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市場調查報告書

教育用應用程式的全球市場分析:2015∼2019年

Global Education Apps Market - Market Study 2015-2019

出版商 TechNavio (Infiniti Research Ltd.) 商品編碼 341163
出版日期 內容資訊 英文 64 Pages
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教育用應用程式的全球市場分析:2015∼2019年 Global Education Apps Market - Market Study 2015-2019
出版日期: 2015年09月30日 內容資訊: 英文 64 Pages
簡介

隨著內容的數位化,改善學生的學習環境的各種革新 (技術創新)登場。其中,教育用應用程式的開發預期成為今後的市場成長的牽引角色。隨著全球各地的都市區和郊區行動通訊的連接性提高,教育應用程式的市場規模達到巨大的規模。現在,各應用程式商店有317萬種以上的應用可取得,其中約15∼16%分類至教育類別。全球教育用應用程式市場2014∼2019年預計以34.72%年複合成長率(CAGR) 成長。

本報告提供全球教育用應用的市場相關分析、市場概要和結構、市場規模趨勢 (今後5年的預測值)、各產品、各對象年齡、各地區的詳細趨勢、推動、阻礙市場要素與其影響力、主要企業簡介、今後的市場機會等調查評估。

第1章 摘要整理

  • 分析結果的概要

第2章 分析範圍

  • 分析概要
  • 大供應商的主要產品

第3章 市場分析技術

  • 分析方法
  • 經濟指標

第4章 簡介

  • 市場趨勢的概要

第5章 市場環境

  • 全球行動應用程式市場
  • 市場概要
  • 市場規模與其預測
  • 波特的五力分析

第6章 各產品的市場區隔

  • 全球教育用應用程式市場:各產品的分類
  • 學前教育市場
  • 初等、中等教育市場
  • 高等教育市場

第7章 各地區的市場區隔

  • 全球教育用應用程式市場:各地區分類
  • 南北美洲市場
  • 歐洲、中東、非洲地區 (EMEA) 市場
  • 亞太地區市場

第8章 推動市場要素

第9章 推動因素的影響力

第10章 市場課題

第11章 推動因素、課題的影響力

第12章 市場趨勢

第13章 供應商環境

  • 競爭方案
  • 主要供應商分析 (共5家)

第14章 其他卓越供應商

  • Age of Learning
  • BenchPrep
  • DubLabs
  • IXL Learning

第15章 主要供應商分析

  • Duolingo
  • Edmodo
  • Lumos Labs
  • Rosetta Stone
  • Wiz IQ

第16章 附錄

  • 簡稱集

第17章 關於Technavio

圖表一覽

目錄
Product Code: IRTNTR7245

About education apps

Digitization of content has resulted in the advent of various technological innovations that improves the learning process of students. Amongst all other innovations, the development of educational apps is a major concept that is expected to drive the education technology market. Since the semi-urban and urban world is witnessing increased mobile connectivity, there exists a huge potential for growth in the global education apps market. Currently, there are more than 3.17 million applications available in various app stores, out of which approximately 15%-16% apps are categorized under education.

Technavio's analysts forecast the global education apps market to grow at a CAGR of 34.72% over the period 2014-2019.

Covered in this report

The report covers the current scenario and the growth prospects of the global education apps market for the period of 2015-2019. To calculate the market size, the report considers revenue generated from the sales of education apps for the following end-users:

  • Pre-primary schools
  • Primary and secondary schools
  • Higher education institutes

Technavio's report, Global Education Apps Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, APAC, and EMEA; it also covers the landscape of the global education apps market and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

Key regions

  • Americas
  • APAC
  • EMEA

Key vendors

  • Duo Lingo
  • Edmodo
  • Lumos Labs
  • Rosetta Stone
  • WizIQ

Other Prominent Vendors

  • Age of Learning
  • Bench Prep
  • DubLabs
  • IXL Learning

Key market driver

  • Integration of learning tools
  • For a full, detailed list, view our report

Key market challenge

  • Inability to measure effectiveness of usage
  • For a full, detailed list, view our report

Key market trend

  • Increased focus on competency-based education
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2019 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

