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市場調查報告書

PC遊戲及主機遊戲

PC and Console Gaming

出版商 ABI Research 商品編碼 325303
出版日期 內容資訊 英文 16 Pages
商品交期: 最快1-2個工作天內
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PC遊戲及主機遊戲 PC and Console Gaming
出版日期: 2015年03月03日 內容資訊: 英文 16 Pages
簡介

PC及主機市場長期間立於遊戲市場中心,不過,行動、社群遊戲的登場與之後的成長,讓這個多年市場地位降低到某種程度。 僅管手機遊戲持續成長,主機、PC市場預計到2020年構成市場60%以上。

本報告提供各市場區隔進行的創新、PC遊戲及遊戲機市場的相關調查、主機市場上主要企業的平台定位、帶給視訊與娛樂的影響,及今後展望等的分析。

目錄

第1章 主機及PC遊戲軟體市場

  • 主機市場平台地位
    • 任天堂
    • Microsoft
    • SONY
    • 主機遊戲
  • PC遊戲軟體市場區隔
    • 線上遊戲
    • 韓國、中國
    • PC及行動市場混合

第2章 視訊及娛樂的影響

  • 線上影片
  • 現實Fantasy e-Sports?

第3章 傳統型隨著多少的變化繼續發揮作用嗎?

圖表

目錄
Product Code: AN-1789

The PC and console market has long stood as the core of the gaming market, but the emergence and subsequent growth from mobile and social gaming has partly diminished this longstanding market position. Despite the continued growth in mobile gaming, the console and PC market is expected to hold over 60% of the market through 2020.

The current (8th) generation of consoles has established a solid foundation to build upon in the coming years. In addition, competitive multiplayer gaming is expected to play a larger role across all gaming platforms as the gaming population grows. This analysis describes the console and PC gaming markets, including the evolutions each segment is undergoing as the industry shifts to changing consumer behavior.

Table of Contents

1. CONSOLE AND PC GAMING SOFTWARE MARKET

  • 1.1. Console Market Platform Positioning
    • 1.1.1. Nintendo
    • 1.1.2. Microsoft
    • 1.1.3. Sony
    • 1.1.4. Console Gaming
  • 1.2. PC Gaming Software Market Segments
    • 1.2.1. Online Gaming
    • 1.2.2. South Korea and China
    • 1.2.3. Blending of PC and Mobile Markets

2. IMPACT ON VIDEO AND ENTERTAINMENT

  • 2.1. Online Video
  • 2.2. Fantasy eSports???a Real Thing

3. TRIED AND TRUE STILL WORK???WITH SOME CHANGES

Tables

  • 1. Total Software and Online Gaming Revenue by Platform, World Market: Forecasts: 2014 to 2020
  • 2. Total Software and Online Gaming Revenue by Region, World Market, Forecasts: 2014 to 2020
  • 3. Console Software Revenue, World Market, Forecasts: 2014 to 2020
  • 4. PC Game Market Revenue - Software and Online Gaming, World Market, Forecasts: 2014 to 2020

Charts

  • 1. First Three Years in the Market by Console Generation (Microsoft, Nintendo, and / or Sony), World Market, Cumulative Shipments
  • 2. Cumulative Game Console Shipments by Console Generation, World Market Cumulative Shipments through 2019
  • 3. World of Warcraft Subscribers, World Market, 2005 to 2014
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