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市場調查報告書

3D遊戲主機的全球市場

3D Gaming Consoles

出版商 Global Industry Analysts, Inc. 商品編碼 337372
出版日期 內容資訊 英文 144 Pages
商品交期: 最快1-2個工作天內
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3D遊戲主機的全球市場 3D Gaming Consoles
出版日期: 2015年06月01日 內容資訊: 英文 144 Pages
簡介

本報告涵括3D遊戲主機的全球市場,提供您美國,加拿大,日本,歐洲,亞太地區,及其他地區等各地區之個別分析,還有2014年到2020年各年度的實績/推算及預測,再彙整主要三家企業簡介等資訊。

第1章 簡介,調查方法,產品定義

  • 調查的可靠性和報告的限制
  • 免責聲明
  • 資料的解釋和報告水準
    • 定量技術及分析法
  • 產品的定義和調查範圍

第2章 摘要整理

  • 產業概要
    • 電玩遊戲:序
    • 消費者對立體3D遊戲主機的登場大表歡迎
    • 在當初大大的宣傳後,S3D遊戲主機的關注度變弱
      • 立體3D遊戲主機用的主要遊戲在2010-2014年這段期間公佈
    • 3D遊戲主機的長期性展望依然看好
    • 2015年的電玩遊戲公佈的3機種(Xbox One,PlayStation 4,Wii U)全部支援3D
    • 第8代遊戲主機的前十名遊戲 - Xbox One,PlayStation 4,Wii U
  • 競爭
    • 硬體設備及內容水準的開發促進電玩遊戲軟體的機會
    • 家用遊戲主機市場上競爭激烈
    • 各製造公司為了在遊戲主機戰爭上搶先對手而利用所有行銷工具
    • 任天堂主導手機用遊戲主機市場
    • Nintendo 3DS用遊戲的公佈:2015年
    • Unity主導遊戲主機引擎市場
  • 主要的市場趨勢,市場發展推動因素,課題
    • 3D設備市場持續擴大
    • 3D設備廠商開始針對成人消費者
    • 立體3D TV失去光環,也平白浪費了用戶對3D電玩遊戲的興趣
    • 針對新世代的3D TV之有潛力技術
    • 3D遊戲:是3D TV的主要成長催化劑兼贊助商
    • GPU廠商不再重視3D遊戲主機
    • 3D智慧型手機的出現是掌上型遊戲機的一大威脅
    • 線上影片遊戲市場超過PC,網站支援行動電話,平板電腦及遊戲主機加入競爭
    • 虛擬實境(VR)穩健復活,提供對3D遊戲有潛力收入源
    • 促進未來的遊戲產業的新身臨其境型技術的合作
    • 3D電玩遊戲對健康的影響相關疑慮
    • 第8代遊戲主機的產品生命週期接近尾聲
    • 遊戲愛好者繼續對遊戲主機的需求
    • 新世代的家用遊戲主機獨特性持續吸引觀眾
    • 電玩遊戲的人氣超越傳統的年齡及性別的境界
    • MMOG (Massively Multiplayer Online Game)奪走遊戲主機的專長
    • 遊戲開發成本的增加威脅開發商的盈利
    • 軟體盜版(侵犯版權)行為奪走市場成長之勢
  • 產品/技術概要
    • 立體3D技術概要
    • 主動快門式技術
    • 偏光被動式3D技術
    • oto立體技術
    • 支援立體3D電玩遊戲機
    • 3D電玩遊戲機的發展
    • 從第1代到第8代的家用遊戲主機的發展:1967-2015年
    • 第8代遊戲主機的主要規格概要
    • S3D遊戲相關贊成與否
  • 電玩遊戲的法規結構
    • Recreational Software Advisory Council (RSAC)
    • Entertainment Software Ratings Board (ESRB)
    • Pan European Games Information (PEGI)
  • 產品的發表
  • 產業的最新趨勢
  • 主要加入企業
  • 全球市場的展望

第3章 市場

  • 美國
  • 加拿大
  • 日本
  • 歐洲
  • 亞太地區
  • 其他地區

第4章 競爭情形

目錄
Product Code: MCP-6989

This report analyzes the worldwide markets for 3D Gaming Consoles in Thousand Units. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, and Rest of World. Annual estimates and forecasts are provided for the period 2014 through 2020. Market data and analytics are derived from primary and secondary research. Company profiles are primarily based on public domain information including company URLs. The report profiles 3 companies including many key and niche players such as -

Microsoft Corporation
Nintendo Co. Ltd.
Sony Computer Entertainment Inc.

