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市場調查報告書

PC遊戲的全球市場的預測:亞洲·北美·歐洲

Global Forecasts, PC Game Market: Asia, North America, Europe

出版商 DFC Intelligence 商品編碼 366119
出版日期 內容資訊 英文 198 Pages
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PC遊戲的全球市場的預測:亞洲·北美·歐洲 Global Forecasts, PC Game Market: Asia, North America, Europe
出版日期: 2016年07月31日 內容資訊: 英文 198 Pages
簡介

本報告提供全球PC遊戲結構·趨勢相關分析,提供您PC遊戲整體市場結構和市場規模,近來的市場·技術趨勢,不同分類的詳細趨勢,各個產品·企業的成功策略,各地區·各國市場及主要企業概要,今後的市場成長方向性·預測等調查評估。

第1章 摘要整理

  • 概要
  • PC──這個穩定的遊戲·平台
  • 對核心遊戲玩家而言的PC
  • ESPORTS·SPECTATOR遊戲的成長
  • WINDOWS 10登場
  • 新技術:VR (虛擬實境) ,更強力的GPU
  • 分析方法和詞彙表
  • 利用的資料種類
  • 用語一覽

第2章 PC遊戲的歷史

  • 從初期的歷史,到零售形態的崩壞
  • 線上PC遊戲
  • 「休閒遊戲」的登場
  • 亞洲的市場成長
  • MMOG (超大規模線上遊戲) 及訂閱式PC遊戲的時代
    • 龍與地下城,基於文本的遊戲,
    • 高級·訂閱產品的登場
    • 「World of Warcraft」和MMOG的全球性成長
  • 社群遊戲·網頁遊戲的成長
    • THE GERMAN CONNECTION
    • ZYNGA:搶先一步利用Facebook
  • MOBA (Multiplayer online battle arena) 與「ESPORTS」的登場
  • 虛擬實境 (VR) 和高階·遊戲系統的成長
  • 「Steam」的登場和獨立型開發企業

第3章 PC遊戲的經營模式

  • 概要
  • 收費式PC遊戲的經營模式
    • 零售商店高級PC遊戲:收費式 (Pay-to-Play) 遊戲
  • 「作為服務的」遊戲 (SaaS型遊戲)
    • 免費增值/免費型 (F2P) 遊戲
    • PC遊戲的訂閱 (收費) 模式
    • 低階·SaaS型遊戲:瀏覽器/社群網路·遊戲
    • 高階·SaaS型遊戲:MMO·FPS·MOBA

第4章 PC遊戲的種類

  • DFC的過去遊戲種類分類法
  • DFC的替代性遊戲種類分類方法
  • 有代表性的PC遊戲標題

第5章 全球PC軟體市場

  • 全球
  • 北美
  • 西歐
  • 日本
  • 亞太地區
  • 其他的市場

第6章 未來預期

  • 全球整體的市場預測
  • 北美市場預測
  • 西歐市場預測
  • 日本市場預測
  • 亞太地區市場預測
  • 其他的市場的預測

第7章 各國市場分析

  • 美國
  • 加拿大
  • 英國·愛爾蘭
  • 德國·奧地利·瑞士
  • 法國
  • 西班牙·葡萄牙
  • 義大利
  • 北歐各國 (瑞典,丹麥,芬蘭,挪威,冰島)
  • 荷比盧三國 (比利時,荷蘭,盧森堡)
  • 日本
  • 韓國
  • 中國

第8章 大PC遊戲企業

  • ACTIVISION BLIZZARD
  • BLIZZARD & BATTLE.NET
  • BIG FISH GAMES/CHURCHILL DOWNS
  • BIGPOINT
  • CD PROJEKT
  • ELECTRONIC ARTS
  • GAMEFORGE
  • GOODGAME STUDIOS
  • NATIONAL GEOGRAPHIC ANIMAL JAM
  • NCSOFT
  • NETEASE
  • NETMARBLE/CJ GAMES
  • NEXON
  • PARADOX INTERACTIVE
  • TENCENT
    • RIOT GAMES
  • VALVE
    • STEAM
  • WARGAMING.NET
  • WILD TANGENT
  • ZYNGA

圖表一覽

目錄

This report takes a quantitative look at the diverse and dynamic global PC game industry by examining overall market size and the broad trends at work without detailed critiques of the performance and strategies of individual products or companies. Areas covered include:

