Abstract
This document is about Worldwide Connected Console 2007-2011 Forecast: Downloads for Dollars
Table of Contents
- Table of Contents
- IDC Opinion
- In This Study
- Methodology
- Survey Methodology
- Methodology
- Situation Overview
- Connected Videogame Consoles
- Online PC Gaming
- Online Console Gaming Evolution
- Last-Generation Competitive Online Console Strategy
- Nintendo GameCube Online
- Sony PS2 Online
- Microsoft' s Xbox Live
- Current-Generation Online Consoles
- Consoles' Multiple Hardware Configurations, for Better or Worse
- Xbox Live Sets the Standard for the Connected Console Experience
- Sony PLAYSTATION Network: No Place Like Home
- Nintendo Wii Brings the Mass-Market Gamer in Sooner
- Connected Videogame Consoles
- Future Outlook
- Forecast and Assumptions
- Table: Key Forecast Assumptions for the Worldwide Online Console Gaming Market, 2007-2011
- Broadband Speed and Persistence Necessary for Connected Console
- Console Cycle Progression and Online Gaming
- Figure: Online Gaming Participation, 2003-2006
- The Mass-Market Gamer Will Connect (and Buy) Mass-Market Games
- Figure: Interest Level of Console Gamers Without Online Experience in Playing Games Online
- Figure: Interest Level of Console Gamers in Downloading Game Items Online
- Figure: Willingness to Pay $2.50 for a Downloadable Game Object
- Figure: Willingness to Pay $5.00 for a Downloadable Game Object
- The Core Gamer Downloads, Buys, and Plays Mass-Market Games
- Console Connectivity Beyond Online Gaming
- Currency and Exchange Models for Connected Console Transactions
- Nongame Multimedia Downloads
- Demographics Extend Beyond Stereotypical Young Males
- Consumption Trends to Increase with Variety of Downloads
- Connected Consoles Forecast
- Table: North America Online Videogame Console Sales, Installed Base, Gamers, and Revenue, 2005-2011
- Table: Worldwide Online Videogame Console Sales, Installed Base, Gamers, and Revenue, 2005-2011
- Regionality
- Subscription Revenue Growth
- Game-Related DLC Revenue Growth
- Advertising and Sponsorship Revenue Growth
- Market Context
- Table: Worldwide Online Console Revenue, 2004-2011: Comparison of May 2005 and June 2007 Forecasts ($M)
- Figure: Worldwide Online Console Revenue, 2004-2011: Comparison of May 2005 and June 2007 Forecasts
- Essential Guidance
- Primary Hardware and Software Vendors
- OEM Manufacturers
- Publishers and Developers
- Retailers and Distributors
- Regarding Advertising
- Learn More
- Related Research
- Definitions
- Synopsis