Table of Contents

I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS

  • Study Reliability and Reporting Limitations
  • Disclaimers
  • Data Interpretation & Reporting Level
    • Quantitative Techniques & Analytics
  • Product Definitions and Scope of Study

II. EXECUTIVE SUMMARY

1. INDUSTRY OVERVIEW

  • Video Games - A Prelude
    • Table 1: Worldwide Games Market by Type of Games (2015E): Percentage Breakdown of Revenues for Casual Online Games, Handheld Console Games, Home Console Games, Massively Multiplayer Online Games, Mobile & Smartphone Games, PC Games, and Tablet Games (includes corresponding Graph/Chart)
  • Consumers Greet Arrival of Stereoscopic 3D Gaming Consoles with Fanfare
  • Following Initial Hype, Interest in S3D Gaming Wanes
    • Select Stereoscopic 3D Games Released for Gaming Consoles for the Period 2010-2014
  • Long-term Outlook for 3D Gaming Remains Bright
  • 2015 Video Game Releases Supported by All Three Gaming Consoles (Xbox One, PlayStation 4 and Wii U)
  • Top 10 Games for 8th Generation Gaming Consoles - Xbox One, PlayStation 4 and Wii U

2. COMPETITION

  • Developments at Hardware & Content Level Boosts Opportunities for Video Games Software
  • Competition Intensifies in Home Console Market
    • Table 2: Worldwide Video Game Home Consoles Market by Leading Models (2015E & 2018P): Percentage Share Breakdown of Installed Base for Microsoft Xbox One, Microsoft Xbox 360, Nintendo Wii, Nintendo Wii U, Sony PlayStation 2, Sony PlayStation 3, and Sony PlayStation 4 (includes corresponding Graph/Chart)
    • Table 3: Worldwide 8th Generation Video Game Home Consoles Market by Leading Models (2015E): Percentage Breakdown of Lifetime Shipments through Q1 2015 for Microsoft Xbox One, Nintendo Wii-U, and Sony PlayStation 4 (includes corresponding Graph/Chart)
    • Table 4: Worldwide 8th Generation Video Game Consoles Market by Leading Brands (2014 & Q1 2015): Percentage Breakdown of Unit Shipments for Microsoft Xbox One, Nintendo Wii-U, and Sony PlayStation 4 (includes corresponding Graph/Chart)
    • Table 5: Worldwide Video Game Consoles Market by Leading Home and Handheld Console Models (2015E & 2018P): Percentage Share Breakdown of Dollar Sales for Microsoft Xbox 360, Microsoft Xbox One, Nintendo 3DS, Nintendo Wii U, Sony PlayStation 3, Sony PlayStation 4, Sony PS Vita and Others (includes corresponding Graph/Chart)
  • Manufacturers Deploy Various Marketing Tools to Upstage Rivals in Console War
  • Nintendo Leads Handheld Gaming Console Market
    • Table 6: Global Handheld Gaming Console Market by Leading Model (2014 & 2015E): Percentage Share Breakdown of Unit Shipments for Nintendo 3DS, Nintendo DS & DSi, Sony PlayStation Vita, and Sony PSP (includes corresponding Graph/Chart)
  • Nintendo 3DS Games Releases: 2015
  • Unity Leads Gaming Engine Market
    • Table 7: Worldwide Gaming Engine Market by Leading Players (2014): Market Share Breakdown for Unity Technologies and Others (includes corresponding Graph/Chart)
    • Table 8: Worldwide Leading Game Development Tools by User Base (2014): Percentage of Developers Using Adobe Air, Cocos2D, Customized Tools, In-house Coded, Unity, and Unreal Engine (includes corresponding Graph/Chart)

