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市場調查報告書

亞太地區的音樂,視訊,娛樂軟體零售業:市場趨勢,零售趨勢,競爭情形

Music, Video and Entertainment Software Retailing in Asia Pacific, 2014-2019 ; Market Dynamics, Retail Trends, and Competitive Landscape

出版商 Conlumino 商品編碼 348045
出版日期 內容資訊 英文 41 Pages
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亞太地區的音樂,視訊,娛樂軟體零售業:市場趨勢,零售趨勢,競爭情形 Music, Video and Entertainment Software Retailing in Asia Pacific, 2014-2019 ; Market Dynamics, Retail Trends, and Competitive Landscape
出版日期: 2015年12月29日 內容資訊: 英文 41 Pages
簡介

亞太地區的音樂,視訊,娛樂軟體的零售市場正在急速成長。

本報告提供亞太地區的音樂,視訊,娛樂軟體零售業調查分析,提供您零售的現在/預測資料,加上分類資料,最大·急速成長市場,主要趨勢等相關的系統性資訊。

摘要

最大的音樂,視訊,娛樂軟體市場

各子分類明細

各類型產品的前五名國家

地區市場上各子分類銷售額

急速成長的音樂,視訊,娛樂軟體市場

各國最大且急速成長的流通管道

流通管道的佔有率和成長率

主要流通管道的音樂,視訊,娛樂軟體市場前5名市場

音樂,視訊,娛樂軟體零售趨勢

地區的主要的零售業者

附錄

目錄
Product Code: RT0382SR

Summary

Asia Pacific is fastest growing Music, Video and Entertainment Software retail market across the globe. South Korea will drive value growth in the market on the back of significant demand for games software, especially mobile gaming, however, Japan, currently the largest market in the region, will witness decline due to market saturation and lack of demand for games software. In addition, increase in internet penetration will provide greater access to consumers in Asian markets, which would contribute to rise in paid download of music, video and gaming content. However, piracy is a major the threat and regulations need to be put in place to protect sales of authorized retailers.

Key Findings

Japan will continue to be the largest market in the region but is expected to witness a decline of 2.7%

South Kore will produce the largest value growth in Asia-Pacific Music, Video and Entertainment Software market, and will reach US$4.3 billion in sales by 2019

Music, video, book, stationery and entertainment software specialists continues to be the major channel for the category, with a share of nearly 44%

Online is the fastest growing channel with its sales expected to grow at a CAGR of 7.7% during 2014-2019

Philippines at 12.6%, followed by South Korea and India, will be the fastest growing markets

Synopsis

The "Music, Video and Entertainment Software Retailing in Asia Pacific, 2014-2019" report, published by Conlumino, provides analysis of current and forecast market data for retail sales in different channels in the Music, Video and Entertainment Software category across Asia Pacific.

What else does this report offer?

Market insights based on consumer trends and changing economic and demographic factors on a regional and country basis

Qualitative and quantitative insights of changing Music, Video and Entertainment Software's retail dynamics across various channels

Retail sales and fastest-growing markets for Music, Video and Entertainment Software category and for sub-categories that includes music and video and games software on a regional and country basis

Retail sales, market share and growth rate of channels included: online, music, video, book, stationery and entertainment software specialists, hypermarkets, supermarkets and hard-discounters, value, variety stores and general merchandise retailers, other specialist retailers, department stores, electrical and electronics specialists, convenience stores (including independents) and gas stations, cash and carries and warehouse clubs, drug stores and health and beauty stores and duty free retailers

Reasons To Buy

Get immediate access to:

  • Identify and track consumer behavior and make country level comparisons to effectively target new revenue streams
  • Retail sales data of the 12 largest Music, Video and Entertainment Software markets in Asia Pacific: Australia, China, Hong Kong, India, Indonesia, Japan, Malaysia, New Zealand, Philippines, Singapore, South Korea and Thailand
  • Accurate and reliable data to align your marketing strategies with the crucial trends influencing consumer behavior in the region
  • Identify the largest and fastest-growing markets across the region to evaluate important changes in Music, Video and Entertainment Software retail space and identify profitable markets for expansion/entry
  • Develop strategies for specific channels based on the retail sales data for individual channels across the top five markets for 2014 and 2019
  • Consumer insights around latest products, price, and demographics that will help to develop a marketing mix
  • Identify channel share and sub-category level retail sales across the region - utilize this information to target popular channels and sub-categories
  • Monitor the competitive landscape based on the information about store count and latest developments for key Music, Video and Entertainment Software retailers in the different regions

