Worldwide Augmented and Virtual Reality Hardware Forecast, 2016-2020
|出版日期||內容資訊||英文 16 Pages
|全球AR、VR硬體設備市場預測:2016年∼2020年 Worldwide Augmented and Virtual Reality Hardware Forecast, 2016-2020|
|出版日期: 2016年04月06日||內容資訊: 英文 16 Pages||
全球主要市場上擴增實境 (AR) 、虛擬實境 (VR) 硬體設備整體出貨台數，2015年∼2020年預計以186.1％的年複合成長率 (CAGR) 成長。
This IDC study forecasts VR and AR in three major hardware buckets. The first is screenless viewers, which strap a smartphone screen to a person's face. The second is tethered head-mounted displays (HMDs), which connect to general-purpose compute device such as a smartphone, PC, or console. The third is standalone HMDs, which have the necessary, compute power integrated into the display or attached to it. Each of these categories will have a role to play in growth of the broader AR/VR market. "In 2016, virtual reality will catapult into the spotlight with major launches from Oculus, HTC/Valve, and Sony building on the early momentum created by Samsung's first smartphone-based product," says Tom Mainelli, IDC VP for Devices and AR/VR. "VR growth begins now and will dominate much of the public discussion in the near term, but longer-term augmented reality represents a much larger technology evolution and opportunity. AR hardware will take longer to mature, but over time, it will grow to represent a much larger opportunity for hardware, software, and service companies."