3. NOTEWORTHY TRENDS, GROWTH DRIVERS & CHALLENGES

  • 3D Devices Market Continues to Balloon
  • 3D Devices Manufacturers Turn Eyes to Adult Consumers
  • Stereoscopic 3D TVs Lose Sheen, Undermining User Interest in 3D Video Gaming
    • Table 9: Global 3D TVs Market by Geographic Region (2015E & 2018P): Percentage Share Breakdown of Annual Sales for Asia-Pacific, Canada, Europe, Japan, Latin America, US, and Rest of World (includes corresponding Graph/Chart)
  • Promising Technologies for New Generation of 3D TVs
  • 3D Gaming - Major Growth Catalyst and Benefactor of 3D TV
  • GPU Makers Shift Focus Away from 3D Gaming
  • Emergence of 3D Smartphones Pose a Strong Threat to Handheld Gaming Consoles
    • Table 10: Global Market for Smart phones (2011 & 2015E): Breakdown of Annual Sales Figures in Million Units by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific, Latin America, and Rest of World (includes corresponding Graph/Chart)
    • Table 11: Global Market for Media Tablets: Annual Sales Figures in Million Units for Years 2010, 2013 & 2018 (includes corresponding Graph/Chart)
    • Table 12: World Mobile Web Browsers Market (2011 & 2018): Percentage Breakdown of Number of Mobile Web Browser Users by Geographic Region/Country for Asia-Pacific, Canada, Europe, Japan, Latin America, US, and Rest of World (includes corresponding Graph/Chart)
    • Table 13: Percentage Breakdown of Time Spent by Users on Wireless Games by Location (includes corresponding Graph/Chart)
    • Table 14: Average Time Spent (In Minutes) on Mobile Apps On Smartphones & Tablets Worldwide Per User Per Day: Breakdown by Category (includes corresponding Graph/Chart)
    • Table 15: World Market for 3D-Capable Devices by Type (2014): Percentage Share Breakdown of Installed Base for 3D Desktop PCs & Notebooks, 3D Gaming Consoles, 3D Media players, 3D Portable Devices, and 3D TV Displays (includes corresponding Graph/Chart)
    • Table 16: Global Video Games Market by Type (2014): Percentage Breakdown of Sales Revenues for Disc-based Games, Mobile Games, and Online Games (includes corresponding Graph/Chart)
  • Online Video Games Market Goes Beyond PCs as Web Enabled Mobile Phones, Tablets & Consoles Enter the Fray
  • Virtual Reality Makes a Strong Comeback, Offering Promising Avenue for 3D Gaming
  • New Immersive Technology Alliance to Drive the Future of Gaming Industry
  • Impact of Health Concerns on 3D Video Games
  • Product Lifecycle of 8th Generation Consoles Draws to a Close
    • Table 17: Product Lifecycle of Video Game Consoles of 6th, 7th and 8th Generations (includes corresponding Graph/Chart)
  • Game Consoles Remain Pricey Even as PCs Get Cheaper
    • Table 18: Launch Prices of Major Game Consoles (1977-2013) (includes corresponding Graph/Chart)
  • Hardcore Gamers Sustain Demand for Gaming Consoles
  • New Generation of Home Console Games Sustains Audience Interest with Unique Attributes
  • Popularity of Video Games Transcends Traditional Boundaries of Age and Gender
  • MMOGs Steal the Thunder from Console Games
  • Rising Game Development Costs Jeopardizes Developers' Profitability
    • Table 19: Video Game Development Scenario: Average Expenditure, Team Size and No. of Days by Platform (includes corresponding Graph/Chart)
  • Software Piracy Takes the Wind Out of the Market's Sails
    • Table 20: Global Video Games Market (2014): Percentage Share Breakdown of Values Sales by Segment (includes corresponding Graph/Chart)

4. PRODUCT OVERVIEW

  • Overview of Stereoscopic 3D Technology
  • Active Shutter Technology
  • Polarized Passive 3D Technology
  • Autostereoscopic Technology
  • Stereoscopic 3D Capable Video Game Consoles
  • Evolution of 3D Video Game Consoles
  • Evolution of Home Game Consoles from First Generation to Eighth Generation: 1967-2015
  • A Glance at Key Specifications of 8th Generation Consoles
  • Pros and Cons of S3D Gaming

5. REGULATORY FRAMEWORK FOR VIDEO GAMES

  • Recreational Software Advisory Council (RSAC)
  • Entertainment Software Ratings Board (ESRB)
  • Pan European Games Information (PEGI)

