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市場調查報告書

全球賭場遊戲市場

Global Casino Gaming Market 2015-2019

出版商 TechNavio (Infiniti Research Ltd.) 商品編碼 321411
出版日期 內容資訊 英文 85 Pages
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全球賭場遊戲市場 Global Casino Gaming Market 2015-2019
出版日期: 2014年12月10日 內容資訊: 英文 85 Pages
簡介

現代的賭場,具備飯店、餐廳、大型購物中心,及其他的旅遊設施。賭場的收益大部分是來自賭博,但由於許多國家的賭博是違法的,所以這樣的設施在非常有限的地區。可是,由於其受歡迎和稅收方面的貢獻度高,各種國家開始放寬賭博相關法規。從2014年到2019年的全球賭場遊戲市場,預計以8.69%的年複合成長率(CAGR)擴大。

本報告提供全球賭場遊戲市場現狀與今後的預測、各賭場的種類及地區趨勢、市場的發展因素和課題、主要企業簡介等資訊。

第1章 摘要整理

第2章 簡稱清單

第3章 調查範圍

  • 市場概要
  • 主要的產品

第4章 市場調查手法

  • 市場調查流程
  • 調查手法

第5章 簡介

第6章 市場形勢

  • 市場形勢
  • 市場概要
  • 市場規模與預測
  • 波特的五力分析

第7章 各類型的市場區隔

  • 全球各類型賭場遊戲市場
  • 傳統的賭場市場
  • 線上賭場市場

第8章 地理區隔

  • 全球各地區賭場遊戲市場
  • 南北美洲
    • 市場規模與預測
    • 賭場數
  • 亞太地區
    • 市場規模與預測
    • 賭場數
  • 歐洲、中東、非洲地區
    • 市場規模與預測
    • 賭場數

第9章 主要國家

  • 美國
    • 經濟概要
    • 經濟指標
    • 人口成長及年齡結構趨勢
    • 失業率
    • 賭場遊戲市場
  • 中國
    • 經濟概要
    • 賭場遊戲市場

第10章 購買標準

第11章 市場成長因素

第12章 成長因素與其影響

第13章 市場課題

第14章 成長因素與課題的影響

第15章 市場趨勢

第16章 趨勢與其影響

第17章 業者情勢

  • 競爭模式
    • M&A
  • 市場佔有率分析
  • 其他卓越供應商

第18章 主要供應商分析

  • Caesars Entertainment
  • Galaxy Entertainment
  • Las Vegas Sands
  • MGM Resorts
  • SJM Holdings

第19章 相關報告

目錄
Product Code: IRTNTR4789

About Casino Gaming

Casino is a place that hosts various types of gambling activities. Modern casino includes hotels, restaurants, shopping malls, and various other tourist attractions; it is an indoor amusement park. In casinos, the majority of the revenue comes from gambling. Gambling is illegal in many parts of the globe, making it a concentrated market. However, with the growing popularity and the revenue contribution in the form of tax, governments in various countries are easing the regulation to support casinos.

TechNavio's analysts forecast the Global Casino Gaming market to grow at a CAGR of 8.96 percent over the period 2014-2019.

Covered in this Report

This report covers the present scenario and the growth prospects of the Global Casino Gaming market for the period 2015-2019. To calculate the market size, the report considers the revenue generated through casino games. In terms of type of casino, the market is segmented into two: Traditional Land-based Casinos and Online Casinos.

TechNavio's report, the Global Casino Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the APAC and EMEA regions; it presents the vendor landscape and a corresponding detailed analysis of the leading vendors in the Global Casino Gaming market.