Table of Contents

Global Summary

  • Global Music, Video and Entertainment Software retail sales are forecast to surpass US$101.5 billion by 2019, with major impetus from developing economies
  • The US will continue to be the world's largest music, video and entertainment software market, while France and South Korea move up in the list of the Top 10 markets in 2019
  • Online is the largest and fastest growing channel for music, video and entertainment software retail sales
  • Specialist retailer around the globe are losing their share as on-demand music streaming is gaining popularity Snippets of retail trends in Asia-Pacific China, followed by Hong Kong and India, is the fastest growing markets in the region Japanese home and garden market weakened by gaining popularity of online gaming and music and video streaming

Asia-Pacific: Music, Video and Entertainment Software Retail Market

  • Asia-Pacific music, video and entertainment software markets by value 2014 and 2019 (US$ bn)
  • Asia-Pacific music, video and entertainment software share of total retail sales, 2009 (%) and 2019 (%)
  • Asia-Pacific music, video and entertainment software markets by growth, 2014-2019 (CAGR %)
  • Music, video and entertainment software total retail sales breakdown, 2009, 2014 and 2019 (%)
  • Top five markets by each product category
  • Sub-category level sales for individual markets
  • Top three largest and fastest growing channels in fastest growing markets
  • Share and growth of channels and top five countries in each channel
  • Major music, video and entertainment software retail trends and major retailers operating in Asia-Pacific region

List of Figures

  • Figure 1: Middle East and Africa music, video and entertainment software markets by value, 2014 and 2019, (US$bn)
  • Figure 2: Share of each country in the Middle East and Africa music, video and entertainment software market, 2014 (%)
  • Figure 3: Share of each country in the Middle East and Africa music, video and entertainment software market, 2019 (%)
  • Figure 4: Middle East and Africa music, video and entertainment software share of total retail sales, 2009 (%)
  • Figure 5: Middle East and Africa music, video and entertainment software share of total retail sales, 2019 (%)
  • Figure 6: Music, video and entertainment software total retail sales breakdown, 2009, 2014 and 2019 (%)
  • Figure 7: Music, video and entertainment software total retail sales breakdown, 2009, 2014 and 2019 (US$bn)
  • Figure 8: Top five markets by music and video, 2014-2019 (US$bn)
  • Figure 9: Top five markets by games software, 2014-2019 (US$bn)
  • Figure 10-19: Sub-category level sales across Middle East and Africa
  • Figure 20: Middle East and Africa music, video and entertainment software markets by growth 2014-2019 (CAGR %)
  • Figure 21: Top three largest and fastest growing channels
  • Figure 22: Middle East Africa channel share in 2014 and growth rate, 2014-2019 (CAGR, %)
  • Figure 23: Top five markets for music, video, book, stationery and entertainment software specialists, 2014-2019 (US$bn)
  • Figure 24: Top five markets for hypermarkets, supermarkets and hard-discounters, 2014-2019 (US$bn)
  • Figure 25: Top five markets for online, 2014-2019 (US$bn)
  • Figure 26: Top five markets for other specialist retailers, 2014-2019 (US$bn)
  • Figure 27: Top five markets for value, variety stores and general merchandise retailers, 2014-2019 (US$bn)
  • Figure 28: Top five markets for department stores, 2014-2019 (US$bn)
  • Figure 29: Top five markets for electrical and electronics specialists, 2014-2019 (US$ billion)
  • Figure 30: Top five markets for convenience Stores (including Independents) and Gas Stations, 2014-2019 (US$bn)
  • Figure 31: Top five markets for cash and carries and warehouse clubs, 2014-2019 (US$bn)
  • Figure 32: Top five markets for drug stores and health and beauty stores, 2014-2019 (US$bn)
  • Figure 33: Top five markets for duty free retailers, 2014-2019 (US$bn)
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