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市場調查報告書

全球支援3D設備市場

Global 3D-enabled Devices Market 2014-2018

出版商 TechNavio (Infiniti Research Ltd.) 商品編碼 317798
出版日期 內容資訊 英文 76 Pages
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全球支援3D設備市場 Global 3D-enabled Devices Market 2014-2018
出版日期: 2014年10月29日 內容資訊: 英文 76 Pages
簡介

支援3D設備,用戶可有更身臨其境的視聽體驗。支援3D設備,含相機、攝影機、智慧型手機、遊戲主機、機上盒(STB)、TV顯示器、BD播放器、桌上型電腦及筆記型電腦。技術進步相關的消費者認識的高漲,及完成適應創新的準備,使這些設備的需求增加。全球3D支援設備市場,預計2013年∼2018年以29.72%的CAGR成長。

本報告提供全球3D支援設備市場相關調查分析、市場規模與成長率、市場趨勢、推動市場要素與課題、市場機會驗證、主要供應商等相關的系統性資訊。

第1章 摘要整理

第2章 簡稱清單

第3章 調查範圍

  • 市場概要
  • 主要的產品

第4章 市場調查手法

  • 市場調查流程
  • 調查手法

第5章 簡介

第6章 市場形勢

  • 市場概述
  • 市場概要
  • 市場規模與預測
  • 波特的五力分析

第7章 市場區隔:各產品

  • 全球3D支援設備市場:各產品

第8章 地區區分

  • 全球3D支援設備市場:各地區

第9章 主要國家

  • 美國
  • 日本

第10章 購買標準

第11章 推動市場成長要素

第12章 推動因素與其影響

第13章 市場課題

第14章 推動因素與課題的影響

第15章 市場趨勢

第16章 趨勢與其影響

第17章 業者情勢

  • 競爭情形
  • 其他卓越供應商

第18章 主要供應商分析

  • Apple
  • 日立
  • HTC
  • LG Electronics
  • Samsung
  • SONY

第19章 相關報告

圖表

目錄
Product Code: IRTNTR4479

About 3D-enabled Devices

3D-enabled devices are those that enable users to witness a more immersive viewing experience. 3D-enabled devices include cameras, camcorders, smartphones, tablets, gaming consoles, set-top boxes, TV displays, BD players, desktops, and notebooks. The demand for these devices is on a rise owing to the increasing awareness among consumers about the technological advancements and their readiness in adapting to innovations.

TechNavio's analysts forecast the Global 3D-enabled Devices market to grow at a CAGR of 29.72 percent over the period 2013-2018.

Covered in this Report

This report covers the present scenario and the growth prospects of the Global 3D-enabled Devices market for the period 2014-2018. To calculate the market size, the report considers the global installed base of 3D-enabled devices. The report provides the products available in the Global 3D-enabled Devices market and each of their share in the market by installed base.

TechNavio's report, the Global 3D-enabled Devices Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Global 3D-enabled Devices market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

Key Vendors

  • Apple
  • Hitachi
  • HTC
  • LG Electronics
  • Samsung Electronics
  • Sony

Other Prominent Vendors

  • Amazon
  • Intel
  • Microvision
  • Motorola
  • Movidius
  • Nokia
  • NTT Docomo
  • NVIDIA
  • Panasonic
  • Qualcomm
  • Sharp
  • Toshiba

Key Market Driver

  • Continuous Innovations
  • For a full, detailed list, view our report

Key Market Challenge

  • Price of 3D-enabled Devices
  • For a full, detailed list, view our report

Key Market Trend

  • Move toward 3D Technology
  • For a full, detailed list, view our report

Key Questions Answered in this Report

  • What will the market size be in 2018 and what will the growth rate be
  • What are the key market trends
  • What is driving this market
  • What are the challenges to market growth
  • Who are the key vendors in this market space
  • What are the market opportunities and threats faced by the key vendors
  • What are the strengths and weaknesses of the key vendors

Table of Contents

01. Executive Summary

02. List of Abbreviations

03. Scope of the Report

  • 03.1. Market Overview
  • 03.2. Product Offerings

04. Market Research Methodology

  • 04.1. Market Research Process
  • 04.2. Research Methodology

05. Introduction

06. Market Landscape

  • 06.1. Market Snapshot
  • 06.2. Market Overview
  • 06.3. Market Size and Forecast
  • 06.4. Five Forces Analysis

