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英文調查報告書

全球網路連線遊戲機市場預測(2008年至2012年)

Worldwide Connected Console 2008-2012 Forecast: Revenue Beyond Traditional Retail

出版商 IDC 聯絡我們
出版日期 2008/12 內容資訊 Pages: 42
商品編碼 82049
價格 US $ 4,500 ~ Price List
US $ 4,500 PDF by E-mail (Single User License)
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Abstract

This IDC study focuses on the North American and worldwide online console gaming market. The scope of this document covers all games and game items that may be downloaded or played online on a videogame console with onboard storage using broadband online connectivity.

"Revenue from subscriptions, paid downloadable game-related content, and advertising spend enabled by connected consoles is the fastest-growing business in the videogame console sector," says Billy Pidgeon, research manager of IDC' s Consumer Markets: Gaming service. "With an avid audience of gamers who historically spend on quality game content based more on hardware adoption cycles than macroeconomic factors, connected consoles will drive an online multibillion dollar ancillary revenue source in addition to the robust videogame console hardware and software traditional retail market. We expect connected consoles to generate over $2 billion in 2008 and to grow to over $7 billion by 2012."

Table of Contents

  • Table of Contents
  • IDC Opinion
  • In This Study
    • Methodology
  • Situation Overview
    • Current-Generation Online Consoles
      • Consoles' Multiple Hardware Configurations, for Better or Worse
      • Xbox LIVE Sets the Standard for the Connected Console Experience
      • NXE Adds Avatars and Simplifies the User Interface to Improve Xbox LIVE
      • Sony PlayStation Network: Unique Enthusiast Content
      • Nintendo Wii Brings the Mass-Market Gamer in Sooner
  • Future Outlook
    • Forecast and Assumptions
      • Assumptions
      • Table: Key Forecast Assumptions for the Worldwide Online Console Gaming Market, 2008-2012
      • Converting Online Capable Installed Base to Active Installed Base
      • Console Cycle Progression and Online Gaming
      • The Enthusiast Gamer Downloads, Buys, and Plays Mass-Market Games
      • Console Connectivity Beyond Online Gaming
      • Nongame Multimedia Downloads
      • The Connected Console Begins to Show Mainstream Appeal
      • Consumption Trends to Increase with Variety of Downloads
      • Connected Consoles Forecast
      • Table: North America Online Videogame Console Sales, Installed Base, Gamers, and Revenue, 2005-2012
      • Table: Worldwide Online Videogame Console Sales, Installed Base, Gamers, and Revenue, 2005-2012
      • Regionality
      • Subscription Revenue Growth
      • Game-Related Downloadable Content Revenue Growth
      • Connected Console Advertising Revenue Growth
    • Market Context
    • Table: Worldwide Online Console Revenue, 2005-2012: Comparison of June 2007 and December 2008 Forecasts ($M)
    • Figure: Worldwide Online Console Revenue, 2005-2012: Comparison of June 2007 and December 2008 Forecasts
  • Essential Guidance
    • Primary Hardware and Software Vendors
    • OEM Manufacturers
    • Publishers and Developers
    • Retailers and Distributors
    • Regarding Advertising
  • Learn More
    • Related Research
    • Definitions
    • The Origins of the Online Console Market
      • Online PC Gaming
      • Last-Generation Competitive Online Console Strategy
      • Sony PS2 Online
      • Microsoft' s Xbox LIVE
    • Methodology
      • Historical Market Values and Exchange Rates
      • Table: Exchange Rates, 2003-2007 (%)
    • Synopsis
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