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市場調查報告書

音樂2.0市場:其理論

Music 2.0: The Theory

出版商 Generator Research
出版日期 2008年09月 商品編碼 75082
內容資訊 英文 46 PAGES
價格
US $ 1190 PDF By E-mail (5 User License)
US $ 1452 PDF By E-mail (10 User License)
US $ 1714 PDF By E-mail (Corporate License)


音樂2.0市場:其理論 是由出版商Generator Research在2008年09月所出版的。 這份英文市場調查報告書包含46 PAGES 價格從美金1190起跳。

簡介

本報告書內容包括:改變對數位音樂的想法的的10大概念詳細調查、唱片音樂產業既有商業模式的缺點、定位為成功及成長的唱片音樂產業的全新模式分析等。內容綱要摘記如下:

實施概要

介紹

  • 背景
  • 不一致的想法
  • 10大主要概念

價值及虛擬複製

價值的主要切換

如何創造價值?

  • 音樂產業的附加價值

價值分配的生態系統

音樂現存的價值

價值喪失的謎團

與技術產業的關聯性

著作權法的角色

權利管理vs媒體管理

  • 數位著作權管理(DRM)vs數位媒體管理(DMM)

目錄

Abstract

10 Radical Concepts to Change Your Thinking

  • Pricing Virtual Copies
  • Role of Copyright Law
  • Present Value (PV) of Music
  • New Value Equation
  • Value-delivery Ecosystem
  • Usage-based Payment Model

Subject Area

This report presents 10 radical concepts that will change the way you think about digital music. The report shows how the music industry can avoid falling into the abyss, even at this late hour.

Report Content

The 10 concepts are:

  • Value and virtual copies
  • Shift in who delivers value
  • How value is extracted
  • Value added by music industry
  • Value-delivery ecosystem
  • The present value (PV) of music
  • Lost value conundrum
  • Relationship between music and technology industry
  • Role of copyright law
  • Digital rights management (DRM) vs. digital media management (DMM)

By analysing each concept in detail the report shows just how deeply flawed the recorded music industry' s traditional business model really is.

The report develops a powerful case for a completely new type of recorded music industry which would be positioned for success, and growth.

Who Should Read this Report?

  • Product management and product marketing;
  • Product strategy and marketing strategy;
  • Product, market and network planning;
  • Executive leadership;
  • Market insight and competitor intelligence;
  • Business development and corporate development.

Report Statistics

  • Pages: 46
  • Published: 26th September 2008
  • Format: PDF delivered by email

Table of Contents

  • Synopsis
  • Subject Area
  • Report Content
  • Who Should Read this Report?
  • Executive Summary
  • Introduction
  • Background
  • Not Consensus Thinking
  • 10 Key Concepts
  • Value and Virtual Copies
  • Point of Sale
  • What about the music itself?
  • How the music industry' s traditional model worked
  • Where it all began to go wrong
  • And then things got worse....
  • Analogy: Second-hand CD Market
  • Implications
  • Major Shift in Value
  • Packaging
  • Consumption Experience
  • Key technological innovations
  • Superior Consumption Experience
  • Implications
  • How value is extracted
  • Value added by music industry
  • Answer 1: No (Which is the wrong answer!)
  • Answer 2: Yes (Which is the right answer!)
  • Value Added #1: Deliver Value to the User
  • Value Added #2: Help Technology Companies Implications
  • A value-delivery ecosystem
  • Technology Industry' s Contribution
  • Music Industry' s Contribution
  • Implications
  • The present value of music
  • Towards a usage-based payment model
  • Example
  • Implications
  • On-demand streaming
  • Copying and sharing
  • Different values for different users
  • Lost value conundrum
  • Example
  • Implications
  • Relationship with technology industry
  • Analogy: Mobile Phones
  • Implications
  • Role of copyright law
  • With the benefit of hindsight....
  • Role of DRM
  • Observations
  • Consumer Behaviour
  • Root Cause of the Problem
  • Applicability of Copyright Law
  • Rights Management vs. Media Management
  • Linear Distribution
  • Non-linear Distribution
  • Comparison between DMM and DRM
  • Fundamentally Different Requirements
  • Enforcing Rights vs. Enabling New Services
  • Applicability of Copyright Law
  • DRM = DMM 1.0
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