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市場調查報告書

全球AR、VR硬體設備市場預測

Worldwide Augmented and Virtual Reality Hardware Forecast, 2017-2021

出版商 IDC 商品編碼 355951
出版日期 內容資訊 英文 8 Pages
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全球AR、VR硬體設備市場預測 Worldwide Augmented and Virtual Reality Hardware Forecast, 2017-2021
出版日期: 2017年05月08日 內容資訊: 英文 8 Pages
簡介

本報告提供全球AR、VR硬體設備市場相關調查分析,最新的市場預測相關的系統性資訊。

IDC的市場預測值

摘要整理

技對術供應商的建議

市場預測

  • VR硬體設備
  • AR硬體設備

市場背景

  • 推動因素及阻礙因素
    • 推動因素
    • 阻礙因素
  • 重要的市場趨勢
  • 上次預測後的變更

市場定義

調查手法

相關調查

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目錄
Product Code: US42508017

This IDC study discusses both AR and VR as important technologies that will play an increasingly critical role in how humans interact with machines, data, and each other. This IDC study forecasts VR and AR in three major hardware buckets. The first is screenless viewers, which straps a smartphone screen to a person's face. The second is tethered head-mounted displays (HMDs), which connect to a general-purpose compute device such as a smartphone, PC, or console. The third is standalone HMDs, which have the necessary compute power integrated into the display or attached to it. Each of these categories will have a role to play in growth of the broader AR/VR market."Virtual reality hardware is now shipping in volume, and in 2017, we'll see numerous new vendors enter the market, driving down costs and creating a more sizable installed base that will lead more content creators to embrace the technology," says Tom Mainelli, IDC's VP for Devices and AR/VR. "Meanwhile, the interest in augmented reality continues to grow, leading to major consumer and commercial-facing companies exploring the ways this important technology will impact their businesses going forward."

IDC Market Forecast Figure

Executive Summary

Advice for Technology Suppliers

Market Forecast

  • Virtual Reality Hardware
    • VR Hardware Types
    • Regional VR Splits and Commercial Versus Consumer
  • Augmented Reality Hardware
    • AR Hardware Types
    • Regional AR Splits and Commercial Versus Consumer

Market Context

  • Drivers and Inhibitors
    • Drivers
      • Maturing Graphics and Screen Technologies
      • Consumer and Commercial Interest
    • Inhibitors
      • High Cost of Hardware
      • Immature Software and Services Offerings
      • Unknown Issues Around Physical Impact of AR/VR on Users
  • Significant Market Developments
  • Changes from Prior Forecast

Market Definition

Methodology

Related Research

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