07. Market Segmentation by Product

  • 07.1. Global 3D Enabled Devices Market by Product 2013

08. Geographical Segmentation

  • 08.1. Global 3D Enabled Devices Market by Geographical Segmentation 2013

09. Key Leading Countries

  • 09.1. USA
  • 09.2. Japan

10. Buying Criteria

11. Market Growth Drivers

12. Drivers and their Impact

13. Market Challenges

14. Impact of Drivers and Challenges

15. Market Trends

16. Trends and their Impact

17. Vendor Landscape

  • 17.1. Competitive Scenario
  • 17.2. Other Prominent Vendors

18. Key Vendor Analysis

  • 18.1. Apple
    • 18.1.1. Key Facts
    • 18.1.2. Business Overview
    • 18.1.3. Product Segmentation by Revenue
    • 18.1.4. Geographical Segmentation by Revenue
    • 18.1.5. Business Strategy
    • 18.1.6. Recent Developments
    • 18.1.7. SWOT Analysis
  • 18.2. Hitachi
    • 18.2.1. Key Facts
    • 18.2.2. Business Overview
    • 18.2.3. Business Segmentation
    • 18.2.4. Business Segmentation by Revenue 2014
    • 18.2.5. Business Segmentation by Revenue 2013 and 2014
    • 18.2.6. Geographical Segmentation by Revenue 2014
    • 18.2.7. Business Strategy
    • 18.2.8. SWOT Analysis
  • 18.3. HTC
    • 18.3.1. Key Facts
    • 18.3.2. Business Overview
    • 18.3.3. Geographical Segmentation by Revenue 2013
    • 18.3.4. Business Strategy
    • 18.3.5. Recent Developments
    • 18.3.6. SWOT Analysis
  • 18.4. LG Electronics
    • 18.4.1. Key Facts
    • 18.4.2. Business Overview
    • 18.4.3. Business Segmentation by Revenue 2013
    • 18.4.4. Business Segmentation by Revenue 2012 and 2013
    • 18.4.5. Sales by Geography 2013
    • 18.4.6. Business Strategy
    • 18.4.7. Recent Developments
    • 18.4.8. SWOT Analysis
  • 18.5. Samsung
    • 18.5.1. Key Facts
    • 18.5.2. Business Overview
    • 18.5.3. Business Segmentation by Revenue
    • 18.5.4. Business Segmentation by Revenue 2012 and 2013
    • 18.5.5. Geographical Segmentation by Revenue
    • 18.5.6. Business Strategy
    • 18.5.7. Recent Developments
    • 18.5.8. SWOT Analysis
  • 18.6. Sony
    • 18.6.1. Key Facts
    • 18.6.2. Business Overview
    • 18.6.3. Business Segmentation by Revenue
    • 18.6.4. Business Segmentation by Revenue
    • 18.6.5. Geographical Segmentation by Revenue
    • 18.6.6. Business Strategy
    • 18.6.7. Recent Developments
    • 18.6.8. SWOT Analysis

19. Other Reports in this Series

List of Exhibits

  • Exhibit 1: Market Research Methodology
  • Exhibit 2: Global 3D Enabled Devices Market Product Segmentation 2013
  • Exhibit 3: Global 3D Enabled Devices Market Forecast 2013-2018 by Installed Base (in billion units)
  • Exhibit 4: Global 3D Enabled Devices Market Product Segmentation 2013 Market Share by Total Installed Base (in billion units)
  • Exhibit 5: Global 3D Enabled Devices Market Geographical Segmentation 2013
  • Exhibit 6: Global 3D Enabled Devices Market Key leading countries 2013
  • Exhibit 7: Product Segmentation of Apple by Revenue 2013
  • Exhibit 8: Product Segmentation of Apple by Revenue 2012 and 2013 (US$ billion)
  • Exhibit 9: Geographical Segmentation of Apple by Revenue 2013
  • Exhibit 10: Hitachi: Business Segmentation 2014
  • Exhibit 11: Hitachi: Business Segmentation by Revenue 2014
  • Exhibit 12: Hitachi: Business Segmentation by Revenue 2013 and 2014 (US$ million)
  • Exhibit 13: Hitachi: Geographical Segmentation by Revenue 2014
  • Exhibit 14: HTC: Geographical Segmentation by Revenue 2013
  • Exhibit 15: LG: Business Segmentation by Revenue 2013
  • Exhibit 16: LG: Business Segmentation by Revenue 2012 and 2013 (US$ billion)
  • Exhibit 17: LG : Sales by Geography 2013
  • Exhibit 18: Samsung: Business Segmentation by Revenue 2013
  • Exhibit 19: Samsung: Business Segmentation by Revenue 2012 and 2013 (US$ billion)
  • Exhibit 20: Samsung: Geographical Segmentation by Revenue 2013
  • Exhibit 21: Sony: Business Segmentation by Revenue 2014
  • Exhibit 22: Sony: Business Segmentation by Revenue 2013 and 2014 (US$ billion)
  • Exhibit 23: Sony: Geographical Segmentation by Revenue 2014
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