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[英文調查報告書]

行動娛樂國別市場分析

Mobile Entertainment: Country Profiles

商品編碼 : 56441
出版日期 : 2007/10

Price

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此出版品為英文撰寫

Abstract

“It details growth areas, provides case studies of successful services and enables readers to make informed judgements about mobile entertainment business strategy. ”

Mobile Entertainment: Country Profiles clarifies the market, giving insight and direction for anyone operating in this industry.

Key Coverage:

Music

  • How are the key music segments expected to develop over the next five years and what will be the factors that either drive growth or cause a downward trend in revenues?
  • Discover the key business models adopted around the world and learn the impact that they have had on numbers of users and levels of revenues
  • Learn the importance of localisation of content and how international artists are failing to break into key markets
  • What impact do cultural preferences have on the provision of regional business models?

Adult

  • What business models are operators looking to deploy in order to exploit the adult services market without losing brand credibility and risking high churn levels?
  • How important a role does the content aggregator play in the adult content value chain?
  • What services are proving most profitable in the value chain: video, SMS, chat, user generated content?
  • Which markets are seeing adult content take off and which have seen the segment stifled?

Games

  • What role will direct-to consumer/off-portal initiatives play in the mobile games industry?
  • How are successful operators managing their games portals?
  • Learn the strategies from around the globe that have been implemented to expand the segment beyond the key 5%
  • Why are media companies and console-games publishers stepping up their involvement in mobile games?
  • What can be learnt from regional differences in mobile games strategies?

Video

  • What is driving video content consumption around the globe?
  • Identify the key content partnerships that are driving growth
  • Learn the current size of the market and the key factors that shape segment growth over the next five years
  • What has been the role of the consumer in creating content and how have operators leveraged this market phenomenon?

TV

  • Learn which standards have been adopted in which regions, the pros and cons of adoption and how the mobile TV landscape is likely to evolve
  • Licensing, rights and regulation: navigating the complexities of rights ownership
  • Examining the business models for mobile TV: what have been the factors that have driven success or initiated failure?
  • Personalisation and imaging
  • What are the new services and applications driving mobile personalisation?
  • Key drivers for growth in avatars, cartoons, screensavers and wallpapers from around the globe
  • Which countries are still seeing significant growth and which are seeing slowdown and why?

Communities and user generated content

  • Business and revenue models for mobile communities
  • What are the different forms mobile community applications and services can take?
  • Which countries have successfully monetized communities and what have been the key success factors?

