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市場調查報告書

全球行動、可攜式遊戲市場預測:2016年∼2020年

Worldwide Mobile and Handheld Gaming Forecast, 2016-2020

出版商 IDC 商品編碼 355668
出版日期 內容資訊 英文 32 Pages
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全球行動、可攜式遊戲市場預測:2016年∼2020年 Worldwide Mobile and Handheld Gaming Forecast, 2016-2020
出版日期: 2016年03月29日 內容資訊: 英文 32 Pages
簡介

全球智慧型手機、平板電腦、可攜式遊戲軟體、可攜式遊戲主機硬體設備市場總銷售額,預計2015年∼2020年以9.7%的年複合成長率成長。

本報告提供全球行動、可攜式遊戲市場相關調查分析,最新的市場預測相關的系統性資訊。

IDC的市場預測值

摘要整理

技術供應商的建議

市場預測

  • 全球預測
    • 北美
    • 西歐
    • 亞太地區 (含日本)
    • 其他

市場背景

  • 推動因素及阻礙因素
    • 推動因素
    • 阻礙因素
  • 重要的市場趨勢
  • 上次預測後的變更

市場定義

調查手法

相關調查

目錄
Product Code: US40268015

This IDC study forecasts smartphone, tablet, and handheld game console users, installed bases, and revenue through 2020. North America is broken out from Western Europe, Asia/Pacific (including Japan), and a combined rest of the world (ROW) region. iOS and Android gaming dynamics are considered in some depth, as is the Nintendo versus Sony dynamic on handheld platforms. Hardware revenues for Nintendo and Sony are included, but not for smartphones and tablets used for gaming."The sheer scale of mobile gaming is perhaps what's most impressive about this market, and total revenue is poised to grow at more than 10% per year through 2020, which will make it the largest segment of the global video games industry by a wide margin at that point. Everyone in the supply chain who isn't racing to serve the needs of tomorrow's growing mobile gamer customer base is overlooking what's quickly emerging as the cornerstone of gaming in several important respects." - Lewis Ward, IDC's research director of Gaming.

IDC Market Forecast Figure

Executive Summary

Advice for Technology Suppliers

Market Forecast

  • Worldwide Forecast
    • North America Forecast
    • Western Europe Forecast
    • Asia/Pacific (Including Japan) Forecast
    • Rest of World Forecast

Market Context

  • Drivers and Inhibitors
    • Drivers
      • Rising Smartphone Penetration in Developing Economies
      • Augmented Reality and Virtual Reality Opportunities
    • Inhibitors
      • Whales May Get "Fished Out" Faster than They're Replaced
      • eSports May Not Be a Good Fit for Touchscreen Platforms That Rely on Cellular Networks
  • Significant Market Developments
  • Changes from Prior Forecast

Market Definition

Methodology

Related Research

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