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首頁 > 市場調查報告書 > 通訊 > 軟體 > 全球遊戲與互動娛樂主機硬體及軟體市場預測(2011-2015年)
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市場調查報告書

全球遊戲與互動娛樂主機硬體及軟體市場預測(2011-2015年)

Worldwide Game and Interactive Entertainment Console Hardware and Software 2011-2015 Forecast

出版商 IDC
出版日期 2011年07月 商品編碼 206802
內容資訊 英文 Pages: 59
價格
US $ 4500 PDF by E-mail (Single user license)


全球遊戲與互動娛樂主機硬體及軟體市場預測(2011-2015年) 是由出版商IDC在2011年07月所出版的。 這份英文市場調查報告書包含Pages: 59 價格從美金4500起跳。

簡介

IDC消費者市場遊戲服務調查主任Lewis Ward表示「2011年遊戲世代進入停滯狀態,主因是許多先進市場持續的整體經濟問題,使販售與2010年相比降低。預計2012年底Wii U的發售可再次促進產業活性化,讓遙控器與硬碟軟體的販售在2015年擴大至400億美元」。

本報告針對全球遊戲與互動娛樂主機硬體及軟體市場,提供至2015年電視遊戲控制器與軟體需求、用途、販售評價、預測、目前遊戲機平台競爭狀況評價、次世代平台預測,目錄介紹如下。

IDC的看法

關於本報告

  • 調查方法

概況

  • 遊戲人口統計資料與喜好類型特徴

未來展望

  • 預測與前提條件
  • 市場背景

主要建議

參考資料

  • 相關調查
  • 定義
  • 調查方法

圖表列表

目錄

Abstract

This IDC study assesses and forecasts the demand for, usage of, and revenue associated with video game console hardware and software on a worldwide basis through 2015. It provides a competitive assessment of the leading current-generation console platforms based on survey data, interviews, and other research sources and models next-generation platform releases based on historical precedent and other inputs. Worldwide game console totals are broken down into four regions: North America, Western Europe, Japan, and the rest of the world.

"2011 represents something of a lull between console generations, compounded by continuing macroeconomic weakness in many developed markets, that will result in a modest net revenue reduction compared with 2010," says Lewis Ward, research manager of IDC' s Consumer Markets: Gaming service. "The industry will be reinvigorated in late 2012 with the launch of Wii U, and I expect that direct console hardware and disc-based software revenue by 2015 will rebound to nearly $40 billion."

Table of Contents

  • IDC Opinion
  • In This Study
    • Methodology
  • Situation Overview
    • Gamer Demographic and Genre Preference Distinctions
      • Nintendo Wii and Wii U
      • Microsoft Xbox 360
      • Sony PlayStation 3 and PlayStation 2
  • Future Outlook
    • Forecast and Assumptions
      • Worldwide Forecast
      • North America
      • Western Europe
      • Japan
      • Rest of World
    • Market Context
  • Essential Guidance
  • Learn More
    • Related Research
    • Definitions
    • Methodology
      • Historical Market Values and Exchange Rates
    • Synopsis
  • Table: Top 3 Assumptions for the Worldwide Game and Interactive Entertainment Console Hardware and Software Market, 2011–2015
  • Table: Key Forecast Assumptions for the Worldwide Game and Interactive Entertainment Console Hardware and Software Market, 2011–2015
  • Table: Worldwide Video Game Hardware and Software Shipments and Installed Base by Console, 2006–2015 (000)
  • Table: Worldwide Video Game Hardware and Software Revenue, 2006–2015 ($M)
  • Table: Worldwide Video Game Hardware ASPs, 2006–2015 ($)
  • Table: North America Video Game Hardware and Software Shipments and Installed Base by Console, 2006–2015 (000)
  • Table: North America Video Game Hardware and Software Revenue, 2006–2015 ($M)
  • Table: Western Europe Video Game Hardware and Software Shipments and Installed Base by Console, 2006–2015 (000)
  • Table: Western Europe Video Game Hardware and Software Revenue, 2006–2015 ($M)
  • Table: Japan Video Game Hardware and Software Shipments and Installed Base by Console, 2006–2015 (000)
  • Table: Japan Video Game Hardware and Software Revenue, 2006–2015 ($M)
  • Table: Rest of World Video Game Hardware and Software Shipments and Installed Base by Console, 2006–2015 (000)
  • Table: Rest of World Video Game Hardware and Software Revenue, 2006–2015 ($M)
  • Table: Worldwide Video Game Hardware and Software Revenue, 2006–2015: Comparison of June 2010 and July 2011 Forecasts ($M)
  • Table: Exchange Rates, 2003–2010 (%)
  • Figure: Respondents by Age and Platform, 2010
  • Figure: Adult Console Gamer Genre Preferences (Actions/Advanture Through Karaoke), 2010
  • Figure: Adult Console Gamer Genre Preferences (Fitness Through Racing/Driving), 2010
  • Figure: Adult Console Gamer Genre Preferences (Strategy Through Word/Number), 2010
  • Figure: Worldwide Video Game Console Shipments by Platform, 2006–2015
  • Figure: Worldwide Video Game Console Installed Base by Platform, 2006–2015
  • Figure: Worldwide Video Game Console Disc Shipments by Platform, 2006–2015
  • Figure: Worldwide Video Game Hardware and Software Revenue, 2006–2015
  • Figure: Worldwide Video Game Hardware and Software Revenue, 2006–2015: Comparison of June 2010 and July 2011 Forecasts
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