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市場調查報告書

遊戲用頭戴式耳機的全球市場:2015年∼2019年

Global Gaming Headset Market 2015-2019

出版商 TechNavio (Infiniti Research Ltd.) 商品編碼 342623
出版日期 內容資訊 英文 73 Pages
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遊戲用頭戴式耳機的全球市場:2015年∼2019年 Global Gaming Headset Market 2015-2019
出版日期: 2015年10月21日 內容資訊: 英文 73 Pages
簡介

全球遊戲用頭戴式耳機市場預測在2014年∼2019年間將以年複合成長率7.80%的速度成長。

本報告提供全球遊戲用頭戴式耳機市場相關調查分析,提供您市場規模與成長率,市場趨勢,市場的推動要素與課題,關於市場機會驗證,更提供主要供應商等相關的系統性資訊。

第1章 摘要整理

  • 焦點

第2章 調查範圍

  • 市場概要
  • 基準年
  • 供應商區分
  • 主要供應商的產品

第3章 市場調查手法

  • 調查手法
  • 經濟指標

第4章 簡介

  • 主要市場焦點

第5章 市場形勢

  • 市場概要
  • 市場規模與預測
  • 波特的五力分析

第6章 市場區隔:各技術

  • 各技術
  • 有線
  • 無線

第7章 市場區隔:連接設備別

  • 連接設備別
  • 主機
  • PC

第8章 地理區分

  • 地理區分
  • 亞太地區
  • 南北美洲
  • 歐洲·中東·非洲

第9章 主要國家

第10章 市場趨勢

第11章 業者情勢

  • 競爭模式
  • 其他卓越供應商

第12章 主要供應商分析

  • Cooler Master
  • Creative Technology
  • Mad Catz
  • Sennheiser
  • SteelSeries
  • Turtle Beach

第13章 附錄

第14章 關於Technavio

圖表

目錄
Product Code: IRTNTR7270

About gaming headset

Initially, games were restricted to board games and associated video games. However, the introduction and popularity of PCs and electronic devices and a rise in the use of the internet have led to the development and commercialization of gaming. The gaming headset market is witnessing an exponential growth worldwide because of the rapid adoption of gaming. In terms of technology, gaming headset is classified into two: wired and wireless.

The global gaming headset market is expected to grow at a CAGR of 7.80% during 2014-2019.

Covered in this report

This report covers the present scenario and the growth prospects of the global gaming headset market for the period 2015-2019. To calculate the market size, the report considers revenue generated through the sales of gaming headsets by vendors compatible to the following types of devices:

  • PC
  • Console

It presents the vendor landscape and a corresponding detailed analysis of the key market vendors in the global gaming headset market. The report lists down all the key drivers' along with major constraints that are hindering the market growth. The report also discusses the top technological trends that are expected to take over in the forecast period.

Key vendors

  • Cooler Master
  • Creative
  • Mad Catz
  • Sennheiser
  • SteelSeries
  • Turtle Beach

Other Prominent Vendors

  • Corsair
  • Gioteck
  • Kingston
  • Logitech
  • Razer
  • Roccat
  • Sades
  • Sentey
  • Skullcandy

Market driver

  • Growing popularity of e-sports league
  • For a full, detailed list, view our report

Market challenge

  • Availability of counterfeit products
  • For a full, detailed list, view our report

Market trend

  • Technological advancements
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2019 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

Table of Contents

PART 01: Executive summary

  • Highlights

PART 02: Scope of the report

  • Market overview
  • Base year
  • Vendor segmentation
  • Summation errors
  • Top-vendor offerings

PART 03: Market research methodology

  • Research methodology
  • Economic indicators

PART 04: Introduction

  • Key market highlights

PART 05: Market landscape

  • Market overview
  • Market size and forecast
  • Five forces analysis

PART 06: Market segmentation by technology

  • Global gaming headset market by technology 2014-2019
  • Global wired gaming headset market
  • Global wireless gaming headset market