6. PRODUCT INTRODUCTIONS

  • Sony Computer Entertainment to Unleash New Playstation®4
  • Microsoft Introduces 1TB Xbox One
  • Snail to Unveil OBox Gaming Console
  • Nintendo Introduces New 3DS and New 3DS XL
  • Sony to Launch Morpheus VR Headset in 2016
  • Oculus VR to Unveil Oculus Rift VR Headset in 2016
  • HTC Unveils First Virtual Reality Headset
  • SuperD Technology Introduces Glasses-Free 3D Gaming Machines
  • Nintendo Announces US Launch of Nintendo 3DS XL
  • Microsoft to Introduce HoloLens Virtual Reality Headset
  • Sony Computer Entertainment to Launch "Glacier White" Playstation®4(Ps4™)
  • Nintendo to Introduce Low-cost Gaming Console
  • Nintendo Releases 3DS and 3DS LL Handheld Consoles
  • Microsoft Unveils Xbox One in China
  • Sony to Release PlayStation 4 Console in China
  • Oculus VR Introduces Crescent Bay VR Headset Prototype
  • Microsoft to Unveil Xbox VR Headset
  • Snail Games USA Unveils W 3D Smartphone
  • Asus Launches GTX 750 and GTX 750 Ti 3D-gaming Graphics Cards
  • Sony Computer Entertainment Unveils PlayStation 4 Game Console
  • Microsoft Launches Xbox One
  • Avegant Introduces Avegant Glyph 3D VR Headset Prototype

7. RECENT INDUSTRY ACTIVITY

  • Crunching Koalas to Bring MouseCraft to Xbox One and Wii U
  • Facebook Acquires Oculus VR
  • Sony to Form Joint Ventures for PlayStation Consoles in China
  • YoYo Games and Sony Inks Collaboration Agreement
  • Sony Computer Entertainment Extends Partnership with Unity Technologies
  • NeuLion Inks Agreement with Microsoft
  • Nintendo to Merge Console and Handheld Development Divisions

8. FOCUS ON SELECT PLAYERS

  • Microsoft Corporation (US)
  • Nintendo Co. Ltd. (Japan)
  • Sony Computer Entertainment Inc. (Japan)

9. GLOBAL MARKET PERSPECTIVE

    • Table 21: World Recent Past, Current and Future Analysis for 3D Gaming Consoles by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), and Rest of World Markets Independently Analyzed with Annual Sales in Thousand Units for the Years 2014 through 2020 (includes corresponding Graph/Chart)
    • Table 22: World 6-Year Perspective for 3D Gaming Consoles by Geographic Region - Percentage Breakdown of Unit Sales for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), and Rest of World Markets for Years 2015 and 2020 (includes corresponding Graph/Chart)

III. MARKET

1. THE UNITED STATES

  • A. Market Analysis
    • Current & Future Analysis
    • Video Games Software: Market Basics
    • Table 23: US Video Games Sector (2013): Percentage Share Breakdown of Dollar Spending by Category (includes corresponding Graph/Chart)
    • Changing Demographics: A Primary Driver
    • Table 24: US Video Games Market by Gender (2014): Percentage Share of Male and Female Gamers (includes corresponding Graph/Chart)
    • Table 25: US Video Games Market by Age Group (2014): Percentage Share of Gamers Under 18 Years, 18-35 Years, and 36+ Years (includes corresponding Graph/Chart)
    • Table 26: US Video Games Market by Genres (2013): Percentage Share Breakdown of Volume Sales for Action, Adventure, Casual, Family Entertainment, Fighting, Racing, Role Playing, Shooter, Sports Games, and Others (includes corresponding Graph/Chart)
    • Software for Leading Console Manufacturers Take the Major Share in Console Gaming Software Market
    • Publishers Keen on Enhancing Product Portfolio
    • Distribution Dynamics
    • Table 27: US Video Games Market (2014): Percentage Share Breakdown of Sales by Physical and Digital Channels (includes corresponding Graph/Chart)
      • Traditional Stores
      • Retail Stores
      • Specialty Video Stores
      • Other
      • Digital Distribution Gathers Momentum
    • Factors Driving Revenue Growth
    • Hollywood and Video Games
      • Films Inspired by Games
      • Games Borrow from Films
    • Violent & Adult Theme Video Games: Cause for Concern
    • ESA: A Dedicated Platform for Interactive Game Publishers
    • Product Introductions
    • Strategic Corporate Developments
    • Microsoft Corporation - A Key US Console Manufacturer
  • B. Market Analytics
    • Table 28: US Recent Past, Current and Future Analysis for 3D Gaming Consoles Market Analyzed with Annual Sales in Thousand Units for the Years 2014 through 2020 (includes corresponding Graph/Chart)

