Consumer, Prosumer, and Professional 360-Degree Cameras
|出版日期||內容資訊||英文 21 Pages, 1 Table, 5 Charts, 8 Figures
|相機的全球市場消費者用/產消者用/專業用的360度 Consumer, Prosumer, and Professional 360-Degree Cameras|
|出版日期: 2016年08月19日||內容資訊: 英文 21 Pages, 1 Table, 5 Charts, 8 Figures||
本報告提供消費者用 (民生用、業餘愛好者用)、產消者用 (半職業性用)、專業的360度相機的全球市場相關分析，最新的市場、技術趨勢，及今後的技術開發、市場開拓預測等調查，和虛擬實境 (VR:虛擬實境) 組合的可能性，及相關硬體設備、軟體、平台市場概要的資訊彙整，為您概述為以下內容。
360-degree video is currently situated at an intersection between a rapidly growing but nascent Virtual Reality (VR) market, and a more established but similarly growing video market. Consumer-level 360-degree cameras are hitting the market close to an ideal price-to-performance ratio already, with offerings from established companies, such as Samsung, LG, Ricoh, and Kodak. Streaming video and user generated content will provide a wealth of content across some major platforms, including YouTube and Facebook. Professional-grade 360-degree cameras are also growing in demand, with major content studios such as Disney looking to expand their content offerings to 360 degrees.
This report dissects some of the most prominent consumer, prosumer, and professional grade 360-degree cameras currently on offer or on the horizon. It also looks at the 360-degree video market as a whole, how VR plays an important role, and technical breakdowns for hardware components, software solutions, and platform offerings.