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市場調查報告書

南北美洲的音樂,視訊,娛樂軟體零售業:市場趨勢,零售趨勢,競爭情形

Music, Video and Entertainment Software Retailing in the Americas, 2014-2019 ; Market Dynamics, Retail Trends, and Competitive Landscape

出版商 Conlumino 商品編碼 348043
出版日期 內容資訊 英文 40 Pages
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南北美洲的音樂,視訊,娛樂軟體零售業:市場趨勢,零售趨勢,競爭情形 Music, Video and Entertainment Software Retailing in the Americas, 2014-2019 ; Market Dynamics, Retail Trends, and Competitive Landscape
出版日期: 2015年12月31日 內容資訊: 英文 40 Pages
簡介

南北美洲的音樂,視訊,娛樂軟體市場預測在2019年前達到400億美元的收益。

本報告提供南北美洲的音樂,視訊,娛樂軟體零售業調查分析,提供您零售的現在/預測資料,加上分類資料,最大·急速成長市場,主要趨勢等相關的系統性資訊。

摘要

最大的音樂,視訊,娛樂軟體市場

各子分類的明細

各類型產品的前五名國家

地區市場上各子分類銷售額

急速成長的音樂,視訊,娛樂軟體市場

各國最大且急速成長的流通管道

流通管道的佔有率和成長率

主要流通管道的音樂,視訊,娛樂軟體市場前5名市場

音樂,視訊,娛樂軟體零售趨勢

地區的主要零售業者

附錄

目錄
Product Code: RT0380SR

Summary

Americas is the largest Music, Video and Entertainment Software retail market across the globe. The region is growing steadily and estimated to see slight growth during 2014-2019. Online channel is gaining popularity and expected to grow fastest by 2019. The US accounts for majority of share in the region, while Latin American markets are expected to grow at a swift pace during next five years. Games software market is key value growth driver as market for music and video shift towards digital format.

Key Findings

The Americas Music, Video and Entertainment Software retail sales is to forecast to reach approximately US$40 billion by 2019

Sales through online channel is expected to grow at 4.5% and will also hold major share by 2019

Chile and Peru are expected to see fastest growth in the region driven by demand for games software and paid digital music

The specialist retailers will see a decline in the growth rate as they are facing tough time due with rise in online streaming and gaming

Synopsis

The "Music, Video and Entertainment Software Retailing in the Americas, 2014-2019" report, published by Conlumino, provides analysis of current and forecast market data for retail sales in different channels in the Music, Video and Entertainment Software category across the Americas.

What else does this report offer?

Market insights based on consumer trends and changing economic and demographic factors on a regional and country basis

Qualitative and quantitative insights of changing Music, Video and Entertainment Software's retail dynamics across various channels

Retail sales and fastest-growing markets for Music, Video and Entertainment Software category and for sub-categories that includes music and video, games software on a regional and country basis

Retail sales, market share and growth rate of channels included: online, music, video, book, stationery and entertainment software specialists, hypermarkets, supermarkets and hard-discounters, value, variety stores and general merchandise retailers, other specialist retailers, department stores, electrical and electronics specialists, convenience stores (including independents) and gas stations, cash and carries and warehouse clubs, drug stores and health and beauty stores and duty free retailers

Reasons To Buy

Get immediate access to:

  • Identify and track consumer behavior and make country level comparisons to effectively target new revenue streams
  • Retail sales data of the nine largest Music, Video and Entertainment Software markets in the Americas: Argentina, Brazil, Canada, Chile, Colombia, Mexico, Peru, the US, and Venezuela
  • Accurate and reliable data to align your marketing strategies with the crucial trends influencing consumer behavior in the region
  • Identify the largest and fastest-growing markets across the region to evaluate important changes in Music, Video and Entertainment Software retail space and identify profitable markets for expansion/entry
  • Develop strategies for specific channels based on the retail sales data for individual channels across the top five markets for 2014 and 2019
  • Consumer insights around latest products, price, and demographics that will help to develop a marketing mix
  • Identify channel share and sub-category level retail sales across the region - utilize this information to target popular channels and sub-categories
  • Monitor the competitive landscape based on the information about store count and latest developments for key Music, Video and Entertainment Software retailers in the different regions