PART 07: Market segmentation by connected device

  • Global gaming headset market by connected device 2014-2019
  • Global gaming headset for consoles market
  • Global gaming headset for PCs market

PART 08: Geographical segmentation

  • Geographical segmentation of global gaming headset market 2014-2019
  • Gaming headset market in APAC
  • Gaming headset market in Americas
  • Gaming headset market in EMEA

PART 09: Key leading countries

PART 10: Market trends

PART 11: Vendor landscape

  • Competitive scenario
  • Other prominent vendors

PART 12: Key vendor analysis

  • Cooler Master
  • Creative Technology
  • Mad Catz
  • Sennheiser
  • SteelSeries
  • Turtle Beach

PART 13: Appendix

  • List of abbreviations

PART 14: Explore Technavio

List of Exhibits

  • Exhibit 01: Product offerings
  • Exhibit 02: Global gaming headset market segmentation
  • Exhibit 03: Global gaming headset market 2014-2019 ($ billions)
  • Exhibit 04: Five forces analysis
  • Exhibit 05: Global gaming headset market by technology 2014 and 2019 ($ billions)
  • Exhibit 06: Global penetration of wireless gaming headsets and overall headsets 2014
  • Exhibit 07: Global penetration of wireless gaming headsets and overall headsets 2019
  • Exhibit 08: Global wired gaming headset market 2014-2019 ($ billions)
  • Exhibit 09: Global wireless gaming headset market 2014-2019 ($ billions)
  • Exhibit 10: Global gaming headphone market by connected device 2014 and 2019 ($ billions)
  • Exhibit 11: Global gaming headset for consoles market 2014-2019 ($ billions)
  • Exhibit 12: Global gaming headset for PCs market 2014-2019 ($ billions)
  • Exhibit 13: Geographical segmentation of global gaming headset market 2014
  • Exhibit 14: Geographical segmentation of global gaming headset market 2019
  • Exhibit 15: Gaming headset market versus gaming market in all regions 2014
  • Exhibit 16: Gaming headset market versus gaming market in all regions 2019
  • Exhibit 17: Gaming headset market in APAC 2014-2019 ($ billions)
  • Exhibit 18: Segmentation of gamers in APAC 2014 (million gamers)
  • Exhibit 19: Gaming headset market in Americas 2014-2019 ($ billions)
  • Exhibit 20: Geographical segmentation of hardcore gamers 2014 (million gamers)
  • Exhibit 21: Segmentation of gamers in Americas 2014 (million gamers)
  • Exhibit 22: Gaming headset market in EMEA 2014-2019 ($ billions)
  • Exhibit 23: Segmentation of gamers in EMEA 2014 (million gamers)
  • Exhibit 24: Key leading countries in global gaming headset market 2014
  • Exhibit 25: Cooler Master: Product segmentation
  • Exhibit 26: Creative Technology: Product segmentation
  • Exhibit 27: Creative Technology: Product segmentation by revenue 2014
  • Exhibit 28: Creative Technology: Product segmentation by revenue 2013 and 2014 ($ millions)
  • Exhibit 29: Creative Technology: Geographical segmentation by revenue 2014
  • Exhibit 30: Mad Catz: Brands
  • Exhibit 31: Mad Catz: Brand segmentation by revenue 2015
  • Exhibit 32: Mad Catz: Revenue segmentation by platform 2015
  • Exhibit 33: Mad Catz: Product segmentation by revenue 2015
  • Exhibit 34: Mad Catz: Geographical segmentation by revenue 2014
  • Exhibit 35: Sennheiser: Business segmentation by revenue 2014
  • Exhibit 36: Sennheiser: Geographical segmentation by revenue 2014
  • Exhibit 37: Turtle Beach: Brands
  • Exhibit 38: Turtle Beach: Geographical segmentation by revenue 2014
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