Table of Contents

PART 01: Executive summary

  • Highlights

PART 02: Scope of the report

  • Market overview
  • Top vendor offerings

PART 03: Market research methodology

  • Research methodology
  • Economic indicators

PART 04: Introduction

  • Key market highlights

PART 05: Market landscape

  • Global mobile applications market
  • Market overview
  • Market size and forecast
  • Five forces analysis

PART 06: Market segmentation by product

  • Segmentation of global education apps market by product
  • Global education apps market by pre-primary education
  • Global education apps market by primary and secondary education
  • Global education apps market by higher education

PART 07: Geographical segmentation

  • Segmentation of global education apps market by geography 2014
  • Education apps market in Americas
  • Education apps market in EMEA
  • Education apps market in APAC

PART 08: Market drivers

PART 09: Impact of drivers

PART 10: Market challenges

PART 11: Impact of drivers and challenges

PART 12: Market trends

PART 13: Vendor landscape

  • Competitive scenario
  • Market vendor analysis
  • Duolingo
  • Edmodo
  • Lumos Labs
  • Rosetta Stone
  • WizIQ

PART 14: Other prominent vendors

  • Age of Learning
  • BenchPrep
  • DubLabs
  • IXL Learning

PART 15: Key vendor analysis

  • Duolingo
  • Edmodo
  • Lumos Labs
  • Rosetta Stone
  • Wiz IQ

PART 16: Appendix

  • List of abbreviations

PART 17: Explore Technavio

List of Exhibits

  • Exhibit 01: Product offerings
  • Exhibit 02: Types of mobile applications
  • Exhibit 03: Global mobile application market 2014-2019 ($ billions)
  • Exhibit 04: Key developments in m-learning
  • Exhibit 05: Education apps development: Key considerations
  • Exhibit 06: Global education apps market 2014
  • Exhibit 07: Global education apps market 2019
  • Exhibit 08: Global education apps market 2014-2019 ($ billions)
  • Exhibit 09: Five forces analysis
  • Exhibit 10: Segmentation of global education apps market by product 2014
  • Exhibit 11: Segmentation of global education apps market by product 2019
  • Exhibit 12: Segmentation of global education apps market by product 2014-2019 ($ billions)
  • Exhibit 13: Segmentation of global education apps market by product 2014-2019
  • Exhibit 14: Global education apps market by pre-primary education 2014-2019 ($ billions)
  • Exhibit 15: Global education apps market by primary and secondary education 2014-2019 ($ billions)
  • Exhibit 16: Global education apps market by higher education 2014-2019 ($ billions)
  • Exhibit 17: Segmentation of global education apps market by geography 2014
  • Exhibit 18: Segmentation of global education apps market by geography 2019
  • Exhibit 19: Segmentation of global education apps market by geography 2014-2019 ($ billions)
  • Exhibit 20: Segmentation of global education apps market by geography 2014-2019
  • Exhibit 21: Education apps market in Americas 2014-2019 ($ billions)
  • Exhibit 22: Education apps market in EMEA 2014-2019 ($ billions)
  • Exhibit 23: Education apps market in APAC 2014-2019 ($ billions)
  • Exhibit 24: Global education tablet market 2014-2019 ($ billions)
  • Exhibit 25: Number of Internet users through mobile devices 2013-2019 (billions)
  • Exhibit 26: Impact of drivers
  • Exhibit 27: Key features of MDM
  • Exhibit 28: Impact of drivers and challenges
  • Exhibit 29: Game-based learning market by educational institutions 2015-2019 ($ millions)
  • Exhibit 30: Game-based learning market by educational institutions 2015-2019 ($ millions)
  • Exhibit 31: Global e-learning market 2015-2019 ($ billions)
  • Exhibit 32: BenchPrep: Product offerings
  • Exhibit 33: DubLabs services
  • Exhibit 34: IXL Learning: Product offerings
  • Exhibit 35: Rosetta Stone: Products and services
  • Exhibit 36: Rosetta Stone: Business segmentation by revenue 2014
  • Exhibit 37: Rosetta Stone: Business segmentation by revenue 2013 and 2014 ($ millions)
  • Exhibit 38: Rosetta Stone: Geographical segmentation by revenue 2014
  • Exhibit 39: Rosetta Stone: Geographical segmentation by revenue 2013 and 2014 ($ millions)
  • Exhibit 40: Wiz IQ: Product segmentation
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