Table of Contents

Global Summary

  • Global Music, Video and Entertainment Software retail sales are forecast to surpass US$101.5 billion by 2019, with major impetus from developing economies
  • The US will continue to be the world's largest music, video and entertainment software market, while France and South Korea move up in the list of the Top 10 markets in 2019
  • Online is the largest and fastest growing channel for music, video and entertainment software retail sales
  • Specialist retailer around the globe are losing their share as on-demand music streaming is gaining popularity Snippets of retail trends in Americas The US is the largest market in the Americas Customers in the region are preferring on-demand streaming services which will hamper the sales of music and video CDs and DVDs

Americas: Music, video and entertainment software Retail Market

  • Americas music, video and entertainment software markets by value 2014 and 2019 (US$ bn)
  • Americas music, video and entertainment software share of total retail sales, 2009 (%) and 2019 (%)
  • Americas music, video and entertainment software markets by growth, 2014-2019 (CAGR %)
  • Music, video and entertainment software total retail sales breakdown, 2009, 2014 and 2019 (%)
  • Top five markets by each product category
  • Sub-category level sales for individual markets
  • Top three largest and fastest growing channels in fastest growing markets
  • Share and growth of channels and top five countries in each channel
  • Music, video and entertainment software retail trends and major retailers operating in Americas region

List of Figures

  • Figure 1: Americas music, video and entertainment software market by value 2014 and 2019 (US$bn)
  • Figure 2: Share of each country in the Americas music, video and entertainment software market, 2014 (%)
  • Figure 3: Share of each country in the Americas music, video and entertainment software market, 2019 (%)
  • Figure 4: Music, video and entertainment software share in the market's total retail sales, 2009 (%)
  • Figure 5: Music, video and entertainment software share in the market's total retail sales, 2019 (%)
  • Figure 6: Music, video and entertainment software total retail sales breakdown, 2009, 2014 and 2019 (%)
  • Figure 7: Music, video and entertainment software total retail sales breakdown, 2009, 2014 and 2019 (US$bn)
  • Figure 8: Top five markets by music and video, 2014-2019 (US$bn)
  • Figure 9: Top five markets by games software sales, 2014-2019 (US$bn)
  • Figure 10-27: Sub-category level sales across Americas
  • Figure 28: Americas music, video and entertainment software markets by growth, 2014-2019 (CAGR %)
  • Figure 29: Top three largest and fastest growing channels
  • Figure 30: Americas channel share in 2014 and growth rate, 2014-2019 (CAGR, %)
  • Figure 31: Top five markets for online, 2014-2019 (US$bn)
  • Figure 32: Top five markets for music, video, book, stationery and entertainment software specialists, 2014-2019, (US$bn)
  • Figure 33: Top five markets for hypermarkets, supermarkets and hard-discounters, 2014-2019 (US$bn)
  • Figure 34: Top five markets for value, variety stores and general merchandise retailers, 2014-2019 (US$bn)
  • Figure 35: Top five markets for other specialist retailers, 2014-2019 (US$bn)
  • Figure 36: Top five markets for electrical and electronics specialists, 2014-2019 (US$ billion)
  • Figure 37: Top five markets for department stores, 2014-2019 (US$ billion)
  • Figure 38: Top five markets for convenience stores (including independents) and gas stations, 2014-2019 (US$ billion)
  • Figure 39: Top five markets for cash and carries and warehouse clubs, 2014-2019 (US$bn)
  • Figure 40: Top five markets for drug stores and health and beauty stores, 2014-2019 (US$bn)
  • Figure 41: Top five markets for duty free retailers, 2014-2019 (US$bn)
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