysis

PART 08: Geographical segmentation

  • Regional segregation of global gaming peripheral market
  • Gaming peripheral market in Americas
  • Gaming peripheral market in APAC
  • Gaming peripheral market in EMEA
  • Segment comparison analysis

PART 09: Key leading countries

  • Key leading countries in global gaming peripheral market

PART 10: Market drivers

PART 11: Impact of drivers

PART 12: Market challenges

PART 13: Impact of drivers and challenges

PART 14: Market trends

PART 15: Vendor landscape

  • Competitive scenario
  • Other prominent vendors

PART 16: Appendix

PART 24: Explore Technavio

    List of Exhibits

  • Exhibit 01: Product offerings
  • Exhibit 02: Global gaming peripheral market segmentation
  • Exhibit 03: Global gaming peripheral market 2015-2020 ($ billions)
  • Exhibit 04: Five forces analysis
  • Exhibit 05: Global gaming peripheral market by type in 2015 and 2020
  • Exhibit 06: Global gaming peripheral market by controllers 2015-2020 ($ billions)
  • Exhibit 07: Global gaming peripheral market by controllers 2015-2020 (millions of units)
  • Exhibit 08: Global gaming peripheral market by headsets 2015-2020 ($ billions)
  • Exhibit 09: Global gaming peripheral market by headsets 2015-2020 (millions of units)
  • Exhibit 10: Global gaming peripheral market by keyboards 2015-2020 ($ billions)
  • Exhibit 11: Global gaming peripheral market by keyboards 2015-2020 (millions of units)
  • Exhibit 12: Global gaming peripheral market by mouse 2015-2020 ($ billions)
  • Exhibit 13: Global gaming peripheral market by mouse 2015-2020 (millions of units)
  • Exhibit 14: Global gaming peripheral market by mouse mats 2015-2020 ($ billions)
  • Exhibit 15: Global gaming peripheral market by mouse mats 2015-2020 (millions of units)
  • Exhibit 16: Growth rates of global gaming peripheral market segments by type 2015-2020 ($ billions)
  • Exhibit 17: CAGR comparison by type of gaming peripherals (2015-2020)
  • Exhibit 18: Gaming keyboard market by type 2015 and 2020
  • Exhibit 19: Global mechanical keyboard market 2015-2020 ($ billions)
  • Exhibit 20: Mechanical keyboard market in China 2015-2020 ($ billions)
  • Exhibit 21: Global mechanical keyboard market by switch type 2015-2020 ($ billions)
  • Exhibit 22: Force versus distance traveled by red switches
  • Exhibit 23: Force versus distance traveled by brown switches
  • Exhibit 24: Force versus distance traveled by blue switches
  • Exhibit 25: Force versus distance traveled by green switches
  • Exhibit 26: Force versus distance traveled by black switches
  • Exhibit 27: Comparison of the five mechanical keyboard switches
  • Exhibit 28: Gaming keyboard market by backlight 2015
  • Exhibit 29: Gaming keyboard market by switch producer 2015
  • Exhibit 30: Global gaming peripheral market by technology 2015 and 2020
  • Exhibit 31: Global wired gaming peripheral market 2015-2020 ($ billions)
  • Exhibit 32: Global wireless gaming peripheral market 2015-2020 ($ billions)
  • Exhibit 33: Growth rates of gaming peripheral market segments by type 2015-2020 ($ billions)
  • Exhibit 34: CAGR comparison by technology of gaming peripherals (2015-2020)
  • Exhibit 35: Global gaming peripheral market by geography 2015
  • Exhibit 36: Gaming peripheral market in Americas 2015-2020 ($ billions)
  • Exhibit 37: Geographical segmentation of hard-core gamers 2014 (millions of gamers)
  • Exhibit 38: Gaming peripheral market in APAC 2015-2020 ($ billions)
  • Exhibit 39: Gaming peripheral market in EMEA 2015-2020 ($ billions)
  • Exhibit 40: Growth rates of global gaming peripheral market segments by geography 2015-2020 ($ billions)
  • Exhibit 41: CAGR comparison by geography (2015-2020)
  • Exhibit 42: Top 10 countries in global gaming peripheral market 2015
  • Exhibit 43: Market share and revenue of top 10 countries in global gaming peripheral market 2015
  • Exhibit 44: Impact of drivers
  • Exhibit 45: Global shipment of desktops, smartphones, and tablets 2011-2015 (millions of units)
  • Exhibit 46: Impact of drivers and challenges
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