Cover ImageSALE
市場調查報告書

遊戲用頭戴裝置的全球市場:2017年∼2021年

Global Gaming Headset Market 2017-2021

出版商 TechNavio (Infiniti Research Ltd.) 商品編碼 342623
出版日期 內容資訊 英文 70 Pages
訂單完成後即時交付
價格
Back to Top
遊戲用頭戴裝置的全球市場:2017年∼2021年 Global Gaming Headset Market 2017-2021
出版日期: 2017年03月07日 內容資訊: 英文 70 Pages
簡介

全球遊戲用頭戴裝置市場,預計2017年∼2021年以7.31%的年複合成長率成長。

本報告提供全球遊戲用頭戴裝置市場相關調查分析,市場規模與成長率,市場趨勢,市場的推動要素與課題,市場機會驗證,主要供應商等相關的系統性資訊。

第1章 摘要整理

第2章 調查範圍

第3章 市場調查手法

第4章 簡介

第5章 市場形勢

  • 市場概要
  • 市場規模與預測
  • 波特的五力分析

第6章 市場區隔:各產品

  • 各產品市場
  • PC遊戲用頭戴裝置市場
  • 遊戲主機用頭戴裝置市場

第7章 市場區隔:各技術

  • 各技術市場
  • 有線
  • 無線

第8章 市場區隔:各銷售管道

  • 各銷售管道市場
  • 離線發送市場
  • 線上發送市場

第9章 地理區分

  • 地理區分
  • 南北美洲
  • 亞太地區
  • 歐洲、中東、非洲

第10章 主要國家

  • 主要國家
  • 美國市場
  • 中國市場

第11章 決策機構

第12章 市場促進成長要素與課題

第13章 市場趨勢

第14章 業者情勢

  • 主要供應商
  • Creative Technology
  • Catz Interactive
  • Sennheiser
  • SteelSeries
  • Turtle Beach Corporation
  • 其他有力供應商

第15章 附錄

  • 附錄

圖表

本網頁內容可能與最新版本有所差異。詳細情況請與我們聯繫。

目錄
Product Code: IRTNTR11650

About Gaming Headset

The rapid adoption of gaming as a profession has increased the demand for gaming headsets. The evolution of technology in the gaming headset market has to led to the upgrading of products with the latest technology to improve the sound quality and gaming experience.

Technavio's analysts forecast the global gaming headset market to grow at a CAGR of 7.31% during the period 2017-2021.

Covered in this report

The report covers the present scenario and the growth prospects of the global gaming headset market for 2017-2021. To calculate the market size, the report considers the revenue generated from the sales of headsets manufactured exclusively for gaming.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA

Technavio's report, Global Gaming Headset Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

  • Creative Technology
  • Catz Interactive
  • Sennheiser
  • SteelSeries
  • Turtle Beach Corporation

Other Prominent Vendors

  • Corsair
  • Gioteck
  • Kingston
  • Logitech
  • Razer
  • Roccat
  • SADES
  • Sentey
  • Skullcandy

Market driver

  • Growth in global e-sports market
  • For a full, detailed list, view our report

Market challenge

  • Easy availability of counterfeit products
  • For a full, detailed list, view our report

Market trend

  • Reduction in size of wireless headsets
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2021 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

Table of Contents

PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction

PART 05: Market Landscape

  • Market overview
  • Market size and forecast
  • Five forces analysis
  • Global gaming headset market by product

PART 06: Market segmentation by product

  • Global PC gaming headset market
  • Global console gaming headset market
  • Global gaming headset market by technology

PART 07: Market segmentation by technology

  • Global wired gaming headset market
  • Global wireless gaming headset market

PART 08: Market segmentation by distribution channel

  • Global gaming headset by distribution channel
  • Global gaming headset market by offline distribution channel
  • Global gaming headset market by online distribution channel

PART 09: Geographical segmentation

  • Global gaming headset market by geography
  • Gaming headset market in Americas
  • Gaming headset market in APAC
  • Gaming headset market in EMEA

PART 10: Key leading countries

  • Key leading countries in global gaming headset market
  • Gaming headset market in US
  • Gaming headset market in China

PART 11: Decision framework

PART 12: Drivers and challenges

  • Market drivers
  • Impact of drivers on key customer segments
  • Market challenges
  • Impact of challenges on key customer segments
  • Rapid adoption of over-ear headsets

PART 13: Market trends

  • Technological trends
  • Reduction in size of wireless headsets
  • Improved wireless connectivity
  • Competitive scenario

PART 14: Vendor landscape

  • Key vendors
  • Creative Technology
  • Catz Interactive
  • Sennheiser
  • SteelSeries
  • Turtle Beach Corporation
  • Other prominent vendors

PART 15: Appendix

  • List of abbreviations

List of Exhibits

  • Exhibit 01: Global gaming headset market segmentation
  • Exhibit 02: Global gaming headset market 2016-2021 ($ billions)
  • Exhibit 03: Five forces analysis
  • Exhibit 04: Global gaming headset market by product 2016 and 2021 (% share of revenue)
  • Exhibit 05: Global PC gaming headset market 2016-2021 ($ billions)
  • Exhibit 06: Global console gaming headset market 2016-2021 ($ billions)
  • Exhibit 07: Global gaming headset market by technology 2016 and 2021 (% share of revenue)
  • Exhibit 08: Global penetration of wireless headsets in gaming only and overall headset market 2016
  • Exhibit 09: Global wired gaming headset market 2016-2021 ($ billions)
  • Exhibit 10: Global wireless gaming headset market 2016-2021 ($ billions)
  • Exhibit 11: Global gaming headset by distribution channel 2016 and 2021 (% share of revenue)
  • Exhibit 12: Global gaming headset market by offline distribution channel 2016-2021 ($ billions)
  • Exhibit 13: Global gaming headset market by online distribution channel 2016-2021 ($ billions)
  • Exhibit 14: Global gaming headset market by geography 2016 and 2021 (% share of revenue)
  • Exhibit 15: Gaming headset market in Americas 2016-2021 ($ billions)
  • Exhibit 16: Geographic segmentation of hard-core gamers 2016 (millions)
  • Exhibit 17: Gaming headset market in APAC 2016-2021 ($ billions)
  • Exhibit 18: Gaming headset market in EMEA 2016-2021 ($ billions)
  • Exhibit 19: Top 10 countries in global gaming headset market by market share 2016
  • Exhibit 20: Ranking of the top 10 countries in global gaming headsets by market share and revenue 2016
  • Exhibit 21: Gaming headset market in US 2016-2021 ($ billions)
  • Exhibit 22: Gaming headset market in China 2016-2021 ($ billions)
  • Exhibit 23: Impact of drivers
  • Exhibit 24: Global shipments of desktops, smartphones, and tablets 2011-2016 (millions)
  • Exhibit 25: Impact of challenges
  • Exhibit 26: Evolution of Bluetooth technology
  • Exhibit 27: Creative Technology: Product segmentation
  • Exhibit 28: Mad Catz Interactive: Brands
  • Exhibit 29: Turtle Beach Corporation: Brands
  • Exhibit 30: Other prominent vendors
Back to Top