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市場調查報告書

任天堂及日本電玩產業

"Nintendo and Japan's Game Industry"

出版商 Eurotechnology Japan, K.K.
出版日期 2009年01月 商品編碼 79729
內容資訊 英文 191 pages
價格
US $ 2375 PDF by E-mail (Corporate Use License)


任天堂及日本電玩產業 是由出版商Eurotechnology Japan, K.K.在2009年01月所出版的。 這份英文市場調查報告書包含191 pages 價格從美金2375起跳。

目錄

Abstract

Summary

Nintendo with Wii and DS (and soon DSi) is revolutionizing the rapidly growing global game industry, and became the undisputed market leader. Japan' s game industry sets global trends, and drives changes. This report analyzes Japan' s game markets and Japanese game companies, and explains global game industry trends from our Japan perspective. This report is a must-read for anyone wishing to understand Japan' s game industry, game markets, and global game industry trends.

Report Statistics:

  • Version 10 of January 9, 2009
  • approx. 191 pages
  • 36 Figures
  • 83 Photos
  • 30 tables
  • pdf-format
  • 4.5 Mbyte

Table of Contents

  • Executive Summary: Japan' s game industry
  • Japan' s game industry in the world (graphics relating Japan' s game market size to global market size
  • Japan' s game industry: structure and overview
  • Game platform segmentation
  • Game industry in the context of the media industry (figure shows quantitative market segment sizes in comparison)
  • Game industry landscape (figure shows major sectors, segmentation and market structure)
  • Game industry overview (figure shows size comparison of major four sectors)
  • Market trends (figure shows market size development and trends for video games, hardware, software, online games, mobile phone based game market, market sizes for 1996-2009, and extrapolation of trends to 2009, linear scale)
  • Video game software market compared to online and mobile phone markets (Figure shows size of video game software, online games and mobile phone based games from 1996-2007 and with projection to 2009)
  • Hardware: market segmentation
  • Arcade game sector
  • Description, overview, major trends
  • Konami' s Benami series
  • Beatmania
  • Dance Dance Revolution
  • DrumMania
  • GuitarFreaks
  • Crane games, UFO-Catcher
  • Game machine locations and sales figures per machine
  • Game console platforms
  • Overview and size of market (graphics: 1996-2009)
  • Console rule of thumb for Japan
  • the current 7th generation platforms (table)
  • Full high definition gaming vs Wii' s EDTV
  • sales figures Wii vs Playstation PS3 and Xbox 360 in Japan (since launch until Sept 28, 2008
  • Mii' s and avatars - lead by Nintendo
  • Wii - Nintendo' s internal code name: "Revolution"
  • Wii, new markets - the paradigm shifts
  • Console rule of thumb for Japan
  • “too many powerful consoles can' t coexist&rduo;, &lduo;a low cost console makes mums happy” (Wii' s creators about their strategy)
  • the controller as paradigm shift
  • The Wii control system
  • Wii remote and Nunchuk in action
  • Top selling Wii games (including sales estimates)
  • Wii Fit
  • Wii Music
  • PS3
  • PS3 - no compromises - going for the max
  • PS3 and bluray
  • Xbox and Xbox-360 in Japan
  • PS3 - no compromises - going for the max
  • PS3 and bluray
  • Paradigm shifts in business models: prices vs manufacturing costs
  • Paradigm shifts in business models: Nintendo wins, SONY loses
  • Estimated manufacturing costs vs prices
  • Handheld game platforms
  • Current 7th generation handheld game consoles
  • Detailed comparison between DS and PSP (table)
  • DS and PSP sales figures since start until Sept 28, 2008 in Japan
  • DS pioneered Nintendo' s paradigm shifts
  • Japan' s remaining two console platform companies: Nintendo and Sony Computer Entertainment (SCE)
  • Financials: Annual revenues and operating income for Nintendo vs SONY and SCE (graphics: Revenues and operating income for Nintendo and Sony Computer Entertainment: FY1998 - FY2009))
  • Nintendo vs SONY sales and income (Graphics: revenues and net income comparing SONY and Nintendo, 1998 - 2009)
  • Nintendo
  • Company history
  • Nintendo' s top 20 software titles
  • Graphics: Nintendo - annual revenues, operating income and net income 1998 - 2009
  • SONY Computer Entertainment SCE
  • Company history
  • Analysis
  • Graphics: SEC - annual revenues, operating income 1998 - 2009
  • Japan Game software markets
  • Market size
  • Remark on interpreting game market statistics
  • Which games do Japanese people like?
  • Games by genre, most popular games in Japan
  • Top 13 most popular game genres
  • Figure comparing popularity of game genres in Japan
  • Software game market trends
  • Japan' s Game software companies
  • Market size
  • Japan' s major game and games sofware companies (table)
  • Financials: game companies annual revenue (graphics showing top software companies' revenue 1998 - 2009)
  • Financials: game companies operating income (graphics showing top software companies' operating income 1998 - 2009)
  • Financials: game companies net income (graphics showing top software companies' net income 1998 - 2009)
  • Comparing operating margins for top Japanese game companies (operating income / revenues) 2003 - 2009
  • Consolidation of Japan' s game software sector (graphics and tables)
  • Analysis of Japan' s top Game software companies (includes company history, main titles, business description, graphics showing revenues, operating income and net income, and analysis in most cases)
  • Sega Sammy Holdings
  • Bandai Namco Holdings
  • Konami
  • Hudson
  • Takara Tomy
  • Square Enix and Taito
  • Capcom
  • KOEI
  • Tecmo
  • Electronic Arts in Japan
  • Games on mobile phones
  • Overview
  • Mobile game market size projections (figures with projections out to 2010)
  • Games sell mobile phones (store impressions)
  • Games on DoCoMos i-Mode
  • Overview
  • Games on the i-mode menu
  • The game i-mode menu section, listing of subsections (by game genre, type of game or type of site), number of official sites in different sections
  • Role playing games section
  • Role paying games section in detail
  • Final Fantasy on i-mode: introduction of i-mode official site with sketch of business model
  • Real world promotion: linking i-mode with the real world
  • DoCoMo co-promotes
  • Games on KDDI/AU
  • AU EZGameStreet
  • KDDI-AU perspective: EZGameStreet as a game platform and portal
  • Dragon Quest on EZGameStreet
  • Games on Softbank
  • Yahoo!-keitai services
  • S! services
  • Bluetooth based chika-game
  • Video game generations and history
  • Video game generations (table describing 1st to 7th generations, including the video game crash, and console wars)
  • 3rd generations game consoles
  • 4th generations game consoles
  • 5th generations game consoles
  • 6th generations game consoles
  • 7th generations game consoles
  • Pachinko and Pachislot
  • short overview
  • Summary
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