Cover Image
市場調查報告書

醫療的擴增實境 (AR) 、虛擬實境 (VR) 應用

Augmented and Virtual Reality Applications in Healthcare

出版商 Frost & Sullivan 商品編碼 370952
出版日期 內容資訊 英文 60 pages
商品交期: 最快1-2個工作天內
價格
Back to Top
醫療的擴增實境 (AR) 、虛擬實境 (VR) 應用 Augmented and Virtual Reality Applications in Healthcare
出版日期: 2016年08月31日 內容資訊: 英文 60 pages
簡介

本報告提供醫療的擴增實境 (AR) 、虛擬實境 (VR) 應用調查分析,概要,AR的推動因素、障礙、課題,AR應用,AR/VR市場情形等系統性資訊。

摘要整理

所謂AR/VR

  • AR:定義、種類、用途、功能、醫療用
  • 環境雙向技術的區分
  • VR和AR的識別
  • AR應用 (各產業)

AR的推動因素、障礙、課題

  • AR技術引進的推動因素
  • AR技術引進的障礙
  • 對醫療用必要的課題

AR應用

  • Android、Apple商店的醫療用AR應用
  • 醫療用AR應用領域
  • 由於醫療用AR的潛在使用案例的功能性的影響
  • 科學文獻支持外科手術法的AR應用
  • 醫療用AR/VR的潛在的使用案例
  • 醫療用AR/VR的潛在的使用案例的未來
  • AR:引進的時間軸

AR/VR:市場情形

  • AR/VR市場情形

AR/VR比較

  • 主要的發明專利權者
  • AR/VR的專利
  • AR/VR的新興企業

AR/VR企業的生態系統

  • AR/VR企業的生態系統
  • 生態系統的AR企業的種類
  • AR/VR行動價值鏈的競爭企業的經營模式

結論與建議

附錄

關於Frost&Sullivan

目錄
Product Code: 9AB9-4E

Novel Platforms Enable Innovative Healthcare Applications and Business Models

The Augmented Reality (AR) market, although in its early stages, has been growing rapidly since the last two years. The next 5 years will produce diverse AR content from varied fields and industries and affordable solutions for consumers. AR enterprise applications and subsequent subscription models will boost revenue for start-up companies in this market. The prominent barrier to widespread adoption of AR technology within the healthcare sector is a concern for privacy. Medical education and staff training will remain the principal AR application in healthcare. As multi-sensory learning has always been beneficial in transmitting information, many industries are expected to turn to AR as the prominent source of instructional learning.

Table of Contents

Executive Summary

  • 1. Executive Summary-Key Findings
  • 2. Research Scope
  • 3. Key Questions This Study Will Answer

Introduction to Augmented Reality/Virtual Reality (AR/VR)

  • 1. Augmented Reality-Definition, Types, Applications, Capabilities, and Uses in Healthcare
  • 2. Ambient Interactivity Technology Segmentation
  • 3. Distinguishing Augmented Reality from Virtual Reality
  • 4. Augmented Reality Applications Across Industries
  • 5. Augmented Reality Applications Across Industries (continued)

Drivers, Bottlenecks, and Challenges in AR

  • 1. Drivers for AR Technology Adoption
  • 2. Bottlenecks for AR Technology Adoption
  • 3. Challenges that Need to be Addressed for AR to Support Medical Tasks

Augmented Reality Applications

  • 1. Healthcare-focused Augmented Reality Apps in Android and Apple Stores
  • 2. Application Areas of Augmented Reality in Healthcare
  • 3. Application Areas of Augmented Reality in Healthcare (continued)
  • 4. Application Areas of Augmented Reality in Healthcare (continued)
  • 5. Application Areas of Augmented Reality in Healthcare (continued)
  • 6. Mapping Impact of Functionalities with Potential Use Cases of Augmented Reality in Healthcare
  • 7. Scientific Literature Supporting AR Applications in Surgical Techniques
  • 8. Potential Use Cases of AR/VR in Healthcare-Behavioral Modification, Medication Adherence, and PTSD* Therapy
  • 9. Potential Future Uses of AR/VR in Healthcare
  • 10. Augmented Reality-Timeline for Adoption

Augmented and Virtual Reality-Market Scene

  • 1. Augmented and Virtual Reality Market Scene-Consistently Varying Market Forecasts
  • 2. Augmented and Virtual Reality Market Scene
  • 3. Augmented and Virtual Reality Market Scene (continued)
  • 4. Augmented and Virtual Reality Market Scene (continued)

Comparison of Augmented and Virtual Reality-Patents and Invention Trends

  • 1. Augmented and Virtual Reality-Top 10 Patent Holders (Inventions and Patent Publications) in 2015
  • 2. Augmented and Virtual Reality-Top 10 Patent Holders (Inventions and Patent Publications) in 2015 (continued)
  • 3. Augmented and Virtual Reality-Total AR/VR Patents Filed Under Medical Applications Category in 2014
  • 4. Augmented and Virtual Reality-Top 5 Startups with Highest Patent Publications in AR

Ecosystem of Augmented and Virtual Reality Companies

  • 1. Ecosystem of Augmented and Virtual Reality Companies
  • 2. Ecosystem of AR/VR Companies-Medical Realities, LENSAR, Mimic, and Eon Reality
  • 3. Ecosystem of AR/VR Companies-ODG, Infinity AR, Vivid Vision, and Deepstream VR
  • 4. Ecosystem of AR/VR Companies-Microsoft HoloLens
  • 5. Types of Augmented Reality Companies in the Ecosystem
  • 6. Business Models of Competitors at Varied Levels in AR/VR Mobile Value Chain

Key Conclusions and Recommendations

  • 1. Key Conclusions
  • 2. Key Conclusions (continued)
  • 3. Strategies for Success While Building a AR/VR Centric Business Model
  • 4. Concluding Thoughts
  • 5. Legal Disclaimer

Appendix

  • 1. List of Companies Used in this Study

The Frost & Sullivan Story

  • 1. The Frost & Sullivan Story
  • 2. Value Proposition-Future of Your Company & Career
  • 3. Global Perspective
  • 4. Industry Convergence
  • 5. 360° Research Perspective
  • 6. Implementation Excellence
  • 7. Our Blue Ocean Strategy
Back to Top