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市場調查報告書

行動、社群,及雲端遊戲的全球市場

Mobile, Social and Cloud Gaming

出版商 ABI Research 商品編碼 326342
出版日期 內容資訊 英文 17 Pages
商品交期: 最快1-2個工作天內
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行動、社群,及雲端遊戲的全球市場 Mobile, Social and Cloud Gaming
出版日期: 2015年03月18日 內容資訊: 英文 17 Pages
簡介

隨著行動及雲端遊戲的領域進化,受消費行為轉移的影響,為了維持、擴大目前用戶層,即使維持適合的創新層級,現有經營者、新加入廠商也一起面臨新的課題。

本報告提供行動及雲端遊戲領域分析,及市場變化和潛在性的擴大等。

第1章 行動遊戲與雲端

第2章 行動及社群遊戲

  • 行動及社群遊戲的平台/服務
  • 行動用硬體設備和遊戲
  • 行動遊戲的市場預測

第3章 雲端遊戲

  • 雲端遊戲市場現狀
  • Sony PlayStation Now
  • OnLive
  • NVIDIA
  • Microsoft、Amazon、其他
  • 雲端遊戲的用戶層預測

第4章 影響

  • Microsoft

第5章 遊戲人口預測

目錄
Product Code: AN-1823

This analysis explores the mobile and cloud gaming segments and how they are both changing and expanding the overall market potential for the industry. As the market evolves these changes will also engender new challenges for both incumbents and new entrants alike-be it adapting to shifts in consumer behavior or maintaining adequate levels of innovation to retain and expand current user bases.

To date the impact of mobile and casual gaming on the core segment has remained more targeted than a wholesale change in gaming habits. In most cases the arrival of mobile gaming has done more to expand the gaming market than extract revenue potential from incumbents. Shorter replacement cycles in the mobile device space, however, are starting to adjust how these devices and platforms are viewed by the gaming industry and developers / publishers in particular. In time ABI Research expects to see increased blending of the core (referring to PC and console) and mobile gaming markets. This could arise from cross-platform deployments and / or technologies such as cloud gaming that makes game deployments more device agnostic.

Table of Contents

1. MOBILE GAMING AND THE CLOUD

2. MOBILE AND SOCIAL GAMING

  • 2.1. Mobile and Social Game Platforms / Services
  • 2.2. Mobile Hardware and Gaming
  • 2.3. Mobile Gaming Forecast

3. CLOUD GAMING

  • 3.1. Current Status of Cloud Gaming Market
  • 3.2. Sony PlayStation Now
  • 3.3. OnLive
  • 3.4. NVIDIA
  • 3.5. Microsoft, Amazon, and Others
  • 3.6. Cloud Gaming User Base (Forecast)

4. IMPACT

  • 4.1. Microsoft?

5. GAMING POPULATION FORECAST

Tables

  • 1. Mobile Gaming Revenues, World Market, Forecast: 2014 to 2020
  • 2. Cloud Gaming Deployments, World Market
  • 3. Cloud Gaming Players/Subscribers, World Market, Forecast: 2014 to 2020
  • 4. Cloud Gaming Revenue by Region, World Market, Forecast: 2014 to 2020
  • 5. Gamer Population, World Market, Forecast: 2014 to 2020

Charts

  • 1. Annual Revenue for Select Mobile Game Developers, World Market: 2012 and 2013
  • 2. Mobile Gaming Revenue by Region and Percentage of Total Gaming Market, World Market, Forecast: 2014 to 2020
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