  • Latest trends
  • Geographic profiles
  • Forecasts
  • Country profiles

Table of Contents

I. EXECUTIVE SUMMARY

  • A. OVERVIEW
  • B. THE PC AS A STEADY GAME PLATFORM
  • C. THE PC IS ABOUT CORE GAMERS
  • D. THE GROWTH OF ESPORTS AND SPECTATOR GAMES
  • E. WINDOWS 10 DIGS IN
  • F. NEW TECHNOLOGY: VR & MORE POWERFUL GPUS
  • G. METHODOLOGY AND TERMINOLOGY
  • H. TYPES OF DATA USED
  • I. TERMINOLOGY

II. HISTORY OF PC GAMES

  • A. EARLY HISTORY TO COLLAPSE OF RETAIL
  • B. ONLINE PC GAMES
  • C. THE EMERGENCE OF CASUAL GAMES
  • D. GROWTH IN ASIA
  • E. THE MMOG AND SUBSCRIPTION PC GAME ERA
    • 1. DUNGEONS AND DRAGONS, TEXT-BASED GAMES AND MUDS
    • 2. THE EMERGENCE OF HIGH-END SUBSCRIPTION PRODUCTS
    • 3. WORLD OF WARCRAFT AND THE GLOBAL RISE OF MMOGS
  • F. GROWTH OF SOCIAL AND BROWSER GAMES
    • THE GERMAN CONNECTION
    • ZYNGA USES FACEBOOK TO RACE AHEAD
  • G. THE RISE OF MOBA AND ESPORTS
  • H. VIRTUAL REALITY & THE GROWTH OF HIGH-END GAME SYSTEMS
  • I. THE RISE OF STEAM AND INDIE DEVELOPMENT

III. PC GAME BUSINESS MODELS

  • A. OVERVIEW
  • B. PAY-TO-PLAY PC GAME BUSINESS MODELS
    • PREMIUM PC GAMES AT RETAIL: PAY-TO-PLAY
    • STEAM, INDIE DEVELOPMENT & ONLINE DISTRIBUTION PAY-TO-PLAY
  • C. GAMES-AS-A-SERVICE
    • FREEMIUM/FREE-TO-PLAY (F2P) GAMES
    • PC GAME SUBSCRIPTION MODELS
    • LOW-END PC GAMES-AS-A-SERVICE: BROWSER & SOCIAL NETWORK GAMES
    • HIGH-END PC GAMES-AS-A-SERVICE: MMO, FPS AND MOBA

IV. PC GAME GENRES

  • A. HISTORIC DFC PC GAME GENRE CLASSIFICATION
  • B. ALTERNATIVE DFC PC GAME CLASSIFICATION SYSTEM
  • D. TOP PC GAME TITLES

V. WORLDWIDE PC SOFTWARE MARKET

  • A. OVERALL
  • B. NORTH AMERICA
  • C. WESTERN EUROPE
  • D. JAPAN
  • E. ASIA PACIFIC
  • F. OTHER MARKETS

VI. FORECASTS

  • A. OVERALL FORECASTS
  • B. NORTH AMERICA FORECASTS
  • C. WESTERN EUROPE FORECASTS
  • D. JAPAN FORECASTS
  • E. ASIA PACIFIC FORECASTS
  • F. OTHER MARKETS FORECASTS

VII. INDIVIDUAL COUNTRIES

  • A. UNITED STATES
  • B. CANADA
  • C. UNITED KINGDOM AND IRELAND
  • D. GERMANY, AUSTRIA, SWITZERLAND
  • E. FRANCE
  • F. SPAIN AND PORTUGAL
  • G. ITALY
  • H. SCANDINAVIA: SWEDEN, DENMARK, FINLAND, NORWAY, ICELAND
  • I. BENELUX: BELGIUM, NETHERLANDS, LUXEMBOURG
  • J. JAPAN
  • K. SOUTH KOREA
  • L. CHINA

VIII. TOP PC GAME COMPANIES

  • A. ACTIVISION BLIZZARD
  • B. BLIZZARD & BATTLE.NET
  • C. BIG FISH GAMES/CHURCHILL DOWNS
  • D. BIGPOINT
  • E. CD PROJEKT
  • F. ELECTRONIC ARTS
  • G. GAMEFORGE
  • H. GOODGAME STUDIOS
  • I. NATIONAL GEOGRAPHIC ANIMAL JAM
  • J. NCSOFT
  • K. NETEASE
  • L. NETMARBLE/CJ GAMES
  • M. NEXON
  • N. PARADOX INTERACTIVE
  • O. TENCENT
    • RIOT GAMES
  • P. VALVE
    • STEAM
  • Q. WARGAMING.NET
  • R. WILD TANGENT
  • S. ZYNGA

