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市場調查報告書

全球雲端媒體&娛樂解決方案市場

Global Media and Entertainment Solutions for the Cloud

出版商 Frost & Sullivan 商品編碼 302661
出版日期 內容資訊 英文 108 Pages
商品交期: 最快1-2個工作天內
價格
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全球雲端媒體&娛樂解決方案市場 Global Media and Entertainment Solutions for the Cloud
出版日期: 2014年05月15日 內容資訊: 英文 108 Pages
簡介

本報告提供全球雲端媒體&娛樂解決方案的市場相關調查分析、解決方案的各區分、地區、終端用戶產業的收益預測、價格趨勢、產業趨勢與其影響、市場成長的各種影響因素分析、競爭環境與主要經營者的市場佔有率,及主要企業簡介等彙整,為您概述為以下內容。

第1章 摘要整理

  • 主要調查結果
  • 測量值
  • CEO的見解

第2章 市場概要

  • 數位媒體價值鏈的範圍
  • 市場定義
  • 媒體&娛樂產業的雲端解決方案的工作流程
  • 對象地區
  • 媒體&娛樂雲端解決方案的生態系統
  • 收益的比例:各地區
  • 地區市場生命週期分析
  • 地區市場生命週期分析相關討論
  • 本調查主要的論點

第3章 促進因素與阻礙因素:雲端媒體&娛樂解決方案

  • 市場成長的促進要素
  • 促進要素的說明
  • 市場成長的阻礙要素
  • 阻礙要素的說明

第4章 預測與趨勢

  • 預測的前提條件
  • 收益預測
  • 收益預測:變壓器編碼解決方案
  • 收益預測:MAM解決方案
  • 收益預測:動畫解決方案
  • 收益預測:利基服務&解決方案
  • 收益的各功能佔有率預測
  • 各功能收益預測
  • 收益預測相關討論
  • 收益預測:B2B平台
  • 收益預測相關討論
  • 收益的各地區佔有率預測
  • 各地區收益預測
  • 各地區收益預測相關討論
  • 收益的各終端用戶產業佔有率
  • 收益的各終端用戶產業佔有率相關討論
  • 價格趨勢

第5章 需求分析、技術趨勢

  • 需求分析
  • 影響雲端媒體&娛樂解決方案的產業趨勢

第6章 市場佔有率、競爭分析

  • 市場佔有率:變壓器編碼解決方案
  • 市場佔有率:MAM
  • 市場佔有率:動畫解決方案
  • 市場佔有率:B2B生產率平台
  • 競爭分析:市場環境相關討論
  • 競爭環境
  • 競爭因素、評估
  • 主要相關經營者

第7章 企業簡介

  • Adobe Creative Cloud:概要
  • Akamai:概要
  • Amazon Web Services:概要
  • Avid:概要
  • Brightcove-Zencoder:概要
  • Cielo24:概要
  • Elemental:概要
  • Encoding.com:概要
  • Fordela:概要
  • Harmonic:概要
  • Microsoft Azure Media Services:概要
  • Prime Focus:概要
  • Rovi:概要
  • Sony Media Cloud Services:概要
  • Tata Communications:概要
  • Wowza:概要

第8章 總論

第9章 附錄

目錄
Product Code: ND23-01-00-00-00

Scale-as-You-Grow Paradigm a Crucial Enabler for the Fluid Industry

This market research service provides a detailed market engineering analysis of the global media and entertainment (M&E) solutions in the cloud market. This research service ranks and then explains market drivers and restraints. It also provides revenue forecasts for segments including transcoding, media asset management (MAM), animation, niche services, and end-to-end, business-to-business (B2B) productivity platforms. The global regions covered in this deliverable include Asia-Pacific (APAC); North America and Latin America (NALA); and Europe, the Middle East, and Africa (EMEA). The base year is 2013, and the study period is from 2013 to 2020.

Key Questions This Study Will Answer

  • Is the market growing? How long will it continue to grow and at what rate?
  • How will the existing companies shape the market?
  • What are the current market trends in the market, and how are competitors continuing to provide value-priced products?
  • What technical trends are shaping the market place today? What disruptions are on the horizon, and what implications does this have on future product strategy?
  • How are the solutions going to evolve in terms of features and functionalities?

