Abstract
The launch of several new-generation game consoles towards the end of 2006 marked the beginning of a new era in the game console industry. The biggest difference between the new generation and the previous generation of consoles is their online services. Microsoft' s Xbox 360, the Sony PS3, and Nintendo' s Wii all provide a wide range of online services, including online games, online communities, and e-commerce. Besides games, the three leading game console vendors have also provided other types of entertainment services in their game consoles.
In late 2007, Microsoft will work with AT&T to provide IPTV service using the Xbox 360. Sony has been working with IBM and Toshiba on the development of Cell processor applications, and Nintendo has also begun to offer new family entertainment services besides gaming. The report will analyze the online services of these game consoles and the business opportunities created by the services.
Table of Contents
List of Topics
Development of the worldwide game console market; the importance and development of networking functions for game consoles, including Xbox 360, Wii, PS3; online services and home multimedia functions of Xbox 360, Wii, and PS3; opportunities created by online services for game consoles.
AT&T Nintendo, IBM Microsoft, SCE, SOE, Sony, ToshibaList of Tables
- Table 1 Specifications of Xbox 360, PS3, Wii
List of Figures
- Figure 1 Sony, Nintendo, Microsoft' s Game Console Market Share and Shipment Volume, , 2001 -2006
- Figure 2 Xbox Live Anywhere Concept
- Figure 3 PlayStation Network Concept
- Figure 4 Nintendo Wii Connect 24 Concept
- Figure 5 IPTV on Xbox 360
- Figure 6 Commercial Applications for Cell Technology
- Figure 7 Comparison of Microsoft, Sony, Nintendo' s Game Console Market Development Strategies

