IDC的擴增實境 (AR)、虛擬實境 (VR) 支出指南的分類
IDC's Worldwide Augmented and Virtual Reality Spending Guide Taxonomy, 2016
|出版日期||內容資訊||英文 13 Pages
|IDC的擴增實境 (AR)、虛擬實境 (VR) 支出指南的分類 IDC's Worldwide Augmented and Virtual Reality Spending Guide Taxonomy, 2016|
|出版日期: 2016年07月18日||內容資訊: 英文 13 Pages||
到目前為止，擴增實境 (AR) 和虛擬實境 (VR)是攻擊彼此市場的關係。可是，隨著智慧型手機的普及廉價的VR頭戴式耳機變得普及，以及許多的消費者自製的內容可在AR/VR環境體驗。今後5年，以教育、物流、製造業為中心，預期AR/VR市場急速成長。
本報告提供全球擴增實境 (AR)/虛擬實境 (VR)的市場規模 (支出額) 分析時IDC利用的市場定義及分類方法說明。
This IDC study provides an overview of key Worldwide Augmented and Virtual Reality Spending Guide product and market definitions. The taxonomy provides product definitions as well as a description of IDC's approach to segmenting and measuring the ARVR market."For many years, augmented and virtual reality were the stuff of science fiction. Now with powerful smartphones powering inexpensive VR headsets, the consumer market is primed for new paid and user-generated content-driven experiences. Recent developments demonstrate the powerful impact augmented reality IT solutions can have at the industry level in fields like healthcare, and over the next five years, we expect to see that promise become realized in other fields like education, logistics, and manufacturing." - Chris Chute, vice president, Customer Insights and Analysis Group.