
從娛樂到商業:在互相連結的世界中遨遊
通信業者正在尋求取代傳統有線事線之新財源。許多企業已將眼光放在4合1整合(quad play)系統來減少顧客的流失、並提供整合系統所需之行動IP網路相關服務。這個新商機中有一大部分為把欲傳送之內容利用不同格式傳輸到不同的元件上。
今年為第2回之寬頻內容討論會(Broadband Content Forum)為Broadband World Forum Asia系列活動之一部分。會中將廣泛議論內容(content)相關問題。議程將提供教育、情報、見解、解決方案給予各方業者,諸如應用及內容發展業者、服務業者、無線、有線及LEC業者、系統及解案方案提供業者,網路服務提供業者等。
以下所列為寬頻內容討論會(Broadband Content Forum)之主題內容
- A1 | Connected End-User Experience
- A2 | Enabling Value Pricing for Next-Generation Mobile Content and Media Services: Are You Ready for the Revenue Opportunities of an IP-Centric World?
- B1 | How Converged Messaging Can Help Broadband Operators
- B2 | Next-Generation Gaming Business Models - Monetizing Advertainment
- C1 | Gaming — An Opportunity for the Telecommunications Industry
- C2 | The Broadband Video Tipping Point: Availability of Vast Content and Multiplatform Portability
- D1 | The Changing Value of Content in the Digital Age
- E1 | Mobile TV in Asia
- E2 | Advertising NEXT: Social Networks, User-Generated Video, Search, Blogs, IMs, Podcasts, Broadband, and Mobile — It's the Breakthrough Year!
- F1 | The Softer Side of DRM: Enabling Three-Screen Entertainment
- F2 | UGM, Social Networks, and Traditional Media: Strategies in Content, Communications, and Commerce
- G4 | Advertising Strategies in the Diversified Digital Culture: Broadband, Cable, Satellite, Games, Mobile, and Social Networks







