Cover Image
市場調查報告書

擴增實境 (AR)的全球市場:2017年∼2021年

Global Augmented Reality Market 2017-2021

出版商 TechNavio (Infiniti Research Ltd.) 商品編碼 261567
出版日期 內容資訊 英文 97 Pages
訂單完成後即時交付
價格
Back to Top
擴增實境 (AR)的全球市場:2017年∼2021年 Global Augmented Reality Market 2017-2021
出版日期: 2017年01月10日 內容資訊: 英文 97 Pages
簡介

全球擴增實境 (AR) 市場,預計從2017年到2021年,以65.24%的年複合成長率 (CAGR) 擴大。

本報告提供全球擴增實境 (AR) 市場趨勢與成長預測,市場成長的促進要素和課題,各產品、終端用戶、地區的趨勢與預測,主要供應商簡介等系統性資訊。

第1章 摘要整理

第2章 本報告的調查範圍

  • 定義
  • 終端用戶分類
  • 基準年與預測期間
  • 市場規模的計算方法與分類方法
  • 換算比率
  • 供應商的產品

第3章 市場調查手法

  • 調查手法
  • 經濟指標

第4章 簡介

  • 主要市場洞察
  • 市場概要

第5章 技術生命週期

第6章 市場形勢

  • 市場規模與預測
  • 波特的五力分析

第7章 各產品的市場分類

  • 行動終端
  • 智慧眼鏡
  • 頭戴式顯示器

第8章 各終端用戶的市場分類

  • 行動終端
  • 智慧眼鏡
  • 頭戴式顯示器

第9章 地理區分

  • 行動終端
  • 智慧眼鏡
  • 頭戴式顯示器

第10章 市場成長因素

第11章 市場成長因素的影響

第12章 市場課題

第13章 成長因素與課題的影響

第14章 市場趨勢

第15章 業者情勢

  • 競爭模式
  • 供應商

第16章 附錄

  • 簡稱清單

第17章 關於Technavio

本網頁內容可能與最新版本有所差異。詳細情況請與我們聯繫。

目錄
Product Code: IRTNTR11475

About Augmented Reality

AR technology is used to blend digital content into the physical world. Computer-generated images of an individual's surroundings along with relevant information are displayed in a user's field of vision. The technology enhances user experience through mobiles apps developed specifically for using AR. The concept of AR has existed for several decades, although it has just gain popularity. The technology has the capability to cater to all industries and fulfills the need to connect the real world with the virtual world.

Technavio's analysts forecast the global augmented reality market to grow at a CAGR of 65.24% during the period 2017-2021.

Covered in this report

The report covers the present scenario and the growth prospects of the global augmented reality market for 2017-2021. To calculate the market size, the report considers the revenue generated by vendors developing engines, software, and hardware for a device. The report also considers the revenue generated from the various sources such as paid AR apps, advertisements within AR apps, In-app purchases, revenue generated by AR vendors that develop mobile advertisements for third parties such as PepsiCo and Volkswagen, revenue generated by vendors developing AR apps for sectors such as healthcare, retail, real estate, and industrial and sale of HMDs and smart glasses.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA

Technavio's report, Global Augmented Reality Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

  • Apple
  • Atheer Labs
  • Augmented Pixels
  • Aurasma
  • Blippar
  • Catchoom
  • Cinoptics
  • DAQRI
  • HTC
  • Meta
  • NGRAIN
  • Laster Technologies
  • Lumus
  • ODG
  • Optinvent
  • Qualcomm
  • Rockwell Collins
  • Sensics
  • Sieko Epson
  • Technical Illusions
  • Thales
  • Total Immersion
  • Vuzix
  • WeAR Studio
  • Wikitude
  • Zappar

Other prominent vendors

  • Abbott Vascular
  • Abiomed
  • AtriCure
  • Biosensors International
  • Biotronik
  • BioVentrix
  • C. R. Bard

Market driver

  • Increasing dependence on apps and proliferation of AR apps for numerous activities
  • For a full, detailed list, view our report

Market challenge

  • Lack of AR content
  • For a full, detailed list, view our report

Market trend

  • Use of SLAM technology
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2021 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