Table of Contents

CHAPTER 1

  • EXECUTIVE SUMMARY

CHAPTER 2

  • THE MOBILE ENTERTAINMENT MARKET
  • Highlights
  • Market overview
  • Technology
    • Figure 2.1 Evolution of GSM- and CDMA-enabled applications
  • Business models
    • Off-portal/direct-to-consumer
    • Outsourcing
    • Revenue sharing
  • Mobile entertainment market forecasts
  • Methodology
    • Figure 2.2: Mobile entertainment market segmentation
    • Figure 2.3: Mobile entertainment: countries and regions analysed
  • Market segmentation
  • Global demand for mobile content
    • Figure 2.4: Global mobile entertainment revenues, 2007-2012
  • Music
    • Figure 2.5: Global mobile music revenues by region, 2007-2012
    • Figure 2.6: Global mobile music revenues by segment, 2007-2012
    • Figure 2.7: Global mobile music users by segment, 2007-2012
  • Games
    • Figure 2.8: Global mobile games revenues by region, 2007-2012
    • Figure 2.9: Global mobile games users by region, 2007-2012
  • Video
    • Figure 2.10: Most watched video genres on Orange UK, 1Q07
    • Figure 2.11 Global mobile video revenues by region, 2007-2012
    • Figure 2.12: Global mobile video users by region, 2007-2012
  • TV
    • Figure 2.13: Mobile TV deal roundup
    • Figure 2.14: Global mobile TV revenues by region, 2007-2012
    • Figure 2.15: Global mobile TV streaming vs. broadcast revenues, 2007-2012
    • Figure 2.16: Global mobile broadcast TV users by region, 2007-2012
    • Figure 2.17: Global mobile streaming TV users by region, 2007-2012
  • Images
    • Figure 2.18: Global mobile images revenues by region, 2007-2012
    • Figure 2.19: Global mobile images users by region, 2007-2012
  • Adult
  • Gambling
    • Figure 2.20: Global mobile gambling revenues by region, 2007-2012
  • User-generated content and communities
  • Regional analysis
  • North America
    • Figure 2.21: US: mobile entertainment revenues, 2007-2012
    • Figure 2.22: Canada: mobile entertainment revenues, 2007-2012
  • Latin America
    • Figure 2.23: Brazil: mobile entertainment revenues, 2007-2012
    • Figure 2.24: Rest of Latin America: mobile entertainment revenues, 2007-2012
  • Asia Pacific
    • Figure 2.25: Japan: mobile entertainment revenues, 2007-2012
    • Figure 2.26: South Korea: mobile entertainment revenues, 2007-2012
    • Figure 2.27: Rest of Asia Pacific (Developed): mobile entertainment revenues, 2007-2012
    • Figure 2.28: China: mobile entertainment revenues, 2007-2012
    • Figure 2.29: India: mobile entertainment revenues, 2007-2012
    • Figure 2.30: Rest of Asia Pacific (Developing): mobile entertainment revenues, 2007-2012
  • Europe
  • Nordic regions
  • Eastern Europe
    • Figure 2.31: France: mobile entertainment revenues, 2007-2012
    • Figure 2.32: Germany: mobile entertainment revenues, 2007-2012
    • Figure 2.33: Italy: mobile entertainment revenues, 2007-2012
    • Figure 2.34: Spain: mobile entertainment revenues, 2007-2012
    • Figure 2.35: UK: mobile entertainment revenues, 2007-2012
    • Figure 2.36: Rest of Western Europe: mobile entertainment revenues, 2007-2012
    • Figure 2.37: Russia: mobile entertainment revenues, 2007-2012
    • Figure 2.38: Rest of Eastern Europe: mobile entertainment revenues, 2007-2012
  • Africa
    • Figure 2.39: Africa: mobile entertainment revenues, 2007-2012
  • Middle East
    • Figure 2.40: Middle East: mobile entertainment revenues, 2007-2012

CHAPTER 3

  • BRAZIL
  • Market highlights
  • Market overview
  • Vivo
  • Claro
  • TIM
  • Oi
    • Figure 3.1: Brazil: main mobile operators, 1Q07
    • Figure 3.2: Brazil: mobile network operator subscriptions, 1Q06-1Q07
  • Technology
    • Figure 3.3: Brazil: mobile subscriptions by technology, 2004-2006
    • Figure 3.4: Brazil: mobile subscriptions by technology, 2006
  • Prepaid
    • Figure 3.5: Brazil: prepaid as a percentage of mobile subscriptions, 1Q07
    • Figure 3.6: Brazil: prepaid/postpaid mobile subscriptions, 1Q06-1Q07
    • Data as a proportion of revenues
    • Figure 3.7: Brazil: data as a proportion of mobile operator revenues, 4Q05-4Q06
  • Mobile entertainment
  • Music
  • Games
  • TV and video
    • Figure 3.8: Mobile TV and video in Brazil
  • Adult
  • Enabling services
  • Marketing
    • Figure 3.9: Sports training application

CHAPTER 4

  • CHINA
  • Market highlights
  • Market overview
    • Figure 4.1: China: country and mobile market data
    • Figure 4.2: China: mobile operator subscription market share, March 2007
    • Figure 4.3: China: prepaid and postpaid mobile subscriptions, March 2007
    • Figure 4.4: China: operators' prepaid versus postpaid, March 2007
  • Network developments
  • Operator strategies
    • Figure 4.5: Content aggregators selected to provide content on China Mobile' s portal
  • Competition and policy
    • Figure 4.6: MII policy changes in China in 2006
  • Mobile entertainment
  • Music
    • Figure 4.7: Market shares of the major record labels in China 2005 and 2006
  • TV
  • Video
  • Games
  • Gambling
  • Adult
  • User-generated content (UGC) and social networking
  • Personalisation and imaging
  • Service enablers
  • Search
    • Figure 4.8: Selected censored web sites on Google search in China
  • Advertising

