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市場調查報告書

虛擬實境紙盒眼鏡的全球市場:2015年∼2019年間將以

Global Virtual Reality Cardboard Market 2015-2019 - Industry Analysis

出版商 TechNavio (Infiniti Research Ltd.) 商品編碼 341761
出版日期 內容資訊 英文 63 Pages
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虛擬實境紙盒眼鏡的全球市場:2015年∼2019年間將以 Global Virtual Reality Cardboard Market 2015-2019 - Industry Analysis
出版日期: 2015年10月07日 內容資訊: 英文 63 Pages
簡介

虛擬實境紙盒眼鏡是配備智慧型手機及平板來發揮功能用的裝置,以Google Cardboard聞名。全球虛擬實境紙盒眼鏡市場預測在2014年∼2019年間將以年複合成長率以收益為準182.9%,以出貨台數為準150.8%的速度成長。

本報告提供全球虛擬實境紙盒眼鏡市場相關調查分析,提供您市場規模與成長率,市場趨勢,市場的推動要素與課題,市場機會驗證,再加上主要供應商等相關的系統性資訊。

第1章 摘要整理

  • 焦點

第2章 調查範圍

  • 定義
  • 市場規模的計算
  • 地理位置部門
  • 供應商分析
  • 共同的貨幣換算率
  • 基準年

第3章 市場調查手法

  • 調查手法
  • 經濟指標

第4章 簡介

  • 主要市場焦點

第5章 市場形勢

  • 市場概要

第6章 市場規模與預測

  • 各出貨台數
  • 各收益
  • 推動因素與其影響
  • 課題與其影響
  • 趨勢與其影響
  • 波特的五力分析

第7章 終端用戶應用

第8章 地理位置部門

第9章 業者情勢

  • 競爭模式
  • 供應商產品

第10章 主要供應商分析

  • DODOCase
  • I AM CARDBOARD
  • KNOXLAB
  • Powis Custom
  • Unofficial Cardboard
  • ZAAK

第11章 附錄

第12章 關於Technavio

圖表

目錄
Product Code: IRTNTR7202

About VR cardboard

VR cardboard which is also known by terms such as Google Cardboard and VR headsets are devices that act as a mount for smartphones and tablets. It is a platform developed by Google that provides downloadable instructions to individuals and manufacturers for building VR headsets. The name suggests that the headset can be built out of cardboard, but does not necessarily mean that other materials cannot be used. The market is still in the initial stages of commercialization, but has witnessed several vendors offering products across all geographies.

Technavio's analysts forecast the global VR cardboard market to grow at a CAGR of 182.9% in terms of revenue and 150.8% in terms of unit shipment over the period 2014-2019.

Covered in this report

The report covers the current scenario and growth prospects of the global VR cardboard market for the period of 2015-2019. To arrive at the market size, we have considered the sales of VR headsets by six vendors in the "listed products" category as well as other vendors in the "non-listed products" category. All headsets manufactured using wood, plastic, cardboard, or aluminum are considered in the report. Sales across all geographies have been considered to calculate the market size. We have arrived at the market size by taking into account the number of VR headsets sold since its launch in June 2014.

The market is divided into the following segments based on vendors:

  • Listed products market
  • Non-listed products market

Technavio's report, Global VR Cardboard Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, APAC, and EMEA; it also covers the landscape of the global VR cardboard market and its growth prospects in the coming years. The report includes a discussion on the key vendors operating in this market.

Key regions

  • Americas
  • APAC
  • EMEA

Key vendors

  • DODOCase
  • I AM CARDBOARD
  • Knox Labs
  • Powis Custom
  • Unofficial Cardboard
  • Zaak

Market driver

  • Low cost
  • For a full, detailed list, view our report

Market challenge

  • Lack of content and low-resolution apps
  • For a full, detailed list, view our report

Market trend

  • New applications
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2019 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

Table of Contents

PART 01: Executive summary

  • Highlights

PART 02: Scope of the report

  • Definitions
  • Market size calculation
  • Geographical segmentation
  • Vendor analysis
  • Common currency conversion rates
  • Base year

PART 03: Market research methodology

  • Research methodology
  • Economic indicators

PART 04: Introduction

  • Key market highlights

PART 05: Market landscape

  • Market overview

PART 06: Market size and forecast

  • By unit shipment
  • By revenue
  • Drivers and their impact
  • Challenges and their impact
  • Trends and their impact
  • Five forces analysis

PART 07: End-user applications

PART 08: Geographical segmentation

PART 09: Vendor landscape

  • Competitive scenario
  • Vendor offerings

PART 10: Key vendor analysis

  • DODOCase
  • I AM CARDBOARD
  • KNOXLABS
  • Powis Custom
  • Unofficial Cardboard
  • ZAAK

PART 11: Appendix

  • List of abbreviations

PART 12: Explore Technavio

List of Exhibits

  • Exhibit 01: Cost analysis of VR headsets
  • Exhibit 02: Market size and forecast 2014-2019 (Unit shipment in millions)
  • Exhibit 03: Market size and forecast 2014-2019 (Revenue in $ millions)
  • Exhibit 04: Five forces analysis
  • Exhibit 05: Geographical segmentation 2014 and 2019 (million units)
  • Exhibit 06: KNOXLABS: Product segmentation
  • Exhibit 07: ZAAK: Key product segmentation
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