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市場調查報告書
商品編碼
1231706

行動娛樂的全球市場

Mobile Entertainment

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 274 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

行動娛樂的全球市場到2030年將達到2,361億美元

在COVID-19後改變的商務環境中,2022年1,544億美元的行動娛樂的全球市場到2030年將達到2,361億美元,在2022年~2030年預計將以年複合成長率5.5%增長。本報告所分析之市場區隔之一的手機遊戲將記錄年複合成長率5%,到分析期間結束時達到1,263億美元。考慮疫情後的復甦趨勢,行動音樂領域今後8年的年複合成長率將修正為7.5%。

美國市場估算為421億美元,中國則將以年複合成長率10.3%成長預測

美國的行動娛樂市場在2022年估算為421億美元。作為世界第2大經濟大國的中國,在2022年~2030預計將以年複合成長率10.3%成長,2030年達到567億美元的市場規模。其他熱門的地區市場有日本和加拿大,在2022年~2030年預計將各以1%和4.4%的速度成長。在歐洲市場中,德國預計將以年複合成長率2.1%成長。

調查對像企業範例

  • Activision Blizzard Inc.
  • Apple Inc.
  • AT&T, Inc.
  • Bharti Airtel Limited
  • CBS Corporation
  • Comcast Corporation
  • CyberAgent Inc.
  • Facebook Inc.
  • Google Inc.
  • LINE Corporation
  • Machine Zone Inc.
  • Mobi2fun Mobile Entertainment Pvt. Ltd.
  • Mobile Roadie
  • MobiTV Inc.
  • Orange S.A.
  • Samsung Electronics Co., Ltd.
  • Sky plc
  • Spotify AB
  • Stingray Digital Media Group
  • Twitter Inc.
  • Verizon Communications Inc.
  • WhatsApp Inc.

目錄

第1章 調查手法

第2章 摘要整理

  • 市場概要
  • 主要企業
  • 市場趨勢與推動因素
  • 全球市場預測

第3章 市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 西班牙
  • 俄羅斯
  • 其他歐洲
  • 亞太地區
  • 澳洲
  • 印度
  • 韓國
  • 其他亞太地區
  • 南美
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他南美國家
  • 中東
  • 伊朗
  • 以色列
  • 沙烏地阿拉伯
  • 阿拉伯聯合大公國
  • 其他中東
  • 非洲

第4章 競爭

簡介目錄
Product Code: MCP-7336

What`s New for 2023?

»Special coverage on Russia-Ukraine war; global inflation; easing of "zero-Covid" policy in China and its `bumpy` reopening; supply chain disruptions, global trade tensions; and risk of recession.

»Global competitiveness and key competitor percentage market shares

» Market presence across multiple geographies - Strong/Active/Niche/Trivial

»Online interactive peer-to-peer collaborative bespoke updates

»Access to our digital archives and MarketGlass Research Platform

»Complimentary updates for one year

Looking Ahead to 2023

The global economy is at a critical crossroads with a number of interlocking challenges and crises running in parallel. The uncertainty around how Russia`s war on Ukraine will play out this year and the war`s role in creating global instability means that the trouble on the inflation front is not over yet. Food and fuel inflation will remain a persistent economic problem. Higher retail inflation will impact consumer confidence and spending. As governments combat inflation by raising interest rates, new job creation will slowdown and impact economic activity and growth. Lower capital expenditure is in the offing as companies go slow on investments, held back by inflation worries and weaker demand. With slower growth and high inflation, developed markets seem primed to enter into a recession. Fears of new COVID outbreaks and China's already uncertain post-pandemic path poses a real risk of the world experiencing more acute supply chain pain and manufacturing disruptions this year. Volatile financial markets, growing trade tensions, stricter regulatory environment and pressure to mainstream climate change into economic decisions will compound the complexity of challenges faced. Year 2023 is expected to be tough year for most markets, investors and consumers. Nevertheless, there is always opportunity for businesses and their leaders who can chart a path forward with resilience and adaptability.

Global Mobile Entertainment Market to Reach $236.1 Billion by 2030

In the changed post COVID-19 business landscape, the global market for Mobile Entertainment estimated at US$154.4 Billion in the year 2022, is projected to reach a revised size of US$236.1 Billion by 2030, growing at aCAGR of 5.5% over the period 2022-2030. Mobile Games, one of the segments analyzed in the report, is projected to record 5% CAGR and reach US$126.3 Billion by the end of the analysis period. Taking into account the ongoing post pandemic recovery, growth in the Mobile Music segment is readjusted to a revised 7.5% CAGR for the next 8-year period.

The U.S. Market is Estimated at $42.1 Billion, While China is Forecast to Grow at 10.3% CAGR

The Mobile Entertainment market in the U.S. is estimated at US$42.1 Billion in the year 2022. China, the world`s second largest economy, is forecast to reach a projected market size of US$56.7 Billion by the year 2030 trailing a CAGR of 10.3% over the analysis period 2022 to 2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 1% and 4.4% respectively over the 2022-2030 period. Within Europe, Germany is forecast to grow at approximately 2.1% CAGR.