2. CANADA

  • A. Market Analysis
    • Market Overview
    • Video Game Development to Seek New Highs
    • Regulatory Mechanism
  • B. Market Analytics
    • Table 29: Canadian Recent Past, Current and Future Analysis for 3D Gaming Consoles Market Analyzed with Annual Sales in Thousand Units for the Years 2014 through 2020 (includes corresponding Graph/Chart)

3. JAPAN

  • A. Market Analysis
    • Current & Future Analysis
    • Overview
    • Unique Features of Japanese Gaming Industry
    • Expanding Demographics and New Markets to Revive Japanese Video Games Market
    • Big Players, Big Games
    • Japanese Cartoons 'Anime' Invade Video Games
    • Foreign Developers to Tap Japanese Market
    • Regulatory Mechanism
    • Table 30: Japanese 8th Generation Video Game Consoles Market by Leading Brands (2015): Percentage Breakdown of Lifetime Shipments through Q1 2015 for Microsoft Xbox One, Nintendo Wii U, and Sony PlayStation 4 (includes corresponding Graph/Chart)
    • Product Introductions
    • Strategic Corporate Developments
    • Key Japanese Console Manfuacturers
  • B. Market Analytics
    • Table 31: Japanese Recent Past, Current and Future Analysis for 3D Gaming Consoles Market Analyzed with Annual Sales in Thousand Units for the Years 2014 through 2020 (includes corresponding Graph/Chart)

4. EUROPE

  • A. Market Analysis
    • Current & Future Analysis
    • Overview of the European Video Games Industry
    • Overview of Video Game Market In Select Geographic Regions
      • France
    • Table 32: French Video Games Market by Segment (2014): Percentage Breakdown of Value Sales for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Online Games Subscriptions, and Wireless Games Software Markets (includes corresponding Graph/Chart)
      • Germany
    • Table 33: German Market for Video Games by Segment (2014): Percentage Breakdown of Value Sales for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Online Games Subscriptions, and Wireless Games Software Markets (includes corresponding Graph/Chart)
      • Italy
    • Table 34: Italian Market for Video Games by Segment (2014): Percentage Breakdown of Value Sales for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Online Games Subscriptions, and Wireless Games Software Markets (includes corresponding Graph/Chart)
      • The United Kingdom
      • Overview
    • Table 35: UK Market for Video Games by Segment (2014): Percentage Breakdown of Value Sales for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Online Games Subscriptions, and Wireless Games Software Markets (includes corresponding Graph/Chart)
      • Distribution Scenario
      • Console Software Leads the Way for UK Games and Leisure Market
      • Advergaming to Target Right Customers
      • Market Trends & Issues
      • Educational Games Hold Out
      • Fantasy Themes Offer Fantastic Prospects
      • Pop Stars, Music & Video Games Combo Could Spell Success
      • Piracy: The Biggest Spoilsport
      • Entertainment & Leisure Software Publishers Association: Collective Identity
      • Spain
      • Online Gaming is Hot in Spain
    • Table 36: Spanish Market for Video Games by Segment (2014): Percentage Breakdown of Value Sales for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Online Games Subscriptions, and Wireless Games Software Markets (includes corresponding Graph/Chart)
      • Russia
    • Table 37: Russian Market for Video Games by Segment (2014): Percentage Breakdown of Value Sales for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Online Games Subscriptions, and Wireless Games Software Markets (includes corresponding Graph/Chart)
      • Rest of Europe
    • Table 38: Rest of Europe Market for Video Games by Segment (2014): Percentage Breakdown of Value Sales for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Online Games Subscriptions, and Wireless Games Software Markets (includes corresponding Graph/Chart)
    • Product Introduction
    • Corporate Development
  • B. Market Analytics
    • Table 39: European Recent Past, Current and Future Analysis for 3D Gaming Consoles Market Analyzed with Annual Sales in Thousand Units for the Years 2014 through 2020 (includes corresponding Graph/Chart)

