Cover Image
市場調查報告書

相機的全球市場消費者用/產消者用/專業用的360度

Consumer, Prosumer, and Professional 360-Degree Cameras

出版商 ABI Research 商品編碼 367391
出版日期 內容資訊 英文 21 Pages, 1 Table, 5 Charts, 8 Figures
商品交期: 最快1-2個工作天內
價格
如有價格方面的疑問請按下「詢問」鍵來信查詢
Back to Top
相機的全球市場消費者用/產消者用/專業用的360度 Consumer, Prosumer, and Professional 360-Degree Cameras
出版日期: 2016年08月19日 內容資訊: 英文 21 Pages, 1 Table, 5 Charts, 8 Figures
簡介

本報告提供消費者用 (民生用、業餘愛好者用)、產消者用 (半職業性用)、專業的360度相機的全球市場相關分析,最新的市場、技術趨勢,及今後的技術開發、市場開拓預測等調查,和虛擬實境 (VR:虛擬實境) 組合的可能性,及相關硬體設備、軟體、平台市場概要的資訊彙整,為您概述為以下內容。

第1章 影片的新的時代

  • 穿戴式相機開拓的下個階段

第2章 硬體設備

  • 根據各種用途的複數設備、群組
  • 消費者的多樣選項

第3章 影像處理,軟體,內容

  • 多觀點型的影像再現技術
  • 專業用服務
  • 利用案例:虛擬實境 (VR) 開始活躍的領域

第4章 市場預測與未來展望

分析對象企業

  • Battery Technologies Inc
  • CNN
  • Dolby
  • Dolby Laboratories
  • EY
  • Facebook
  • Google
  • GoPro
  • GS
  • ImmerVision
  • LG
  • NEXT
  • Nokia
  • Open Technologies
  • Passive Technologies
  • Processing Technologies
  • PT
  • Samsung
  • SL Corporation
  • USA Technologies
  • Vantrix Corporation
  • VIEVU
  • YouTube
目錄
Product Code: AN-2113

360-degree video is currently situated at an intersection between a rapidly growing but nascent Virtual Reality (VR) market, and a more established but similarly growing video market. Consumer-level 360-degree cameras are hitting the market close to an ideal price-to-performance ratio already, with offerings from established companies, such as Samsung, LG, Ricoh, and Kodak. Streaming video and user generated content will provide a wealth of content across some major platforms, including YouTube and Facebook. Professional-grade 360-degree cameras are also growing in demand, with major content studios such as Disney looking to expand their content offerings to 360 degrees.

This report dissects some of the most prominent consumer, prosumer, and professional grade 360-degree cameras currently on offer or on the horizon. It also looks at the 360-degree video market as a whole, how VR plays an important role, and technical breakdowns for hardware components, software solutions, and platform offerings.

Table of Contents

1. NEXT ITERATION OF VIDEO

  • 1.1. WEARABLE CAMERAS SET THE STAGE

2. HARDWARE

  • 2.1. MULTIPLE DEVICE TIERS FOR MULTIPLE USES
  • 2.2. PLENTY OF SELECTION FOR CONSUMERS

3. PROCESSING, SOFTWARE, AND CONTENT

  • 3.1. MULTI-VIEWPOINT IMAGE RECONSTRUCTION
  • 3.2. PROFESSIONAL OFFERINGS
  • 3.3. USE CASES, AND WHERE VIRTUAL REALITY COMES INTO PLAY

4. FORECASTS AND FUTURE OUTLOOK

Companies Mentioned

  • Battery Technologies Inc
  • CNN
  • Dolby
  • Dolby Laboratories
  • EY
  • Facebook
  • Google
  • GoPro
  • GS
  • ImmerVision
  • LG
  • NEXT
  • Nokia
  • Open Technologies
  • Passive Technologies
  • Processing Technologies
  • PT
  • Samsung
  • SL Corporation
  • USA Technologies
  • Vantrix Corporation
  • VIEVU
  • YouTube
Back to Top