Select Competitors (Total 44 Featured):

  • Activision Blizzard Inc.
  • Apple Inc.
  • AT&T, Inc.
  • Bharti Airtel Limited
  • CBS Corporation
  • Comcast Corporation
  • CyberAgent Inc.
  • Facebook Inc.
  • Google Inc.
  • LINE Corporation
  • Machine Zone Inc.
  • Mobi2fun Mobile Entertainment Pvt. Ltd.
  • Mobile Roadie
  • MobiTV Inc.
  • Orange S.A.
  • Samsung Electronics Co., Ltd.
  • Sky plc
  • Spotify AB
  • Stingray Digital Media Group
  • Twitter Inc.
  • Verizon Communications Inc.
  • WhatsApp Inc.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Mobile Entertainment: Moving Beyond Plain Vanilla Offerings
    • Recent Market Activity
    • Mobile Communications Sector - Focus Shifting Towards Data Services
    • Positive Economic Scenario Induces Market Optimism
    • Outlook
    • Mobile Gaming Market Continues to Dominate
    • In-App Ads and Free-to-Play Remain Key Monetization Opportunities
    • Mobile TV Gaining Prominence
    • App Stores Revolutionize Mobile Distribution
    • Mobile Apps: A Beneficiary of the Changing Role of Mobile Phones
    • Uptrend in Internet Usage Elevates Mobile Entertainment Prospects
    • Mobile Entertainment Senses Parallel Opportunities through Uptrend in Internet Consumption
    • Faster Broadband Speeds Trigger Massive Volume Growth
    • Mobile Entertainment - Global Key Competitors Percentage Market Share in 2022 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2022 (E)
    • Impact of Covid-19 and a Looming Global Recession
  • 2. FOCUS ON SELECT PLAYERS
    • Activision Blizzard, Inc. (USA)
    • Apple, Inc. (USA)
    • AT&T, Inc. (USA)
    • Bharti Airtel Limited (India)
    • CBS Corporation (USA)
    • Comcast Corporation (USA)
    • CyberAgent, Inc. (Japan)
    • Facebook, Inc. (USA)
    • WhatsApp Inc. (USA)
    • Google, Inc. (USA)
    • LINE Corporation (Japan)
    • Machine Zone, Inc. (USA)
    • Mobi2fun Mobile Entertainment Pvt. Ltd. (India)
    • Mobile Roadie (USA)
    • MobiTV, Inc. (USA)
    • Orange S.A. (France)
    • Samsung Electronics Co., Ltd. (South Korea)
    • Sky plc (UK)
    • Spotify AB (Sweden)
    • Stingray Digital Media Group (Canada)
    • Twitter, Inc. (USA)
    • Verizon Communications, Inc. (USA)
  • 3. MARKET TRENDS & DRIVERS
    • Soaring Mobile Device User Base Instigates High-Potential Opportunities
    • Proliferation of Smartphones: Cornerstone for Ongoing Market Expansion
    • Mobile Entertainment Also Driven by Tablet Usage Patterns
    • 4G Networks to Further Augment Mobile Devices' Role in Market Growth
    • Thrust towards 4G across Mobile Value Chain Bodes Well
    • Social Networking Propagates Expansion in Viewer Base
    • Rising Popularity of Mobile Video
    • 'Designed for Mobile': A Lucrative Market for Content Developers
    • Handset Design - A Major Factor Determining User Experience
    • Emerging Markets - Hotspots for Growth
    • Young People Drive Mobile Content Usage
    • The Freemium Revenue Model is Here to Stay
    • Noteworthy Mobile App Development Trends
    • Mobile App Security
    • Cloud Compatibility
    • Wearable Technology
    • Wi-Fi in Indoor Settings
    • Penetration of Internet of Things (IoT)
    • Dominance of Android and iOS Platforms
    • Consistent Growth for Enterprise Apps
    • Developers to Embrace Swift Programming Language
    • Shorter App Development Cycles
    • Proliferation of Free Apps
    • Demographic Factors Offer Opportunities on Platter
    • Rapid Increase in Urban Households & Rising Living Standards
    • Ballooning Middle Class Population
    • Rise in Consumer Spending on Mobile Entertainment Augments Revenue Growth
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Recent Past, Current & Future Analysis for Mobile Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 2: World Historic Review for Mobile Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 3: World 16-Year Perspective for Mobile Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2023 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Mobile Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 5: World Historic Review for Mobile Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 6: World 16-Year Perspective for Mobile Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2023 & 2030
    • TABLE 7: World Recent Past, Current & Future Analysis for Mobile Music by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 8: World Historic Review for Mobile Music by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 9: World 16-Year Perspective for Mobile Music by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2023 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Mobile TV by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 11: World Historic Review for Mobile TV by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 12: World 16-Year Perspective for Mobile TV by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2023 & 2030
    • TABLE 13: World Recent Past, Current & Future Analysis for Other Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 14: World Historic Review for Other Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 15: World 16-Year Perspective for Other Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2023 & 2030
    • TABLE 16: World Mobile Entertainment Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Mobile Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2023 (E)
    • TABLE 17: USA Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 18: USA Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 19: USA 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • CANADA
    • TABLE 20: Canada Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 21: Canada Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 22: Canada 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • JAPAN
    • Mobile Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2023 (E)
    • TABLE 23: Japan Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 24: Japan Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 25: Japan 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • CHINA
    • Mobile Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2023 (E)
    • TABLE 26: China Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 27: China Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 28: China 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • EUROPE
    • Mobile Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2023 (E)
    • TABLE 29: Europe Recent Past, Current & Future Analysis for Mobile Entertainment by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 30: Europe Historic Review for Mobile Entertainment by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 31: Europe 16-Year Perspective for Mobile Entertainment by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2023 & 2030
    • TABLE 32: Europe Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 33: Europe Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 34: Europe 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • FRANCE
    • Mobile Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2023 (E)
    • TABLE 35: France Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 36: France Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 37: France 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • GERMANY