5. ASIA-PACIFIC

  • A. Market Analysis
    • Current & Future Analysis
    • An Overview of Video Games Market in Asia-Pacific
    • Swift Growth Ahead for Online Video Games Industry in Asia-Pacific
    • Asia-The Hotbed for Multiplayer Gaming
    • Overview of Video Games Market In Select Geographic Regions
      • Australia
    • Table 40: Australian Video Games Market (2014): Percentage Share Breakdown of Gamers by Age Group (As a Proportion of Population) (includes corresponding Graph/Chart)
    • Table 41: Australian Video Games Market (2014): Percentage Share Breakdown of Gamers by Gender (includes corresponding Graph/Chart)
    • Table 42: Australian Market for Video Games by Segment (2014): Percentage Breakdown of Value Sales for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Online Games Subscriptions, and Wireless Games Software Markets (includes corresponding Graph/Chart)
      • China
      • Industry Overview
      • Lifting of Ban to Prop Up Console Games Market
    • Table 43: Chinese Market for Video Games by Segment (2014): Percentage Breakdown of Value Sales for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Online Games Subscriptions, and Wireless Games Software Markets (includes corresponding Graph/Chart)
      • Licensing - A Strategy Driving Video Games Market in China
      • Piracy - A Serious Concern to the Chinese Market
      • Multiplayer Online Games Change Gaming Market
      • Domestic Players Face Increased Competition
      • China's Transformation to Software Hub Helps Video Games Market
      • South Korea
    • Table 44: South Korean Market for Video Games by Segment (2014): Percentage Breakdown of Value Sales for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Online Games Subscriptions, and Wireless Games Software Markets (includes corresponding Graph/Chart)
      • India
      • Indian Video Game Industry to Witness Tremendous Growth
      • India - A Preferred Destination for Developing Games
      • New Zealand
      • New Zealand: A Developers' Paradise
      • Video Games Industry Set to Leap to Another Level
      • New Zealand Studios - Fast Making their Way into Global Stage
    • Table 45: New Zealand Video Games Market (2014): Percentage of Game Devices Used in Households (includes corresponding Graph/Chart)
    • Table 46: New Zealand Video Games Market (2014): Percentage Share Breakdown of Gamers by Age Group (includes corresponding Graph/Chart)
    • Table 47: New Zealand Video Games Market (2014): Percentage Share Breakdown of Gamers by Gender (includes corresponding Graph/Chart)
      • Rest of Asia-Pacific
    • Table 48: Rest of Asia-Pacific Market for Video Games by Segment (2014): Percentage Breakdown of Value Sales for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Online Games Subscriptions, and Wireless Games Software Markets (includes corresponding Graph/Chart)
    • Product Introductions
    • Corporate Development
  • B. Market Analytics
    • Table 49: Asia-Pacific Recent Past, Current and Future Analysis for 3D Gaming Consoles Market Analyzed with Annual Sales in Thousand Units for the Years 2014 through 2020 (includes corresponding Graph/Chart)

6. REST OF WORLD

  • A. Market Analysis
    • Current & Future Analysis
    • Overview of Select Markets
      • Latin America
    • Table 50: Latin American Market for Video Games by Geographic Region (2014): Percentage Breakdown of Value Sales for Brazil, Mexico and Rest of Latin America Markets (includes corresponding Graph/Chart)
    • Table 51: Latin American Market for Video Games by Segment (2014): Percentage Breakdown of Value Sales for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Online Games Subscriptions, and Wireless Games Software Markets (includes corresponding Graph/Chart)
      • Brazil
      • Brazilian Video Games Industry Witnesses Significant Growth
      • Opportunities & Threats
    • Table 52: Brazilian Market for Video Games by Segment (2014): Percentage Breakdown of Value Sales for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Online Games Subscriptions, and Wireless Games Software Markets (includes corresponding Graph/Chart)
      • Mexico
      • Mexico - A Potential Market for Video Games
    • Table 53: Mexican Market for Video Games by Segment (2014): Percentage Breakdown of Value Sales for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Online Games Subscriptions, and Wireless Games Software Markets (includes corresponding Graph/Chart)
      • Middle East
    • Table 54: Middle East Market for Video Games by Segment (2014): Percentage Breakdown of Value Sales for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Online Games Subscriptions, and Wireless Games Software Markets (includes corresponding Graph/Chart)
  • B. Market Analytics
    • Table 55: Rest of World Recent Past, Current and Future Analysis for 3D Gaming Consoles Market Analyzed with Annual Sales in Thousand Units for the Years 2014 through 2020 (includes corresponding Graph/Chart)

IV. COMPETITIVE LANDSCAPE

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