Key Regions

  • Americas
  • APAC
  • EMEA

Key Vendors

  • Caesar's Entertainment Group
  • Galaxy Entertainment Group
  • Las Vegas Sands
  • MGM Resorts International
  • SJM Holdings

Other Prominent Vendors

  • Boyd Gaming
  • Crown Resort
  • Genting
  • Melco Crown Entertainment
  • Penn National Gaming
  • Pinnacle Entertainment
  • Wynn Resorts

Market Driver

  • High Disposable Income
  • For a full, detailed list, view our report

Market Challenge

  • Unstable Economy
  • For a full, detailed list, view our report

Market Trend

  • Reconfigurable Electronic Gaming Machines
  • For a full, detailed list, view our report

Key Questions Answered in this Report

  • What will the market size be in 2019 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

Table of Contents

01. Executive Summary

02. List of Abbreviations

03. Scope of the Report

  • 03.1. Market Overview
  • 03.2. Product Offerings

04. Market Research Methodology

  • 04.1. Market Research Process
  • 04.2. Research Methodology

05. Introduction

06. Market Landscape

  • 06.1. Market Snapshot
  • 06.2. Market Overview
  • 06.3. Market Size and Forecast
  • 06.4. Five Forces Analysis

07. Market Segmentation by Type

  • 07.1. Global Casino Gaming Market by Type 2014-2019
  • 07.2. Global Traditional Land-based Casino Gaming Market 2014-2019
    • 07.2.1. Market Size and Forecast
  • 07.3. Global Online Casino Gaming Market 2014-2019
    • 07.3.1. Market Size and Forecast

08. Geographical Segmentation

  • 08.1. Global Casino Gaming Market by Geographical Segmentation 2014-2019
  • 08.2. Casino Gaming Market in Americas
    • 08.2.1. Market Size and Forecast
    • 08.2.2. Number of Casinos in Americas (2014)
  • 08.3. Casino Gaming Market in APAC Region
    • 08.3.1. Market Size and Forecast
    • 08.3.2. Number of Casinos in APAC Region (2014)
  • 08.4. Casino Gaming Market in EMEA Region
    • 08.4.1. Market Size and Forecast
    • 08.4.2. Number of Casinos in EMEA Region (2014)

09. Key Leading Countries

  • 09.1. US
    • 09.1.1. Economic Overview
    • 09.1.2. Economic Indicators
    • 09.1.3. Population Growth and Age Structure in US
    • 09.1.4. Unemployment Rate in US
    • 09.1.5. Casino Gaming Market in US
  • 09.2. China
    • 09.2.1. Economic Overview
    • 09.2.2. Casino Gaming Market in China

10. Buying Criteria

11. Market Growth Drivers

12. Drivers and their Impact

13. Market Challenges

14. Impact of Drivers and Challenges

15. Market Trends

16. Trends and their Impact

17. Vendor Landscape

  • 17.1. Competitive Scenario
    • 17.1.1. Mergers and Acquisitions
  • 17.2. Market Share Analysis 2014
  • 17.3. Other Prominent Vendors

18. Key Vendor Analysis

  • 18.1. Caesars Entertainment
    • 18.1.1. Key Facts
    • 18.1.2. Business Overview
    • 18.1.3. Business Segmentation by Revenue 2013
    • 18.1.4. Business Segmentation by Revenue 2012 and 2013
    • 18.1.5. Business Strategy
    • 18.1.6. Recent Developments
    • 18.1.7. SWOT Analysis
  • 18.2. Galaxy Entertainment
    • 18.2.1. Key Facts
    • 18.2.2. Business Overview
    • 18.2.3. Business Segmentation by Revenue 2013
    • 18.2.4. Business Segmentation by Revenue 2012 and 2013
    • 18.2.5. Geographical Segmentation by Revenue 2013
    • 18.2.6. Recent Developments
    • 18.2.7. SWOT Analysis
  • 18.3. Las Vegas Sands
    • 18.3.1. Key Facts
    • 18.3.2. Business Overview
    • 18.3.3. Product Segmentation by Revenue 2013
    • 18.3.4. Product Segmentation by Revenue 2012 and 2013
    • 18.3.5. Geographical Segmentation by Revenue 2013
    • 18.3.6. Business Strategy
    • 18.3.7. Recent Developments
    • 18.3.8. SWOT Analysis
  • 18.4. MGM Resorts
    • 18.4.1. Key Facts
    • 18.4.2. Business Overview
    • 18.4.3. Business Segmentation by Revenue 2013
    • 18.4.4. Product Segmentation by Revenue 2013
    • 18.4.5. Business Segmentation by Revenue 2012 and 2013
    • 18.4.6. Business Strategy
    • 18.4.7. Recent Developments
    • 18.4.8. SWOT Analysis
  • 18.5. SJM Holdings
    • 18.5.1. Key Facts
    • 18.5.2. Business Overview
    • 18.5.3. Business Segmentation by Revenue 2013
    • 18.5.4. Business Segmentation by Revenue 2012 and 2013
    • 18.5.5. Recent Developments
    • 18.5.6. SWOT Analysis