Index of Tables

  • Table 1 Core and Moderate PC Gamers by Region
  • Table 2 Forecasted PC Hardware and Software Spending of Western Core and Potential Core PC Gamers: 2014-2019
  • Table 3 The Global Game Industry by Market Segment
  • Table 4 Examples of PC Online Game Subscription Services Circa 2005
  • Table 5 Major PC Game Subscription Services 2016
  • Table 6 Worldwide PC Game Revenue by Genre: 2012-2015
  • Table 7 DFC Intelligence Alternative Game Classification
  • Table 8 Important Cross-Genre Products
  • Table 9 Top Global PC GAS/Freemium Titles 2016
  • Table 10 Top Global Pay-to-Play/P2P PC Games 2016
  • Table 11 Top Indie PC Games June 2016
  • Table 12 Top 100 Upcoming PC Games 2016-2017
  • Table 13 Worldwide PC Game Software Revenue by Region: 2010-2015
  • Table 14 Worldwide PC Game Software Revenue by Source: 2010-2015
  • Table 15 North American PC Game Software Revenue: 2010-2015
  • Table 16 Western Europe PC Game Software Revenue: 2010-2015
  • Table 17 Japan PC Game Software Revenue: 2010-2015
  • Table 18 Asia Pacific PC Game Software Revenue: 2010-2015
  • Table 19 Other Markets PC Game Software Revenue: 2010-2015
  • Table 20 Worldwide PC Game Software Revenue by Region: 2016-2020
  • Table 21 Worldwide PC Game Software Revenue by Source Forecast: 2016-2020
  • Table 22 North American PC Game Software Revenue Forecast: 2016-2020
  • Table 23 Western Europe PC Game Software Revenue Forecast: 2016-2020
  • Table 24 Japan PC Game Software Revenue Forecast: 2016-2020
  • Table 25 Asia Pacific PC Game Software Revenue Forecast: 2016-2020
  • Table 26 Other Markets PC Game Software Revenue Forecast: 2016-2020
  • Table 27 Top PC Game Markets 2015
  • Table 28 Most Active PC Game Markets Per Capita: 2015
  • Table 29 Most Active PC Game Markets Per Broadband Household: 2015
  • Table 30 U.S. PC Game Market Forecasts: 2016-2020
  • Table 31 Canada PC Game Market Forecasts: 2016-2020
  • Table 32 U.K. PC Game Market Forecasts: 2016-2020
  • Table 33 Germany PC Game Market Forecasts: 2016-2020
  • Table 34 France PC Game Market Forecasts: 2016-2020
  • Table 35 Spain PC Game Market Forecasts: 2016-2020
  • Table 36 Italy PC Game Market Forecasts: 2016-2020
  • Table 37 Scandinavia PC Game Market Forecasts: 2016-2020
  • Table 38 Benelux PC Game Market Forecasts: 2016-2020
  • Table 39 Japan PC Game Market Forecasts: 2016-2020
  • Table 40 South Korea PC Game Market Forecasts: 2016-2020
  • Table 41 China PC Game Market Forecasts: 2016-2020
  • Table 42 Top 10 PC Game Publishers 2015
  • Table 43 Activision Blizzard Key Facts
  • Table 44 Blizzard Key Facts
  • Table 45 Big Fish Games Key Facts
  • Table 46 Bigpoint Key Facts
  • Table 47 CD Projekt Key Facts
  • Table 48 Electronic Arts Key Facts
  • Table 49 Gameforge Key Facts
  • Table 50 Goodgame Studios Key Facts
  • Table 51 NCSoft Key Facts
  • Table 52 Netease Key Facts
  • Table 53 Netmarble/CJ Games Key Facts
  • Table 54 Nexon Key Facts
  • Table 55 Paradox Interactive Key Facts
  • Table 56 Tencent Key Facts
  • Table 57 Valve Key Facts
  • Table 58 Wargaming Key Facts
  • Table 59 Wild Tangent Key Facts
  • Table 60 Zynga Key Facts
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