Abstract
Pearl Research is pleased to announce a subscription-based research advisory service to help companies identify and exploit opportunities in the fast-growing Asian games and content market.
Benefits:
- Identify new market opportunities and avoid costly mistakes
- Improve product development, marketing and sales effectiveness
- Develop strategic plans as well as enhance general market intelligence
- Create benchmarks to track a company's progress in the market
- Understand and keep abreast of fast-moving trends in a changing marketplace
Companies can use this knowledge across a variety of functional areas including strategic planning, new product development, research and development, sales, marketing and finance.
Need for Insight and Accurate Info:
Asia is often a misunderstood region with inaccurate info often repeated until it becomes accepted as fact. Pearl Research believes it is crucial to filter through rumors and biased information to establish accurate market information. Our research advisory service addresses these needs:
- Independent and objective research: Companies need deep sector analysis to fully understand the games market
- Accurate sales forecasts to drive decisions: Forecasts grounded in reality that can be used for both short- and long-term strategic planning
- Understanding of regional differences in a diverse market: What works in China will not necessarily work in India or Korea and vice versa.
Table of Contents
Market Reports
Online Games in India
Games Market in Korea
Comprehensive report covering the online, console, packaged PC, mobile games market. Includes executive summary, key metrics, forecasts, deep marketplace analysis, company profiles, retail and distribution analysis and conclusions. Available in May 2006
Games Market in Taiwan
Comprehensive report covering online, console, packaged PC, mobile games market. Includes executive summary, key metrics, forecasts, deep marketplace analysis, company profiles, retail and distribution analysis and conclusions. Available in Q2 2006
Games Market and Games Development in China
Extensive coverage of the games market (console, online, packaged PC) in addition to a special focus on game development and outsourcing. Available in Q3 2006