19. Other Reports in this Series

List of Exhibits

  • Exhibit 1: Market Research Methodology
  • Exhibit 2: Global Casino Gaming Market: Types
  • Exhibit 3: Global Casino Gaming Market 2014-2019 (US$ billion)
  • Exhibit 4: Global Casino Gaming Market by Type 2014-2019 (US$ billion)
  • Exhibit 5: Global Casino Gaming Market by Type 2014-2019 (share in percentage)
  • Exhibit 6: Global Traditional Land-based Casino Gaming Market 2014-2019 (US$ billion)
  • Exhibit 7: Global Online Casino Gaming Market 2014-2019 (US$ billion)
  • Exhibit 8: Global Casino Gaming Market by Geographical Segmentation 2014-2019 (US$ billion)
  • Exhibit 9: Global Casino Gaming Market by Geographical Segmentation 2014-2019
  • Exhibit 10: Casino Gaming Market in Americas 2014-2019 (US$ billion)
  • Exhibit 11: Number of Casinos in Americas (2014)
  • Exhibit 12: Leading Countries by Rank
  • Exhibit 13: Casino Gaming Market in APAC 2014-2019 (US$ billion)
  • Exhibit 14: Number of Casinos in APAC Region (2014)
  • Exhibit 15: Leading Countries by Rank
  • Exhibit 16: Casino Gaming Market in EMEA Region 2014-2019 (US$ billion)
  • Exhibit 17: Number of Casinos in EMEA Region (2014)
  • Exhibit 18: Leading Countries by Rank
  • Exhibit 19: US GDP Growth Rate 2008-2013 (US$ billion)
  • Exhibit 20: Contribution of Various Sectors to US GDP 2013
  • Exhibit 21: US GDP per Capita 2008-2013 (US$)
  • Exhibit 22: US Population 2008-2013 (in million)
  • Exhibit 23: US Population by Age Structure 2013 (in million)
  • Exhibit 24: Unemployment Rate in US 2008-2013
  • Exhibit 25: Per Capita GDP Growth Rate in China 2008-2013 (US$ billion)
  • Exhibit 26: Saving Rate in China as a Percentage of GDP 2008-2013
  • Exhibit 27: Disposable Income per Capita of Leading Countries 2009-2014 (US$)
  • Exhibit 28: Percentage of Smartphone Users among Mobile Phone Users 2014-2019 (percentage, billion users)
  • Exhibit 29: Market Share of Key Leading Players in Global Casino Gaming Market 2014(e)
  • Exhibit 30: Caesars Entertainment: Business Segmentation by Revenue 2013
  • Exhibit 31: Caesars Entertainment: Business Segmentation by Revenue 2012 and 2013 (US$ billion)
  • Exhibit 32: Galaxy Entertainment: Business Segmentation by Revenue 2013
  • Exhibit 33: Galaxy Entertainment: Business/Product Segmentation by Revenue 2012 and 2013 (US$ million)
  • Exhibit 34: Galaxy Entertainment: Geographical Segmentation by Revenue 2013
  • Exhibit 35: Las Vegas Sands: Product Segmentation by Revenue 2013
  • Exhibit 36: Las Vegas Sands: Product Segmentation by Revenue 2012 and 2013 (US$ billion)
  • Exhibit 37: Las Vegas Sands: Geographical Segmentation by Revenue 2013
  • Exhibit 38: MGM Resorts: Business Segmentation by Revenue 2013
  • Exhibit 39: MGM Resorts: Product Segmentation by Revenue 2013
  • Exhibit 40: MGM Resorts: Business Segmentation by Revenue 2012 and 2013 (US$ billion)
  • Exhibit 41: SJM Holdings: Business Segmentation by Revenue 2013
  • Exhibit 42: SJM Holdings: Business Segmentation by Revenue 2012 and 2013 (US$ billion)
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