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The Reality of Virtual Reality: Patent Analysis

出版商 Market Intelligence & Consulting Institute (MIC) 商品編碼 353581
出版日期 內容資訊 英文 15 Pages
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虛擬實境的「實際」:專利分析 The Reality of Virtual Reality: Patent Analysis
出版日期: 2016年03月01日 內容資訊: 英文 15 Pages

所謂虛擬實境 (VR) ,是模仿三次元環境的電腦模擬方式,可透過人機介面 (HMI) 設備操作、體驗。VR技術已經活用於電玩遊戲和飛行模擬、戰鬥訓練、手術訓練等廣泛的領域。又,美國在2015年,認證了使用行動終端形態的頭戴式 VR風鏡的專利。

本報告提供虛擬實境 (VR) 技術的相關專利的取得、活用狀況相關分析,資料探勘技術,總合870件VR相關專利的各國、各產業、各領域的趨勢、特性分析,代表性企業 (Merge Labs (美國)) 的案例和其影響度,各企業今後應採用對策等相關調查與考察。

第1章 虛擬實境 (虛擬實境,VR) 技術概要

  • 沉浸式 (身臨其境型) VR
  • 桌上型電腦 VR
  • 模擬器 (擬似體驗型) VR
  • 投影型 VR

第2章 專利探勘

第3章 資料分析

  • 專利的分佈情形:各國
  • 專利的分佈情形:各產業、各領域
  • 主要技術與其用途
  • 代表性專利分析:Merge Labs的情況


  • 市場競爭相對地不嚴峻的醫療領域
  • 人機介面 (HMI) 和人工智能 (AI) ,對產品差異化來說很重要
  • 各供應商為了違反專利法風險的最小化,也應該制定頭戴VR風鏡的鄰接領域的專利




  • Google、Merge Labs, Inc.、Samsung、SONY
Product Code: PCRPT16030101

Virtual Reality (VR) is a computer-simulated, three-dimensional environment that can be explored and interacted with by a person via a human-machine interface device. VR technologies have been applied to a broad range of fields, including video games, flight training, combat training, and surgical training. This report provides an overview of VR technologies, together with their major sectors, fields, and applications. Meanwhile, a US startup company has received a patent related to head-mounted VR goggles with the use of a mobile computing device in late 2015. Against the backdrop, whether other vendors, particularly Google's Cardboard and Samsung's Gear VR will infringe on that patent is also discussed in this report.

Table of Contents

1. Overview of VR Technologies

  • 1.1. Immersion VR
  • 1.2. Desktop VR
  • 1.3. Simulator VR
  • 1.4. Projection VR

2. Patent Mining

3. Data Analysis

  • 3.1. Patent Distribution by Country
  • 3.2. Patent Distribution by Sector and by Field
  • 3.3. Key Technologies & Applications
  • 3.4. Analysis of Merge Labs' Patent
  • MIC Perspecitve
  • Medical Applications Relatively Uncontested
  • HMI & AI Crucial to Product Differentiation
  • Vendors Should Design Around Head-Mounted VR Goggles to Minimize Risks of Infringement
  • Appendix
  • Glossary of Terms
  • List of Companies

List of Topics

  • Introduction of the patent mining procedure and distribution-by country, by sector, and by field-of the 870 VR-related patents identified by the use of data mining technique
  • Identifying 30 key technologies and applications of the 870 VR-related patents; also included is an analysis of the US-based startup Merge Labs' patent and its impact on existing vendors of head-mounted VR goggles

List of Figures

  • Figure 1: Popular VR Devices on the Market
  • Figure 2: VR Patents by Country
  • Figure 3: VR Patents by Sector
  • Figure 4: VR Patents by Field
  • Figure 5: VR Patents by Major Technology and Application
  • Figure 6: An Embodiment of Merge Labs' Claimed Invention of a Head-Mounted VR Goggle
  • Figure 7: Samsung Gear VR & Google Cardboard

List of Tables

  • Table 1: Key Technology Fields Identified by Text Mining

Companies covered

Google, Merge Labs, Inc., Samsung, Sony.

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