CHAPTER 5

  • FRANCE
  • Market highlights
  • Market overview
    • Figure 5.1: France: main mobile operators, 1Q07
    • Figure 5.2: France: prepaid/postpaid subscriptions, 1Q07
    • Figure 5.3: France: prepaid/postpaid subscriptions, 1Q06-1Q07
    • Figure 5.4: France: data as a proportion of mobile operator revenue, 4Q05-4Q06
  • Spectrum licence auctions
  • MVNOs
    • NRJ Mobile
  • Convergence
    • France Telecom/Orange
  • Data
    • Bouygues Telecom and i-mode
  • Mobile entertainment
  • Music
    • Figure 5.5: France: percentage of mobile music listeners using operator portals to acquire music
    • Operator strategies
  • Games
    • Figure 5.6: France: mobile subscribers playing preloaded games vs. browsing
  • TV and video
    • Figure 5.7: France: mobile subscribers watching live/streaming video
  • Service enablers
  • Search
    • Figure 5.8: Access to Gallery platform
  • Advertising

CHAPTER 6

  • GERMANY
  • dMarket highlights
  • Market overview
    • Figure 6.1: Germany: main mobile operators, 1Q07
    • Figure 6.2: Germany: mobile network operator subscriptions, 1Q06-1Q07
  • Prepaid
    • Figure 6.3: Germany: prepaid/postpaid mobile subscriptions, 1Q07
    • Figure 6.4: Germany: prepaid/postpaid subscriptions, 1Q06 and 1Q07
  • Data
    • Figure 6.5: Germany: data as a proportion of mobile operator revenues, 4Q05-4Q06
    • Figure 6.6: The operator portal (Vodafone live!)
  • Mobile entertainment
  • Music
    • Figure 6.7: Jamba Music
  • Games
    • Figure 6.8: Germany: mobile subscribers playing preloaded games vs. browsing
  • TV and video
    • Figure 6.9: Mobile TV locator
  • Service enablers
  • Advertising
    • Figure 6.10: Germany: leading fixed line and mobile portals, 2006 and 2007
  • Future trends
    • Figure 6.11: Sulake' s Habbo mobile

CHAPTER 7

  • INDIA
  • Market highlights
  • Market overview
  • Subscription growth and mix
    • Figure 7.1: India: mobile operator market share, 1Q07
    • Figure 7.2: India: mobile prepaid/postpaid subscriptions, 2006 and 2007
  • Technology mix
  • 3G licensing
  • Data developments
  • Issues facing the VAS market in India
    • Figure 7.3: India: revenue sharing agreements
  • Distribution of shortcodes
    • Figure 7.4: India national level shortcode owners
  • Mobile entertainment
  • Music
    • Music and the device manufacturers
    • Music genres
    • Mobile radio and streaming services
      • Figure 7.5: India mobile radio pricing
  • Games
  • TV
  • Video
  • Enabling services
  • Interactive TV

CHAPTER 8

  • ITALY
  • Market highlights
  • Market overview
    • Figure 8.1: Italy: mobile operator subscriber market share, March 2007
    • Figure 8.2: Italy: prepaid/postpaid mobile subscriptions, 1Q07
  • Network developments
  • Competition
    • Figure 8.3: Italy: data as a proportion of mobile operator revenue, 1Q05-1Q07
  • Mobile entertainment
  • Music
    • Figure 8.4: Cost of mobile music services in Italy, March 2007 (€)
  • Games
    • Figure 8.5: Italy: operator' s mobile games top ten downloads, March 2007
  • Video
  • TV
    • Figure 8.6: Italy: DVB-H mobile TV offerings
  • Adult
    • Figure 8.7: Italy: mobile operators' adult content partnerships
  • Personalisation and imaging
    • Figure 8.8: Italy: cameraphone penetration and graphics purchases, February 2007
    • Figure 8.9: Italy: monthly consumption of mobile content, February 2007
  • User-generated content (UGC) and community services
  • Gambling
  • Content providers and aggregators
  • Service enablers
  • Advertising

CHAPTER 9

  • JAPAN
  • Market highlights
  • Market overview
    • Figure 9.1: Japan: main mobile operators, 2Q07
  • Subscription growth
    • Figure 9.2: Japan: prepaid/postpaid subscriptions, 2Q07
    • Figure 9.3: Japan: prepaid/postpaid subscriptions, 2Q06-2Q07
  • Technology mix
  • 3G licensing
  • MVNOs
  • Data
    • Figure 9.4: Japan: 3G, flat rate and mobile Internet subscriptions by operator, March 2007
    • Figure 9.5: KDDI flat rate pricing
    • Figure 9.6: Japan: data as a percentage of revenue, 1Q06-1Q07
  • Mobile entertainment
  • Music
    • Figure 9.7: KDDI EZ Chaka-uta Full cumulative downloads
    • Figure 9.8: Digital music sales in Japan 2006
  • Games
  • TV
    • Figure 9.9: Mobile TV developments in Japan, 2006
    • Figure 9.10: TV-capable handsets launched by end-2Q06, by operator
  • Video
  • Communities
  • Service enablers
  • Search

