Product Code: US41926517
This IDC study forecasts the digital PC and Mac gaming market worldwide through 2021 along several dimensions. The digital PC games market includes PC/Mac gamers who play at least an hour per week each month, associated spending on video game software and services derived through digital/online channels, and associated display ad outlays (i.e., banner or video ads shown in or around a browser game window) going to game developers/publishers. Gamers and revenue are broken down into three local client-based segments (subscriptions, prepaid games and add-ons/DLC, and free to play) plus a web browser-based gaming segment (all business models included) and forecast through 2021. The same segments are further divided into for major geographic regions (North America, Western Europe, Asia/Pacific, and the rest of the world) and rolled up into a global total. ARPU or ARPPU is also calculated by business model segment and region."The ongoing rise of free-to-play games running in a local client continues to be the main story in PC gaming. It's also the case that prepaid games and related content will grow worldwide over the next few years despite the increasingly stiff competition for casual gamers' eyeballs and spending coming from smartphone games in particular." - Lewis Ward, research director, IDC's Gaming and VR/AR
IDC Market Forecast Figure
Executive Summary
Advice for Technology Suppliers
Market Forecast
- Worldwide Forecast
- North America Forecast
- Western Europe Forecast
- Asia/Pacific Forecast
- Rest of World Forecast
Market Context
- Drivers and Inhibitors
- Drivers
- eSports
- Less Expensive, Higher-Quality GPUs
- Inhibitors
- Smartphone Gaming Cannibalization
- Falling PC Sales
- Significant Market Developments
- Changes from Prior Forecast
Market Definition
Methodology
Related Research