Table of Contents

PART 01: Executive summary

PART 02: Scope of the report

  • Definitions
  • End-user segments
  • Base year and forecast period
  • Market size calculation and segmentation
  • Common currency conversion rates
  • Vendor offerings

PART 03: Market research methodology

  • Research methodology
  • Economic indicators

PART 04: Introduction

  • Key market highlights
  • Market overview

PART 05: Technology life cycle

PART 06: Market landscape

  • Market size and forecast
  • Five forces analysis

PART 07: Market segmentation by product

  • Global AR market by mobile devices
  • Global AR market by smart glasses
  • Global AR market by HMDs

PART 08: Market segmentation by end-user

  • Global mobile devices by end-user
  • Global smart glasses by end-user
  • Global HMDs by end-user

PART 09: Geographical segmentation

  • Mobile devices
  • HMDs
  • Smart glasses

PART 10: Market drivers

  • Increasing dependence on apps and proliferation of AR apps for numerous activities
  • Use of AR technology for effective advertising
  • Adoption of the crowdfunding strategy
  • Growing interest has increased the number of developers
  • Growing integration of AR in mobile devices and declining ASP of AR hardware
  • Large-scale workforce automation

PART 11: Impact of drivers

PART 12: Market challenges

  • Hardware limitations
  • Lack of AR content
  • Stringent government regulations
  • Connectivity issues, low awareness, and high user expectations impacting AR adoption
  • Low value addition of smart glasses to consumers

PART 13: Impact of drivers and challenges

PART 14: Market trends

  • Use of SLAM technology
  • Emergence of depth-sensing cameras
  • Development of pico projectors
  • Technological advances in the field of AR

PART 15: Vendor landscape

  • Competitive scenario
  • Market vendors

PART 16: Appendix

  • List of abbreviations

PART 17: Explore Technavio

List of Exhibits

  • Exhibit 01: Ecosystem of global AR market
  • Exhibit 02: Classification of mobile devices
  • Exhibit 03: AR market size calculation
  • Exhibit 04: Key countries in global AR market
  • Exhibit 05: Currency exchange rates 2013-2015
  • Exhibit 06: Vendor offerings in global AR market 2016
  • Exhibit 07: Technology life cycle of AR
  • Exhibit 08: Global AR Market 2016-2021 ($ billions)
  • Exhibit 09: Global AR market by product 2016-2021 (% share)
  • Exhibit 10: Global AR market by mobile devices 2016-2021 ($ billions)
  • Exhibit 11: Global AR market for smart glasses 2016-2021 ($ billions)
  • Exhibit 12: Global AR market by smart glasses 2016-2021 (millions of units)
  • Exhibit 13: Global AR market by HMDs 2016-2021 ($ billions)
  • Exhibit 14: Global AR market by HMDs 2016-2021 (millions of units)
  • Exhibit 15: Global mobile devices by end-user 2016-2021 (% share)
  • Exhibit 16: Global mobile devices by enterprises 2016 (% share)
  • Exhibit 17: Global smart glasses by end-user 2016-2021 (% share)
  • Exhibit 18: Global HMDs by enterprises 2016-2021 (% share)
  • Exhibit 19: Key applications of HMDs in defense sector
  • Exhibit 20: Key benefits of HMDs in healthcare sector
  • Exhibit 21: Key applications of HMDs in industrial operations
  • Exhibit 22: Global AR market by geography 2016-2021 (% share)
  • Exhibit 23: Global AR market by geography 2016-2021 ($ billions)
  • Exhibit 24: Global mobile devices by geography 2016-2021 ($ millions)
  • Exhibit 25: Global HMDs by geography 2016-2021 ($ millions)
  • Exhibit 26: Global smart glasses by geography 2016-2021 ($ millions)
  • Exhibit 27: Mobile app market by region 2016 and 2021 (% share)
  • Exhibit 28: Impact of drivers
  • Exhibit 29: Impact of drivers and challenges
  • Exhibit 30: Cinoptics: End markets served
  • Exhibit 31: ODG: Key sectors served
  • Exhibit 32: Sensics: End markets served
Back to Top