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市場調查報告書

企業用AR (擴增實境) 玻璃酒杯

Enterprise-Focused Augmented Reality Glasses

出版商 ABI Research 商品編碼 363411
出版日期 內容資訊 英文 22 Pages, 1 Table, 10 Charts, 1 Figure
商品交期: 最快1-2個工作天內
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企業用AR (擴增實境) 玻璃酒杯 Enterprise-Focused Augmented Reality Glasses
出版日期: 2016年07月14日 內容資訊: 英文 22 Pages, 1 Table, 10 Charts, 1 Figure
簡介

AR (擴增實境) 市場現在也持續以急劇的速度成長,不過,在幾個領域企業用 (商務用) 需求的開拓可能性高為其要素。到目前為止,AR也活用在工業和醫療產業、政府機關、軍事領域等,不過,由於Google Glass的登場,AR眼鏡市場再度活化以來,以往的參與企業之間,以企業用利用為目的大幅度修改產品和以重組市場為目標的動向也擴展。

本報告提供全球的企業 (財團用、商務用) AR眼鏡的市場相關分析,企業的AR眼鏡利用帶給AR整體市場的影響,及對潛在的客戶、進入企業來說的意義,主要產品比較分析 (視角,電池壽命,處理能力,價格等),各用途 (各產業)的使用趨勢等的調查評估。

第1章 企業用設備的市場空間的破壞的變化

第2章 廣泛的應用領域

第3章 利用案例的一覽

  • Atheer
  • DAQRI
  • Seiko Epson
  • Meta
  • Microsoft
  • Optinvent
  • Osterhout Design Group
  • Vuzix
  • 多數仍無名的企業

第4章 企業用AR眼鏡市場革命的進步

分析對象企業

  • Ambient Corporation
  • Analysis Group
  • Apple Inc
  • APX Inc
  • AR Technologies
  • ARM Ltd.
  • ASE
  • Autodesk
  • Battery Technologies Inc
  • BT Group
  • CA Inc.
  • Comcast Corp.
  • CPU
  • DAQRI
  • Dolby
  • Seiko Epson
  • Even Technologies
  • Google
  • HP Inc.
  • Intel Corporation
  • Lenovo
  • Magic
  • Microsoft Corporation
  • NASA
  • NVIDIA
  • Osterhout Design Group
  • Processing Technologies
  • Qualcomm Inc
  • Redwood Technologies
  • Remote Technologies Inc
  • SMART Technologies Inc.
  • SONY
  • Source Technologies
  • South Technologies
  • TBD
  • Tencent
  • Two Technologies Inc
  • Unity Technologies Inc
  • Universal Corporation
  • USA Technologies
  • Vuzix
  • Wikitude
  • Wireless Technologies Inc.
目錄
Product Code: AN-2049

Augmented reality (AR) continues to grow at an impressive pace, driven primarily by promising enterprise use cases across a number of segments. Industry, healthcare, government, and military use of AR has existed for years, but the resurgence of AR after Google Glass with current devices from ODG, Epson, Vuzix, Microsoft, and more, point to a revolutionary shift in device usage for enterprise. This report dives into the most prominent hardware players in the space, and how a selection of their devices fit in to the overall market, and what that means for potential customers and the players involved. Device components that were considered include field of view, battery life, input, price, display, and processing power. A granular breakdown of verticals is used to map where specific device differences will have the most effect in these verticals.

Companies Mentioned

  • Ambient Corporation
  • Analysis Group
  • Apple Inc
  • APX Inc
  • AR Technologies
  • ARM Ltd.
  • ASE
  • Autodesk
  • Battery Technologies Inc
  • BT Group
  • CA Inc.
  • Comcast Corp.
  • CPU
  • DAQRI
  • Dolby
  • Epson
  • Even Technologies
  • Google
  • HP Inc.
  • Intel Corporation
  • Lenovo
  • Magic
  • Microsoft Corporation
  • NASA
  • NVIDIA
  • Osterhout Design Group
  • Processing Technologies
  • Qualcomm Inc
  • Redwood Technologies
  • Remote Technologies Inc
  • SMART Technologies Inc.
  • Sony Corporation
  • Source Technologies
  • South Technologies
  • TBD
  • Tencent
  • Two Technologies Inc
  • Unity Technologies Inc
  • Universal Corporation
  • USA Technologies
  • Vuzix
  • Wikitude
  • Wireless Technologies Inc.

Table of Contents

DISRUPTING THE ENTERPRISE DEVICE SPACE

2. PLENTY OF VERTICALITY

3. AMPLE SELECTION WITH DIFFERENT USE CASE TARGETS

  • 3.1. Atheer
  • 3.2. DAQRI
  • 3.3. Epson
  • 3.4. Meta
  • 3.5. Microsoft
  • 3.6. Optinvent
  • 3.7. Osterhout Design Group
  • 3.8. Vuzix
  • 3.9. Still Many Unknowns

4. AN ENTERPRISE REVOLUTION

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