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市場調查報告書
中國的遊戲市場分析:假設項目交易
China Gaming Insight: Virtual Items Trading
| 出版商 |
IDC |
| 出版日期 |
2010年01月 |
商品編碼 |
113211 |
| 內容資訊 |
英文 Pages: 18 |
| 價格 |
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中國的遊戲市場分析:假設項目交易 是由出版商IDC在2010年01月所出版的。
這份英文市場調查報告書包含Pages: 18 價格從美金4725起跳。
本報告書內容包括:中國的線上遊戲的假想項目交易市場的分析、商務模式、市場力學、主要動向及主要提案、含圖表共18頁。內容綱要摘記如下:
IDC的見解
關於本調查
概況
- 概要
- 項目基礎的遊戲成為中國的主流
- 假想項目交易的法律環境的改善
- 假想項目的交易對消費者的態度
- 目前的假想項目交易市場的分析
- 假想項目交易的進化
- 目前的假想項目交易分析
- 假想項目交易模式
- 假想項目交易市場的發展
- 交易平台的分析
- 中國的線上遊戲假想項目交易市場整體的競爭分析
- 主要供應商
- 市場力學
今後的展望
圖表
Abstract
This IDC Insights summarizes China' s online gaming virtual goods trading
market and analyzes it from the perspective of gaming industry.
As an extension of continued intelligence service on China gaming
industry, IDC will release a series of insight studies on
China online gaming industry.
This report will review the virtual goods
trading market of China social networking online gaming industry from
the angles of business models, market dynamics, key trends, and
essential guidance.
Table of Contents
- IDC Opinion
- In This Insight
- Situation Overview
- Overview
- Item-based games are becoming the mainstream in China
- Legal environment of virtual goods trading improves
- Users attitude towards transaction of virtual items
- Users attitude towards virtual goods trading
- Places for users to search for virtual goods trading
- Factors that concern users the most in virtual trading
- Users Suggestions on Regulating Virtual Goods Trading
- Analysis of Current Virtual Goods Trading Market
- Evolvement of Virtual Goods Trading
- Analysis of Current Virtual Goods Trading
- Virtual Goods Trading Models
- Development of Virtual Goods Trading Market
- Analysis of Trading Platform
- Competitive Analysis of China' s Overall Online Gaming Virtual Goods Trading Market
- Key Suppliers
- Market Dynamics
- future outlook
- Learn More
- Table: China Online Gaming Industry Revenue by Business Model, 20082013
- Table: China Online Gaming Virtual Goods Trading Market, 20082013
- Figure: Users attitudes towards virtual item trading
- Figure: Places for users to access information of virtual item trading
- Figure: Users' concerns about virtual item trading
- Figure: Users advice on standardizing virtual item trading
- Figure: China Online Gaming Virtual Goods Trading Platform, 20082013
- Figure: Online Game Virtual Goods Barter Model
- Figure: Online Game Virtual Goods Auction Model
- Figure: Online Game Virtual Goods Commission Model
- Figure: How Users Deal with Virtual Goods Trading Disputes
- Figure: China Online Gaming Virtual Goods Trading Market Shares, 2008
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