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英文調查報告書

除日本外亞太地區遊戲市場概要:線上及遊戲機

Asia/Pacific (Excluding Japan) Online and Device Gaming Overview

出版商 IDC 聯絡我們
出版日期 2008/12 內容資訊 Pages: 47
商品編碼 79507
價格 US $ 3,500 ~ Price List
US $ 3,500 PDF by E-mail (Single User License)
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Hard Copy/CD-ROM
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Abstract

This IDC study provides information and insights in the dynamics, market size, and forecast trends of three gaming markets in Asia/Pacific (excluding Japan) or APEJ. The markets covered are online gaming, mobile online gaming, and console gaming. The online gaming and mobile online gaming highlight various market drivers and inhibitors in 2007, while console gaming offers a look at adoption and ownership rates across the region.

"In 2007, the APEJ gaming market continued to develop due to higher Internet and broadband penetration. Lower PC and handset prices also helped drive the market' s expansion. A key trend in 2007 was the rising number of casual players of PC and console games. The growing spread of feature-rich mobile phones also boded well for the mobile online gaming segment," says Poon-Wei Ang, market analyst, Software Research, IDC Asia/Pacific.

Table of Contents

  • Table of Contents
  • IDC Opinion
  • In This Study
    • Methodology
    • Executive Summary
  • Situation Overview
    • Asia/Pacific (Excluding Japan) Gaming Market
      • Asia/Pacific (Excluding Japan) Online Gaming Market
      • Table: Asia/Pacific (Excluding Japan) Online Gaming Market by Geography, 2006-2007 (US$M)
      • Figure: Asia/Pacific Online Gaming Subscription Revenue by Geography, 2006
      • Figure: Asia/Pacific Online Gaming Subscription Revenue by Geography, 2007
        • Market Drivers
        • Market Inhibitors
        • Emerging Trends
      • Asia/Pacific (Excluding Japan) Mobile Online Gaming Market
      • Figure: Asia/Pacific (Excluding Japan) Mobile Online Gamers by Selected Country, 2006 and 2007
        • Market Drivers
        • Market Inhibitors
        • Emerging Trends
      • Asia/Pacific (Excluding Japan) Videogame Hardware and Software Market
        • Videogame Console Overview
        • Figure: Asia/Pacific (Excluding Japan) Videogame Console Adoption by Country, 2007
        • Figure: Asia/Pacific (Excluding Japan) Videogame Console Ownership by Country, 2007
        • Handheld Gaming Overview
        • Asia/Pacific (Excluding Japan) Handheld Videogame Adoption and Ownership
        • Figure: Asia/Pacific (Excluding Japan) Handheld Videogame Adoption by Country, 2007
        • Figure: Asia/Pacific (Excluding Japan) Handheld Videogame Ownership by Country, 2007
  • Future Outlook
    • Forecast and Assumptions
      • Online Gaming
      • Table: Asia/Pacific (Excluding Japan) Online Gaming Market, 2007-2012
      • Mobile Online Gaming
      • Table: Asia/Pacific (Excluding Japan) Mobile Online Gamers Market by Selected Countries, 2007-2012 (Million)
      • Videogame Hardware and Software
        • Videogame Hardware Analysis
        • Table: Asia/Pacific (Excluding Japan) Videogame Hardware Shipments by Platform, 2007-2012 (000)
        • Videogame Software Analysis
        • Table: Asia/Pacific (Excluding Japan) Videogame Software Shipments by Platform, 2007-2012 (000)
        • Table: Key Forecast Assumptions for the Asia/Pacific excluding Japan Connected Gaming Market, 2008-2012
    • Market Context
      • Online Gaming
      • Mobile Online Gaming
      • Console Gaming
      • Table: Asia/Pacific (Excluding Japan) Connected Gaming: Comparison of 2007 and 2008 Forecasts
  • Essential Guidance
    • Online Gaming
    • Mobile Online Gaming
    • Console/Handheld Gaming
  • Learn More
    • Related Research
    • Definitions
      • Online Gaming Definitions
        • Online Games
        • Casual Games
        • Serious Games
        • Subscriptions
        • Online Gamers
      • Mobile Online Gaming Definitions
      • Console Gaming Definitions
    • Synopsis
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