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市場調查報告書

虛擬實境 (VR) 的「現實」:主要供應商的專利組合分析

The Reality of Virtual Reality: Analysis of Major Vendors Patent Portfolios

出版商 Market Intelligence & Consulting Institute (MIC) 商品編碼 358162
出版日期 內容資訊 英文 17 Pages
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虛擬實境 (VR) 的「現實」:主要供應商的專利組合分析 The Reality of Virtual Reality: Analysis of Major Vendors Patent Portfolios
出版日期: 2016年05月16日 內容資訊: 英文 17 Pages
簡介

進入2016年春天,多數IT企業開始公佈虛擬實境 (VR) 用頭戴式裝置的產品資訊。具體來說包含SONY的PlayStation VR,Samsung的Gear VR, Oculus VR的Oculus Rift,HTC的VIVE Pre.等。2016年,將成為虛擬實境從「虛擬」轉向「現實」的一年。

本報告提供虛擬實境 (VR) 相關的專利組合和技術開發與普及情形相關分析,分析交易廠商的研究開發 (R&D) 能力的相對水準,及VR相關專利的申請情形,主要企業的專利申請、取得、活用狀況等相關調查。

第1章 專利探勘

第2章 資料探勘分析

  • 研究開發 (R&D) 的相對優勢

第3章 各供應商的專利活用狀況

  • 國際的專利受讓人 (申請人)
  • 主要的VR專利的受讓人概要
    • Microsoft
    • Immersion Corporation
    • SONY
    • Google
    • Oculus VR

MIC的見解

  • 各供應商的專利結構:gaming設備、顯示器設備的集中分析
  • 成為產品差異化的關鍵的GUI:若是有先見之明的供應商,可開發手勢基礎的應用

附錄

  • 詞彙表
  • 企業一覽

企業一覽

  • Altspace、Arcade Planet, Inc.、Bally Gaming, Inc.、BANDAINAMCO娛樂、CAE Healthcare、佳能、Creative Kingdoms、Disney Enterprises, Inc.、Facebook、Game Play Network Inc.、Google Inc.、High Fidelity、IBM、IGT、Immersion Corporation、Kickstarter、Kopin Corporation、Laerdal、Microsoft、任天堂、Nokia、Oculus VR、Samsung、世嘉集團、Seiko Epson、SONY
目錄
Product Code: NARPT16051601

In spring 2016, many IT companies had unveiled their VR (Virtual Reality) headsets, including Sony's PlayStation VR, Samsung's Gear VR, Oculus VR's Oculus Rift, and HTC's VIVE Pre. It seems that 2016 is the year when VR finally goes from virtual to reality. How do these VR device vendors perform in terms of their R&D intensity? What are the major areas in which they have been intensively applying VR patents? This report analyzes major VR companies' patent portfolios and looks into their deployment.

Table of Contents

1. Patent Mining

2. Data Mining Analysis

  • 2.1 Relative R&D Strength

3. Vendors' Patent Deployment

  • 3.1 International Patent Assignees
  • 3.2 Overview of Major VR Patent Assignees
    • 3.2.1 Microsoft
    • 3.2.2 Immersion Corporation
    • 3.2.3 Sony
    • 3.2.4 Google
    • 3.2.5 Oculus VR

MIC Perspective

Vendors' Patent Portfolios Focus on Gaming Devices and Display Systems

GUI Crucial to Product Differentiation; Prospective Vendors Can Develop Gesture-based Applications

Appendix

Glossary of Terms

List of Companies

List of Topics

Introduction of the patent mining procedure and distribution and relative R&D strength of 20 major VR companies

Identifying major assignees' VR patents in applications, selecting five leading vendors whose key technology fields and deployment in VR applications were analyzed

List of Figures

  • Figure 1: Major Vendors' VR Devices on the Market

List of Tables

  • Table 1: Relative R&D Intensity of Top 20 VR Patent Assignees
  • Table 2: VR Patents in Applications vs International Assignees
  • Table 3: VR Patents in GUI vs International Assignees

Companies covered

Altspace, Arcade Planet, Inc., Bally Gaming, Inc., Bandai Namco Games Inc., CAE Healthcare, Canon, Creative Kingdoms, Disney Enterprises, Inc., Facebook, Game Play Network Inc., Google Inc., High Fidelity, IBM, IGT, Immersion Corporation, Kickstarter, Kopin Corporation, Laerdal, Microsoft, Nintendo Co. Ltd., Nokia, Oculus VR, Samsung, SEGA, Seiko Epson, Corporation, Sony

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