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市場調查報告書

全球AR、VR硬體設備市場預測:2016年∼2020年

Worldwide Augmented and Virtual Reality Hardware Forecast, 2016-2020

出版商 IDC 商品編碼 355951
出版日期 內容資訊 英文 16 Pages
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全球AR、VR硬體設備市場預測:2016年∼2020年 Worldwide Augmented and Virtual Reality Hardware Forecast, 2016-2020
出版日期: 2016年04月06日 內容資訊: 英文 16 Pages
簡介

全球主要市場上擴增實境 (AR) 、虛擬實境 (VR) 硬體設備整體出貨台數,2015年∼2020年預計以186.1%的年複合成長率 (CAGR) 成長。

本報告提供全球AR、VR硬體設備市場相關調查分析,最新的市場預測相關的系統性資訊。

IDC的市場預測值

摘要整理

技術供應商的建議

市場預測

  • VR螢幕無放映裝置
  • VR網路共享HMD
  • VR獨立的HMD
  • AR網路共享HMD
  • AR獨立的HMD

市場背景

  • 推動因素及阻礙因素
    • 推動因素
    • 阻礙因素
  • 重要的市場趨勢
  • 上次預測後的變更

市場定義

調查手法

相關調查

目錄
Product Code: US41145316

This IDC study forecasts VR and AR in three major hardware buckets. The first is screenless viewers, which strap a smartphone screen to a person's face. The second is tethered head-mounted displays (HMDs), which connect to general-purpose compute device such as a smartphone, PC, or console. The third is standalone HMDs, which have the necessary, compute power integrated into the display or attached to it. Each of these categories will have a role to play in growth of the broader AR/VR market. "In 2016, virtual reality will catapult into the spotlight with major launches from Oculus, HTC/Valve, and Sony building on the early momentum created by Samsung's first smartphone-based product," says Tom Mainelli, IDC VP for Devices and AR/VR. "VR growth begins now and will dominate much of the public discussion in the near term, but longer-term augmented reality represents a much larger technology evolution and opportunity. AR hardware will take longer to mature, but over time, it will grow to represent a much larger opportunity for hardware, software, and service companies."

IDC Market Forecast Figure

Executive Summary

Advice for Technology Suppliers

Market Forecast

  • VR Screenless Viewers
  • VR Tethered HMDs
  • VR Standalone HMDs
  • AR Tethered HMDs
  • AR Standalone HMDs

Market Context

  • Drivers and Inhibitors
    • Drivers
      • Maturing Graphics and Screen Technologies
      • Consumer and Commercial Interest
    • Inhibitors
      • High Cost of Hardware
      • Immature Software and Services Offerings
      • Unknown Issues Around Physical Impact of AR/VR on Users
  • Significant Market Developments
  • Changes from Prior Forecast

Market Definition

Methodology

Related Research

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