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市場調查報告書
全球遊戲市場:專用終端·行動電話·平板電腦媒體(2011年∼2015年的市場預測)
Worldwide Dedicated Handheld, Mobile Phone, and Media Tablet Gaming 2011-2015 Forecast
| 出版商 |
IDC |
| 出版日期 |
2011年12月 |
商品編碼 |
227235 |
| 內容資訊 |
英文 Pages: 77 |
| 價格 |
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全球遊戲市場:專用終端·行動電話·平板電腦媒體(2011年∼2015年的市場預測) 是由出版商IDC在2011年12月所出版的。
這份英文市場調查報告書包含Pages: 77 價格從美金4500起跳。
本報告提供全球遊戲市場上遊戲專用終端(任天堂的NintendoDS,SONY的PSP等),智慧型手機·多功能手機,及平板電腦媒體遊戲市場相關資料到2015年為止的預測,全球及各地區的硬體設備·軟體銷售額預測,競爭分析等相關資料,為您概述為以下內容。
IDC的見解
關於本調查
概況
- 平台供應商的競爭分析
- Apple iOS
- Google/OHA Android
- Microsoft Windows Phone·Nokia Symbian
- Nintendo DS/DSi/3DS
- Sony PlayStation Portable·Vita
- 其他的市場參與企業
- 體感遊戲·數位遊戲的流通趨勢
未來預測
主要的建議
參考資料
This IDC study forecasts demand for dedicated handheld gaming platforms (i.e., Nintendo's DS/DSi/3DS line and Sony's PSP and Vita), smartphone and feature phone gaming, and media tablet gaming through 2015. It leverages survey data to distinguish paying customer bases among these mobile/portable gaming platforms from demographic and genre preference perspectives. Global sales of hardware and software (physical as well as digital games), and installed bases, are aggregated from four regions: North America, Western Europe, Japan, and the rest of the world. "The profile of cell phone and media tablet gaming will continue to rise over the next several years," says Lewis Ward, research manager of IDC's Gaming program. "But the dynamic regarding dedicated handhelds isn't likely to unfold the way many observers expect. Dedicated handhelds will be buoyed by next-gen releases through 2014 in particular, leading to a relatively modest erosion of their share of the global mobile/portable gaming device installed base and associated game revenue."
Table of Contents
IDC Opinion
In This Study
Situation Overview
Future Outlook
Forecast and Assumptions
Market Context
Essential Guidance
Learn More
Related Research
Definitions
Methodology
Synopsis
Table: Worldwide Paying Mobile/Portable Gamer Penetration Rates by Platform, Age, and Gender, 4Q10-1Q11 (% of Respondents)
Table: Top 3 Assumptions for the Worldwide Dedicated Handheld, Mobile Phone, and Media Tablet Gaming Market, 2011-2015
Table: Key Forecast Assumptions for the Worldwide Dedicated Handheld, Mobile Phone, and Media Tablet Gaming Market, 2011-2015
Table: Worldwide Dedicated Handheld Hardware ASP by Console, 2006-2015 ($)
Table: Worldwide Dedicated Handheld Video Game Hardware and Physical Game and Paying Gaming Cell Phone and Media Tablet Shipments and Installed Base by Platform, 2006-2015 (000)
Table: Worldwide Dedicated Handheld Hardware and Software, Mobile Phone, and Media Tablet Game Software Revenue, 2006-2015 ($M)
Table: North America Dedicated Handheld Video Game Hardware and Physical Game and Paying Gaming Cell Phone Shipments and Installed Base by Platform, 2006-2015 (000)
Table: North America Dedicated Handheld Hardware and Software and Mobile Phone Game Software Revenue, 2006-2015 ($M)
Table: Western Europe Dedicated Handheld Video Game Hardware and Physical Game and Paying Gaming Cell Phone Shipments and Installed Base by Platform, 2006-2015 (000)
Table: Western Europe Dedicated Handheld Hardware and Software and Mobile Phone Game Software Revenue, 2006-2015 ($M)
Table: Japan Dedicated Handheld Video Game Hardware and Physical Game and Paying Gaming Cell Phone Shipments and Installed Base by Platform, 2006-2015 (000)
Table: Japan Dedicated Handheld Hardware and Software and Mobile Phone Game Software Revenue, 2006-2015 ($M)
Table: Rest of World Dedicated Handheld Video Game Hardware and Physical Game and Paying Gaming Cell Phone Shipments and Installed Base by Platform, 2006-2015 (000)
Table: Rest of World Dedicated Handheld Hardware and Software and Mobile Phone Game Software Revenue, 2006-2015 ($M)
Table: Worldwide Dedicated Handheld Hardware and Software, Mobile Phone, and Media Tablet Game Software Revenue, 2006-2015: Comparison of October 2010 and December 2011 Forecasts ($M)
Table: Exchange Rates, 2003-2010 (%)
Figure: Sample Hardware: iPhone 4S, Android Xperia PLAY, Lumia 800 Windows Phone, Nintendo 3DS, and Sony Vita
Figure: Worldwide Dedicated Handheld Hardware and Software and Mobile Phone and Media Tablet Game Software Revenue, 2006-2015
Figure: Worldwide Top 10 Game Genre Preferences by Major Platform, 4Q10-1Q11
Figure: North America Dedicated Handheld Hardware and Software and Mobile Phone Game Software Revenue, 2006-2015
Figure: North America Paying Smartphone and Media Tablet Gamer by Penetration Rate, Age, and Gender, 4Q10-1Q11
Figure: Western Europe Dedicated Handheld Hardware and Software and Mobile Phone Game Software Revenue, 2006-2015
Figure: Western Europe Paying Smartphone and Media Tablet Gamer by Penetration Rate, Age, and Gender, 4Q10-1Q11
Figure: Japan Dedicated Handheld Hardware and Software and Mobile Phone Game Software Revenue, 2006-2015
Figure: Japan Paying Smartphone and Media Tablet Gamer by Penetration Rate, Age, and Gender, 4Q10-1Q11
Figure: Rest of World Dedicated Handheld Hardware and Software and Mobile Phone Game Software Revenue, 2006-2015
Figure: Rest of World Paying Smartphone and Media Tablet Gamer by Penetration Rate, Age, and Gender, 4Q10-1Q11
Figure: Worldwide Dedicated Handheld Hardware and Software, Mobile Phone, and Media Tablet Game Software Revenue, 2006-2015: Comparison of October 2010 and December 2011 Forecasts
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