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[英文調查報告書]

2007年亞太地域線上遊戲服務供應商的IT投資.遊戲基礎設施導入動向

Leading Asia/Pacific Online Gaming Service Providers' IT Spending and Gaming Infrastructure Deployment, 2007

商品編碼 : 74557
出版日期 : 2008/08

Price

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此出版品為英文撰寫

Abstract

Abstract

This IDC study presents an analysis of the IT spending and opportunities in the Asia/Pacific (excluding Japan) or APEJ online gaming market. It is based on IDC' s prominent research on leading online gaming SPs' behavior regarding IT adoption and presents a consolidated IT infrastructure deployment analysis of the APEJ region' s leading online gaming SPs in their respective countries and subregions.

"The APEJ online gaming industry remains unaffected by the U.S. economic slowdown. IT spending on gaming-related infrastructures reached US$ 255.8 million in 2007," says Ang Poon Wei, market analyst, Software Research, IDC Asia/Pacific. "As developers are currently looking into multiplatform development, online gaming SPs should plan their IT spending around it."

Methodology

The data, analyses, and conclusions in this study were created from IDC' s extensive primary and secondary research resources, combined with the expertise of multiple analysts representing a variety of areas related to IT spending and IT infrastructure deployment of online gaming SPs.

This study was conducted in order to understand the IT spending and IT infrastructure deployment behavior of selected online gaming SPs in 2007 as well as their expectations for 2008.

Extensive primary research was conducted in the form of interviews with CIOs, IT managers, or IT administrators of online gaming SPs.

Data Collection

IDC' s research team within different country offices and at the regional headquarters gathered the data used in this study. The objective was to collate the research into four primary areas:

  • Local expertise. Relying on local industry analysts for primary research ensures that results are based on a broad knowledge base concerning local products, vendors, users, and industry trends.
  • Online gaming SP analysis. As individual IDC country offices regularly conduct extensive interviews with local online gaming SPs and local representatives of multinational online gaming SPs, the data obtained can be compared with
  • information gathered at IDC headquarters and regional research centers.
  • IT vendor and telecommunications SP analysis. Data from interviews and surveys that are conducted by IDC offices with local and multinational IT vendors and telcos are mapped into the analysis of online gaming SPs as validation for
  • market projections.
  • Inductive analysis. IDC' s historical global market coverage and analysis of individual components of the worldwide IT marketplace puts the company in an unparalleled position to assess each country' s report in the context of the overall dimensions and composition of the industry. This research component provides an overall check against data collected based on local expertise as well as vendor and user analysis.

Situation Overview

IDC estimates that in 2007, the APEJ online gaming market experienced a YOY increase of 47.6%, generating total revenue of US$2.8 billion. Online gaming SPs have been increasing the number of games as well as adopting different business models to cater to various gamers throughout 2007.

On top of other IDC studies on the business opportunities and market dynamics present in the online gaming industry, this study focuses on the industry' s IT spending trends across the APEJ market to present an in-depth quantitative view of the industry' s IT spending.

Table of Contents

  • 1. IDC Opinion
  • 2. In This Study
    • Methodology
      • Data Collection
  • 3. Situation Overview
    • Asia/Pacific (Excluding Japan) Online Gaming IT Spending, 2007
      • Figure: Asia/Pacific (Excluding Japan) Online Gaming Service Provider IT Spending by Subregion, 2006 and 2007
  • 4. Future Outlook
    • Forecast and Assumptions
      • Table: Asia/Pacific (Excluding Japan) Online Gaming Service Provider IT Spending by Country, 2007-2012 (US$M)
      • Asia/Pacific (Excluding Japan) Online Gaming Market IT Spending Forecast
      • Table: Greater China Online Gaming Service Provider IT Spending by Technology, 2007-2012 (US$M)
      • Table: Southeast Asia Online Gaming Service Provider IT Spending by Technology, 2007-2012
      • Table: Korea Online Gaming Service Provider IT Spending by Technology, 2007-2012 (US$M)
      • Table: India Online Gaming Service Provider IT Spending by Technology, 2007-2012 (US$M)
      • Table: Key Forecast Assumptions for Asia/Pacific (Excluding Japan) Online Gaming Service Provider IT Spending, 2008-2012
    • Market Context
      • Table: Asia/Pacific (Excluding Japan) Online Gaming Service Provider IT Spending, 2007-2012 (US$M): 2007 and 2008 Forecast Comparison
      • Figure: Asia/Pacific (Excluding Japan) Online Gaming Service Provider IT Spending, 2007 - 2012 (US$M): 2007 and 2008 Forecast Comparison
  • 5. Essential Guidance
  • 6. Learn More
    • Related Research
    • Synopsis
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此出版品為英文撰寫

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[英文調查報告書]
2007年亞太地域線上遊戲服務供應商的IT投資.遊戲基礎設施導入動向
Leading Asia/Pacific Online Gaming Service Providers' IT Spending and Gaming Infrastructure Deployment, 2007

出版商 : IDC IDC
代理商 : Global Information, Inc. Global Information, Inc.

商品編碼 : 74557
本頁所標示之售價為不含購買者所在地消費稅之未稅價格,相關消費稅金將另行加至交易金額中