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市場調查報告書

固定式遊戲主機的全球市場佔有率

Worldwide Video Game Console Market Shares, 2015: Sony Ups Its Game

出版商 IDC 商品編碼 346590
出版日期 內容資訊 英文 47 Pages
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固定式遊戲主機的全球市場佔有率 Worldwide Video Game Console Market Shares, 2015: Sony Ups Its Game
出版日期: 2016年06月09日 內容資訊: 英文 47 Pages
簡介

本報告提供全球固定式遊戲主機及專用軟體市場的趨勢相關分析,全球及各地區市場規模、佔有率 (過去的成果值) ,及各平台、各製造廠商詳細趨勢,近幾年的市場主要趨勢 (數位專用小型遊戲主機,遊戲用STB等) 等相關調查與考察。

IDC的市場佔有率預測 (圖表)

摘要整理

技術供應商的建議

市場佔有率

  • 全球
  • 北美
  • 西歐
  • 亞太地區
  • 其他的地區

主要企業

  • SONY (PlayStation 4)
  • Microsoft (Xbox One)

市場背景

  • 主要趨勢

調查手法

市場定義

相關調查

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目錄
Product Code: US40752016

This IDC study primarily examines and contrasts the leading home video game console hardware makers and related game software providers in 2015. North America is broken out from Western Europe, Asia/Pacific (including Japan), and a combined rest of the world region. The state of digital-only microconsoles is also considered in some detail."Sony's PlayStation 4 put some additional distance between itself and competing console platforms in 2015. Sony's PlayStation brand picked up almost a 7% share of global home console retail spending last year relative to 2014. If Microsoft, Nintendo, and other platform providers want to turn game console dynamics back in their favor, they'll have to identify and exploit a weakness in the PS4 juggernaut to do it." - Lewis Ward, IDC's research director of Gaming.

IDC Market Share Figure

Executive Summary

Advice for Technology Suppliers

Market Share

  • Worldwide
  • North America
  • Western Europe
  • Asia/Pacific (Including Japan)
  • Rest of the World

Who Shaped the Year

  • Sony (PlayStation 4)
  • Microsoft (Xbox One)

Market Context

  • Significant Market Developments

Methodology

Market Definition

Related Research

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