Table of Contents

1. EXECUTIVE SUMMARY

  • 1. Key Findings
  • 2. Key Findings (continued)
  • 3. Measurements
  • 4. Measurements (continued)
  • 5. CEO's Perspective

2. MARKET OVERVIEW

  • 1. Frost & Sullivan Digital Media Value Chain Coverage
  • 2. Market Definitions
  • 3. Market Definitions (continued)
  • 4. Cloud Solutions for the Media and Entertainment Industry Workflow
  • 5. Regions Covered
  • 6. Media and Entertainment Cloud Solutions Ecosystem
  • 7. Percent of Revenue by Geographic Region
  • 8. Regional Market Life Cycle Analysis
  • 9. Regional Market Life Cycle Analysis Discussion
  • 10. Key Questions This Study Will Answer

3. DRIVERS AND RESTRAINTS-MEDIA AND ENTERTAINMENT SOLUTIONS FOR THE CLOUD MARKET

  • 1. Market Drivers
  • 2. Drivers Explained
  • 3. Drivers Explained (continued)
  • 4. Drivers Explained (continued)
  • 5. Drivers Explained (continued)
  • 6. Drivers Explained (continued)
  • 7. Drivers Explained (continued)
  • 8. Market Restraints
  • 9. Restraints Explained
  • 10. Restraints Explained (continued)
  • 11. Restraints Explained (continued)
  • 12. Restraints Explained (continued)
  • 13. Restraints Explained (continued)
  • 14. Restraints Explained (continued)
  • 15. Restraints Explained (continued)

4. FORECASTS AND TRENDS-MEDIA AND ENTERTAINMENT SOLUTIONS FOR THE CLOUD MARKET

  • 1. Forecast Assumptions
  • 2. Forecast Assumptions (continued)
  • 3. Media and Entertainment Solutions for the Cloud Market-Revenue Forecast
  • 4. Transcoding Solutions-Revenue Forecast
  • 5. MAM Solutions-Revenue Forecast
  • 6. Animation Solutions-Revenue Forecast
  • 7. Niche Services and Solutions-Revenue Forecast
  • 8. Percent Revenue Forecast by Functionality
  • 9. Revenue Forecast by Functionality
  • 10. Revenue Forecast Discussion
  • 11. Revenue Forecast Discussion (continued)
  • 12. Revenue Forecast Discussion (continued)
  • 13. Revenue Forecast Discussion (continued)
  • 14. B2B Platforms-Revenue Forecast
  • 15. Revenue Forecast Discussion
  • 16. Percent Revenue Forecast by Region
  • 17. Revenue Forecast by Region
  • 18. Revenue Forecast by Region Discussion
  • 19. Revenue Forecast by Region Discussion (continued)
  • 20. Percent of Revenue by End-user Vertical
  • 21. Percent of Revenue by End-user Vertical Discussion
  • 22. Percent of Revenue by End-user Vertical Discussion (continued)
  • 23. Pricing Trends
  • 24. Pricing Trends (continued)

5. DEMAND ANALYSIS AND TECHNICAL TRENDS

  • 1. Demand Analysis
  • 2. Demand Analysis (continued)
  • 3. Industry Trend Impact on the Media and Entertainment Solutions for the Cloud Market
  • 4. Industry Trend Impact on the Media and Entertainment Solutions for the Cloud
  • 5. Industry Trend Impact on the Media and Entertainment Solutions for the Cloud (continued)
  • 6. Industry Trend Impact on the Media and Entertainment Solutions for the Cloud (continued)
  • 7. Industry Trend Impact on the Media and Entertainment Solutions for the Cloud (continued)

6. MARKET SHARE AND COMPETITIVE ANALYSIS-MEDIA AND ENTERTAINMENT SOLUTIONS FOR THE CLOUD MARKET

  • 1. Market Share for Transcoding Solutions
  • 2. Market Share for MAM
  • 3. Market Share for Animation Solutions
  • 4. Market Share for B2B Productivity Platforms
  • 5. Competitive Analysis-Market Landscape Discussion
  • 6. Competitive Analysis-Discussion (continued)
  • 7. Competitive Environment
  • 8. Competitive Factors and Assessment
  • 9. Key Industry Participants
  • 10. Key Industry Participants (continued)

7. COMPANY PROFILES

  • 1. Adobe Creative Cloud-Overview
  • 2. Akamai-Overview
  • 3. Amazon Web Services-Overview
  • 4. Avid-Overview
  • 5. Brightcove-Zencoder-Overview
  • 6. Cielo24-Overview
  • 7. Elemental-Overview
  • 8. Encoding.com-Overview
  • 9. Fordela-Overview
  • 10. Harmonic-Overview
  • 11. Microsoft Azure Media Services-Overview
  • 12. Prime Focus-Overview
  • 13. Rovi-Overview
  • 14. Sony Media Cloud Services-Overview
  • 15. Tata Communications-Overview
  • 16. Wowza-Overview

8. THE LAST WORD

  • 1. The Last Word-Predictions
  • 2. Legal Disclaimer

9. APPENDIX

  • 1. Methodology
  • 2. Measurements
  • 3. Measurements (continued)
  • 4. Partial List of Companies Interviewed
  • 5. Data Gathering
  • 6. Related Research Services
  • 7. Learn More-Next Steps
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