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市場調查報告書

線上賭博的全球市場:2017年∼2021年

Global Online Gambling Market 2017-2021

出版商 TechNavio (Infiniti Research Ltd.) 商品編碼 342642
出版日期 內容資訊 英文 75 Pages
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線上賭博的全球市場:2017年∼2021年 Global Online Gambling Market 2017-2021
出版日期: 2017年09月04日 內容資訊: 英文 75 Pages
簡介

全球線上賭博市場,預計2017∼2021年以9.36%的年複合成長率成長。

本報告提供全球線上賭博市場相關分析,市場概要和結構,賭博的各類型、各使用設備、各地區的市場趨勢 - 市場規模和其預測 (今後5年的預測值),市場向心力,各部門比較 -、推動、市場的阻礙要素,主要企業簡介,今後的市場機會等調查評估。

第1章 摘要整理

第2章 分析範圍

第3章 市場分析技術

第4章 簡介

  • 市場趨勢的概要

第5章 市場環境

  • 市場概要
  • 市場規模與其預測
  • 波特的五力分析

第6章 各種類的市場區隔

  • 全球線上賭博市場:各類型
  • 賭博
  • 賭場
  • 彩票
  • 撲克

第7章 各設備的市場區隔

  • 全球線上賭博市場:各設備
  • 行動
  • 桌上型電腦

第8章地區區分

  • 全球線上賭博市場:各地區
  • 南北美洲市場
  • 亞太地區市場
  • 歐洲、中東、非洲各國 (EMEA) 市場

第9章 主要國家的線上賭博市場

  • 中國
  • 英國
  • 美國

第10章 購買標準

第11章 決策結構

第12章 市場的推動要素與課題

第13章 市場趨勢

第14章 供應商環境

  • 競爭方案
  • 主要供應商
  • 其他卓越供應商

圖表一覽

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目錄
Product Code: IRTNTR14563

About Online Gambling

Online gambling is the risking of money or any monetary possession for uncertain results through online gambling portals. The introduction of new casinos has increased the competition in the market, and the new casinos will cut into the profits of the existing centers. For example, in 2016, the growth of regional casinos in the US reduced the profits of the Atlantic city casino market as the consumer started migrating to regional casinos in other states in the country.

Technavio's analysts forecast the global online gambling market to grow at a CAGR of 9.36% during the period 2017-2021.

Covered in this report

The report covers the present scenario and the growth prospects of the global online gambling market for 2017-2021. The report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA

Technavio's report, Global Online Gambling Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

  • 888 Holdings
  • bet-at-home.com
  • GVC Holdings
  • Ladbrokes Coral Group
  • MGM Resorts
  • Unibet Group

Other Prominent Vendors

  • Betsson
  • Camelot Group
  • Genting UK
  • NetEnt
  • Paddy Power
  • Playtech
  • Rank Group
  • The Stars Group
  • William Hill

Market driver

  • Growing demand for mobile social gambling games
  • For a full, detailed list, view our report

Market challenge

  • Increasing fraud via online gambling
  • For a full, detailed list, view our report

Market trend

  • Increasing usage of bitcoins as currency
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2021 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

Table of Contents

PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction

  • Market outline

PART 05: Market landscape

  • Market overview
  • Market size and forecast
  • Five forces analysis

PART 06: Market segmentation by type

  • Global online gambling market by type
  • Global online gambling market by betting
  • Global online gambling market by casino
  • Global online gambling market by lottery
  • Global online gambling market by poker

PART 07: Market segmentation by device

  • Global online gambling market by device
  • Global online gambling market by mobile
  • Global online gambling market by desktop

PART 08: Geographical segmentation

  • Global online gambling market by region
  • Online gambling market in Americas
  • Online gambling market in APAC
  • Online gambling market in EMEA

PART 09: Key leading countries

  • Online gambling market in China
  • Online gambling market in UK
  • Online gambling market in US

PART 10: Buying criteria

PART 11: Decision framework

PART 12: Drivers and challenges

  • Market drivers
  • Market challenges

PART 13: Market trends

  • Increasing usage of bitcoins as currency
  • Technological advances in online gambling market
  • Increasing social gambling

PART 14: Vendor landscape

  • Competitive scenario
  • Key vendors
  • Other prominent vendors

List of Exhibits

  • Exhibit 01: Global online gambling market
  • Exhibit 02: Global online gambling market 2016-2021 ($ billions)
  • Exhibit 03: Five forces analysis
  • Exhibit 04: Global online gambling market by type 2016-2021 (%)
  • Exhibit 05: Global online gambling market by betting 2016-2021 ($ billions)
  • Exhibit 06: Upcoming sports events 2017-2018
  • Exhibit 07: Global online gambling market by casino 2016-2021 ($ billions)
  • Exhibit 08: Global online gambling market by lottery 2016-2021 ($ billions)
  • Exhibit 09: Global online gambling market by poker 2016-2021 ($ billions)
  • Exhibit 10: Global online gambling market by device 2016-2021 (%)
  • Exhibit 11: Global online gambling market by mobile 2016-2021 ($ billions)
  • Exhibit 12: Global online gambling market by desktop 2016-2021 ($ billions)
  • Exhibit 13: Global online gambling market by region 2016-2021 (%)
  • Exhibit 14: Online gambling market in Americas 2016-2021 ($ billions)
  • Exhibit 15: Online gambling market in APAC 2016-2021 ($ billions)
  • Exhibit 16: Online gambling market in EMEA 2016-2021 ($ billions)
  • Exhibit 17: Key leading countries
  • Exhibit 18: Online gambling market in China 2016-2021 ($ billions)
  • Exhibit 19: Online gambling market in UK 2016-2021 ($ billions)
  • Exhibit 20: Online gambling market in US 2016-2021 ($ billions)
  • Exhibit 21: Buying criteria: Global online gambling market
  • Exhibit 22: Buying criteria: Global online gambling market
  • Exhibit 23:8 Holdings: Business segments 2016
  • Exhibit 24: bet-at-home.com: New games 2016
  • Exhibit 25: bet-at-home.com: Table games 2016
  • Exhibit 26: Bet-at-home.com: Jackpot games 2016
  • Exhibit 27: GVC Holdings: Business segmentation 2016
  • Exhibit 28: GVC Holdings: Segmentation by type of game 2016
  • Exhibit 29: MGM Resorts: Business segmentation 2016
  • Exhibit 30: Unibet Group: Subsidiaries
  • Exhibit 31: Unibet Group: Business segmentation 2016
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