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市場調查報告書

全球虛擬貨幣市場

Global Virtual Currency Market 2014-2018

出版商 TechNavio (Infiniti Research Ltd.) 商品編碼 295855
出版日期 內容資訊 英文 49 Pages
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全球虛擬貨幣市場 Global Virtual Currency Market 2014-2018
出版日期: 2014年01月24日 內容資訊: 英文 49 Pages
簡介

全球虛擬貨幣市場,預計從2013年到2018年以年複合成長率8.52%擴大。社群媒體和線上遊戲的利用擴大,為這個成長的主要推動因素之一。還有這個市場上雖然遊戲化的採用持續增加,電腦網路攻擊的威脅擴大但,可能帶給市場成長課題。

本報告提供全球虛擬貨幣市場相關調查分析、市場趨勢及預測、成長推動因素與課題,及主要企業簡介等彙整,為您概述為以下內容。

第1章 摘要整理

第2章 簡稱清單

第3章 本報告的範圍

  • 市場概要
  • 產品的提供

第4章 市場調查手法

  • 市場調查流程
  • 調查手法

第5章 簡介

第6章 市場形勢

  • 主要的虛擬貨幣
    • 零售權利金點數
    • 信用卡點數
    • 航空里程
    • 遊戲基礎的虛擬貨幣
    • P2P虛擬貨幣
  • 市場規模與預測
    • 行動虛擬貨幣的市場規模與預測
  • 波特的五力分析

第7章 地理位置區分

第8章 購買標準

第9章 推動市場成長要素

第10章 成長推動因素與其影響

第11章 市場課題

第12章 成長推動因素與課題的影響

第13章 市場趨勢

第14章 趨勢與其影響

第15章 業者情勢

  • 競爭模式
    • 主要消息
    • M&A
  • 主要的供應商
  • 其他的供應商

第16章 主要供應商分析

  • Facebook Inc.
    • 產業概要
    • 主要資訊
    • SWOT分析
  • Zynga Inc.
  • Gree, Inc.
  • DeNA Co., Ltd.

第17章 該系列的其他報告

圖表

目錄
Product Code: IRTNTR3255

TechNavio's analysts forecast the Global Virtual Currency market to grow at a CAGR of 8.52 percent over the period 2013-2018. One of the key factors contributing to this market growth is the increasing usage of social media and online games. The global virtual currency market has also been witnessing the increasing adoption of gamification. However, the increase in cyber threats could pose a challenge to the growth of this market.

TechNavio's report, the Global Virtual Currency Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the APAC and EMEA regions, and the Americas; it also covers the global virtual currency market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors dominating this space are DeNA Co., Ltd., Facebook Inc., Gree Inc., and Zynga Inc.

Other vendors mentioned in the report are CrowdStar Inc., Electronic Arts Inc., Kabam Inc., King.com, Playdom, Inc., Rovio Entertainment Ltd., Tencent Holdings Ltd., TinyCo., and Wooga GmbH.

Key questions answered in this report:

  • What will the market size be in 2016/2018 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

Table of Contents

01. Executive Summary

02. List of Abbreviations

03. Scope of the Report

  • 03.1. Market Overview
  • 03.2. Product Offerings

04. Market Research Methodology

  • 04.1. Market Research Process
  • 04.2. Research Methodology

05. Introduction

06. Market Landscape

  • 06.1. Prominent Virtual Currencies
    • 06.1.1. Retail Loyalty Points
    • 06.1.2. Credit Card Points
    • 06.1.3. Air Miles
    • 06.1.4. Game-based Virtual Currency
    • 06.1.5. Peer to Peer Virtual Currency
  • 06.2. Market Size and Forecast
    • 06.2.1. Mobile Virtual Currency Market Size and forecast
  • 06.3. Five Forces Analysis

07. Geographical Segmentation

08. Buying Criteria

09. Market Growth Drivers

10. Drivers and their Impact

11. Market Challenges

12. Impact of Drivers and Challenges

13. Market Trends

14. Trends and their Impact

15. Vendor Landscape

  • 15.1. Competitive Scenario
    • 15.1.1. Key News
    • 15.1.2. Mergers and Acquisitions
  • 15.2. Major Vendors
  • 15.3. Other Prominent Vendors

16. Key Vendor Analysis

  • 16.1. Facebook Inc.
    • 16.1.1. Business Overview
    • 16.1.2. Key Information
    • 16.1.3. SWOT Analysis
  • 16.2. Zynga Inc.
    • 16.2.1. Business Overview
    • 16.2.2. Key Information
    • 16.2.3. SWOT Analysis
  • 16.3. Gree, Inc.
    • 16.3.1. Business Overview
    • 16.3.2. Business Segmentation
    • 16.3.3. Key Information
    • 16.3.4. SWOT Analysis
  • 16.4. DeNA Co., Ltd.
    • 16.4.1. Business Overview
    • 16.4.2. Business Segmentation
    • 16.4.3. Key Information
    • 16.4.4. SWOT Analysis

17. Other Reports in this Series

List of Exhibits:

  • Exhibit 1: Market Research Methodology
  • Exhibit 2: Global Virtual Currency Market 2013-2018 (US$ million)
  • Exhibit 3: Global Mobile Virtual Currency Market 2013-2018 (US$ million)
  • Exhibit 4: Mobile Virtual Currency Market as a Segment of Global Virtual Currency Market
  • Exhibit 5: Geographical Segmentation of Global Virtual Currency Market 2013
  • Exhibit 6: Business Segmentation: Gree Inc.
  • Exhibit 7: Revenue Generation for DeNA by Business Segments 2013
  • Exhibit 8: Business Segmentation: DeNA Co., Ltd.
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