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市場調查報告書

全球電視電玩市場

The World Market for Video Games

出版商 Euromonitor International
出版日期 2007年08月 商品編碼 56951
內容資訊 英文 Chapters: 3
價格
本報告書已不再販售

本報告已在2011年07月19日停止出版。

目錄

Abstract

Why buy this report

  • Get insight into trends in market performance
  • Pinpoint growth sectors and identify factors driving change
  • Identify market and brand leaders and understand the competitive environment

Regional coverage

Western Europe; Eastern Europe; North America; Latin America; Asia-Pacific; Oceania; Africa and the Middle East

Table of Contents

  • KEY DRIVERS AND PROSPECTS
  • HEADLINES
  • NEW CONSOLES BRING THE BUZZ BACK
  • Outlook
  • Impact
  • THE GROWTH OF BROADBAND
  • Outlook
  • Impact
  • THE TECHNOLOGY-SAVVY GENERATION ARRIVES
  • Outlook
  • Impact
  • THE GROWING IMPORTANCE OF MOBILITY
  • Outlook
  • Impact
  • COMPETING ENTERTAINMENT PRODUCTS
  • Outlook
  • Impact
  • GLOBAL AND REGIONAL COMPETITIVE LANDSCAPE
  • HEADLINES
  • SONY NEEDS PS3 TO REPEAT PS2 SUCCESS
  • MICROSOFT LOOKS TO CHRISTMAS 2006, TO GIVE A FILLIP TO XBOX 360 SALES
  • NINTENDO WIDENS THE USER BASE
  • WORLD OF WARCRAFT GROWS THE MMORPG MARKET
  • EA LOOKS TO THE FUTURE
  • REGIONAL TRENDS AND PROSPECTS
  • HEADLINES
  • WESTERN EUROPE SHOWS INCREASINGLY SOPHISTICATED CONSUMERS
  • PIRACY PROBLEMS DOG SALES IN ASIA
  • HANDHELDS A BIG HIT IN JAPAN
  • CONSOLE GAMING A MAINSTREAM SOCIAL ACTIVITY IN THE US
  • CONSOLE GAMING ASPIRATIONAL IN LATIN AMERICA
  • SOUTH KOREA -- MMORPG CAPITAL OF THE WORLD
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