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市場調查報告書

虛擬實境 (VR) 和應用的發展趨勢與未來機會

Development Trends and Future Opportunities of Virtual Reality and Its Applications

出版商 Market Intelligence & Consulting Institute (MIC) 商品編碼 345795
出版日期 內容資訊 英文 19 Pages
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虛擬實境 (VR) 和應用的發展趨勢與未來機會 Development Trends and Future Opportunities of Virtual Reality and Its Applications
出版日期: 2015年11月26日 內容資訊: 英文 19 Pages
簡介

Facebook虛擬實境 (VR) 企業,發表以20億美元收購Oculus VR,VR再次受到世間關注。

本報告提供VR的最新的發展趨勢相關資料、硬體設備、數位媒體內容、投資機會從3個觀點的驗證、VR的未來趨勢相關的系統性資訊。

第1章 VR裝備全硬體設備

  • PC/主機為基礎的VR頭戴式耳機:提供高度的用戶體驗,不過高價
  • 行動為基礎的VR頭戴式耳機:進入障礙低

第2章 多媒體內容製作的課題

  • 視訊內容
  • 數位遊戲

第3章 創業投資和IT品牌中不同的關注領域

  • 創業投資:虛擬內容製作
  • 領導品牌:VR身臨其境型應用

MIC預測

附錄

  • 詞彙表
  • 企業清單

專題

圖表

調查對象企業

  • 13th Lab、AltspaceVR、ANTVR、Avegant、Deepoon、EEVO、Envelop VR、Facebook、FOVE、Freefly、Google、High Fidelity、Homido、HTC、Improbable、Legendary Pictures、Lion Gate、Lytro、Magic Leap、Matterport、MindMaze、Mojing、nDreams、NextCore、Nimble VR、Nod Labs、Oculus、OSVR、Pebbles Interfaces、Reload Studios、Resolution Games、Samsung、Sony、Steam、Surreal Vision、Valve、VRIDEO、Wear VR、WEVR、WorldViz、YouTube、Zeiss
目錄
Product Code: NARPT15112401

Following Facebook's decision to purchase Oculus VR, a VR (Virtual Reality) company, for US$2.0 billion, VR again grabbed headlines. With more branded HMDs (Head Mounted Displays) waiting in the pipeline that are poised to be released in the first half of 2016, more hardware and software vendors are devoted to the development of VR applications. This report examines the latest development of VR from three dimensions: key hardware, digital media content, and investment opportunities, with an aim to provide insights into VR trends of the future.

Table of Contents

1.Virtual Reality Has a Full Range of Hardware in Place

  • 1.1. PC/console-based VR Headsets Offer Higher User Experience but Costly
  • 1.2. Mobile-based VR Headsets Have Lower Entry Barriers

2.Multimedia Content Production Still Encounters Challenges

  • 2.1. Video Content
  • 2.2. Digital Games

3. Venture Capitals and IT brands Have Different Highlighted Areas

  • 3.1. Venture Capitals Take Aims at Virtual Content Production
  • 3.2. Leading Brands Continue to Focus on VR Immersive Applications
  • MIC perspectives
  • PC/Console-based VR Headsets as Better Investment Options
  • Multimedia Content Key for VR Monetization
  • Multimedia Content Making Tools and Platforms, and Enhanced Immersive Experience are What Counts
  • Appendix
  • Glossary of Terms
  • List of Companies

List of Topics

  • Background for Facebook's acquisition of Oculus VR
  • Projected development of VR from the perspective of key hardware, including PC/console-based and mobile-based VR headsets
  • Projected development of VR from the perspective of digital media content, including video content and digital games
  • Projected development of VR from the perspective of investment opportunities, touching on changes in venture capital investments for VR in 2014 versus 1H 2015 and the different highlighted areas of venture capitals and leading IT brands towards VR

List of Figures

  • Figure 1: Changes in Total Value of Venture Capital Investments for VR, 2014 - 1H 2015
  • Figure 2: Global VR Venture Capital Investment Options, 1H 2015

List of Tables

  • Table 1: Comparison of Branded PC/Console-based VR Headsets Currently Available
  • Table 2: Comparison of Mobile-based VR Headsets Currently Available
  • Table 3: Profile of Major VR HMD Headset Investees in 1H 2015

Companies covered

13th Lab, AltspaceVR, ANTVR, Avegant, Deepoon, EEVO, Envelop VR, Facebook, FOVE, Freefly, Google, High Fidelity, Homido, HTC, Improbable, Legendary Pictures, Lion Gate, Lytro, Magic Leap, Matterport, MindMaze, Mojing, nDreams, NextCore, Nimble VR, Nod Labs, Oculus, OSVR, Pebbles Interfaces, Reload Studios, Resolution Games, Samsung, Sony, Steam, Surreal Vision, Valve, VRIDEO, Wear VR, WEVR, WorldViz, YouTube, Zeiss.

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