CHAPTER 10

  • SOUTH KOREA
  • Market highlights
  • Market overview
    • Figure 10.1: South Korea: wired and wireless users, 2006
    • Figure 10.2: South Korea: main mobile operators, 1Q07
    • Figure 10.3: South Korea: data as a proportion of operator revenues 4Q06-4Q07
  • Prepaid
    • Figure 10.4: South Korea: prepaid/postpaid subscriptions, 2Q07
    • Figure 10.5: South Korea: prepaid/postpaid subscribers, 2Q06-2Q07
  • Technology
  • Handset subsidies
  • MVNOs
  • Data
  • Mobile entertainment
  • Music
    • Figure 10.6: SKT MelOn service
  • Games
    • Figure 10.7: KTF Game Shop
  • TV and video
    • Figure 10.8: Satellite DMB configuration
  • User-generated content and communities
    • Figure 10.9: Cyworld mini
  • Service enablers
  • Advertising

CHAPTER 11

  • UNITED KINGDOM
  • Market highlights
  • Market overview
    • Figure 11.1: UK: main mobile operators, 1Q07
    • Figure 11.2: UK: prepaid/postpaid subscriptions, 1Q07
    • Figure 11.3: UK: prepaid/postpaid subscriptions, 1Q06-1Q07
    • Figure 11.4: UK: data as a proportion of operator revenues, 4Q05-4Q06
  • Spectrum licence auctions
  • Data
    • O2
    • T-Mobile
    • 3 UK
  • Mobile entertainment
  • Music
    • MusicStation
    • Musiwave and Vodafone
    • Mobile DAB
  • Games
    • Figure 11.5: UK: subscribers playing preloaded games vs. browsing
  • TV and video
    • Figure 11.6: UK t-zones video categories
    • TDtv
    • Qualcomm and BSkyB
    • Virgin Mobile
    • BSkyB and Vodafone
  • User-generated content and communities
    • Figure 11.7: Mobile Community Platform
    • Vodafone deals
  • Adult
    • Cherrysauce and Burst Mobile
      • Figure 11.8: Burst Mobile partners
  • Service enablers
  • Search
    • m-Spatial
      • Figure 11.9: UK: top ten local search brands, October-December 2006
    • Converged Local Search
  • Advertising
    • Amobee Media Systems
    • Celltick.
    • Yahoo Mobile search
    • The Sun
  • 3 UK and ad-funded content
  • Blyk

CHAPTER 12

  • UNITED STATES
  • Market highlights
  • Market overview
  • Fragmentation and consolidation
    • Figure 12.1: US: subscriptions by technology, 1Q07
    • Figure 12.2: US: subscriptions by operator, 1Q06-1Q07
    • Figure 12.3: Consolidation of US mobile market, 1Q06-1Q07
  • MVNOs
  • The monthly subscription mindset
    • Figure 12.4: US: prepaid vs. postpaid subscriptions, 1Q07
    • Figure 12.5: US: mobile entertainment pricing by operator, May 2007
  • Mobile data growth
    • Figure 12.6: Selected US operators' monthly data ARPU, 4Q05-1Q07
    • Figure 12.7: Selected US operators' monthly data ARPU, as a percentage of total ARPU, 4Q05-1Q07
  • Content and services
  • Operators' approach to D2C
  • Music entertainment
  • Music
    • Figure 12.8: Sprint mobile music advertisement
  • Games
    • US content providers
    • Breaking the 5% barrier
      • Figure 12.9: US: mobile games users, Jan-06-Feb-07
  • TV and video
  • Other mobile entertainment services
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此出版品為英文撰寫

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[英文調查報告書]
行動娛樂國別市場分析
Mobile Entertainment: Country Profiles

出版商 : Informa Telecoms & Media Informa Telecoms & Media
代理商 : Global Information, Inc. Global Information, Inc.

US $ 4,410 (Hard Copy)
US $ 6,615 (Single PDF licence)
US $ 8,820 (Hard Copy & Single PDF licence)
商品編碼 : 56441

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