    • Mobile Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2023 (E)
    • TABLE 38: Germany Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 39: Germany Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 40: Germany 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • ITALY
    • TABLE 41: Italy Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 42: Italy Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 43: Italy 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • UNITED KINGDOM
    • Mobile Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2023 (E)
    • TABLE 44: UK Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 45: UK Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 46: UK 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • SPAIN
    • TABLE 47: Spain Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 48: Spain Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 49: Spain 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • RUSSIA
    • TABLE 50: Russia Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 51: Russia Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 52: Russia 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • REST OF EUROPE
    • TABLE 53: Rest of Europe Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 54: Rest of Europe Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 55: Rest of Europe 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • ASIA-PACIFIC
    • Mobile Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2023 (E)
    • TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for Mobile Entertainment by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 57: Asia-Pacific Historic Review for Mobile Entertainment by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 58: Asia-Pacific 16-Year Perspective for Mobile Entertainment by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2023 & 2030
    • TABLE 59: Asia-Pacific Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 60: Asia-Pacific Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 61: Asia-Pacific 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • AUSTRALIA
    • Mobile Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2023 (E)
    • TABLE 62: Australia Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 63: Australia Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 64: Australia 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • INDIA
    • Mobile Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2023 (E)
    • TABLE 65: India Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 66: India Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 67: India 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • SOUTH KOREA
    • TABLE 68: South Korea Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 69: South Korea Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 70: South Korea 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 71: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 72: Rest of Asia-Pacific Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 73: Rest of Asia-Pacific 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • LATIN AMERICA
    • Mobile Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2023 (E)
    • TABLE 74: Latin America Recent Past, Current & Future Analysis for Mobile Entertainment by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 75: Latin America Historic Review for Mobile Entertainment by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 76: Latin America 16-Year Perspective for Mobile Entertainment by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2023 & 2030
    • TABLE 77: Latin America Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 78: Latin America Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 79: Latin America 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • ARGENTINA
    • TABLE 80: Argentina Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 81: Argentina Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 82: Argentina 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • BRAZIL
    • TABLE 83: Brazil Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 84: Brazil Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 85: Brazil 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • MEXICO
    • TABLE 86: Mexico Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 87: Mexico Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 88: Mexico 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • REST OF LATIN AMERICA
    • TABLE 89: Rest of Latin America Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 90: Rest of Latin America Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 91: Rest of Latin America 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • MIDDLE EAST
    • Mobile Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2023 (E)
    • TABLE 92: Middle East Recent Past, Current & Future Analysis for Mobile Entertainment by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 93: Middle East Historic Review for Mobile Entertainment by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 94: Middle East 16-Year Perspective for Mobile Entertainment by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2023 & 2030
    • TABLE 95: Middle East Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 96: Middle East Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 97: Middle East 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • IRAN
    • TABLE 98: Iran Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 99: Iran Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 100: Iran 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • ISRAEL
    • TABLE 101: Israel Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 102: Israel Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 103: Israel 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • SAUDI ARABIA
    • TABLE 104: Saudi Arabia Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 105: Saudi Arabia Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 106: Saudi Arabia 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 107: UAE Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 108: UAE Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 109: UAE 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • REST OF MIDDLE EAST
    • TABLE 110: Rest of Middle East Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 111: Rest of Middle East Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 112: Rest of Middle East 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030
  • AFRICA
    • Mobile Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2023 (E)
    • TABLE 113: Africa Recent Past, Current & Future Analysis for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 114: Africa Historic Review for Mobile Entertainment by Type - Mobile Games, Mobile Music, Mobile TV and Other Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
    • TABLE 115: Africa 16-Year Perspective for Mobile Entertainment by Type - Percentage Breakdown of Value Sales for Mobile Games, Mobile Music, Mobile TV and Other Services for the Years 2014, 2023 & 2030

IV. COMPETITION